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glsl
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Author
Age
Files
Lines
*
glsl/cs: Prohibit mixing of compute and non-compute shaders.
Paul Berry
2014-02-05
1
-0
/
+7
*
glsl/cs: Prohibit user-defined ins/outs in compute shaders.
Paul Berry
2014-02-05
1
-0
/
+7
*
mesa/cs: Handle compute shader local size during linking.
Paul Berry
2014-02-05
1
-0
/
+64
*
glsl/cs: Handle compute shader local_size_{x,y,z} declaration.
Paul Berry
2014-02-05
8
-36
/
+274
*
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
Paul Berry
2014-02-05
5
-0
/
+13
*
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.
Paul Berry
2014-02-05
2
-0
/
+2
*
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.
Paul Berry
2014-02-05
5
-0
/
+40
*
glsl/cs: update main.cpp to use the ".comp" extension for compute shaders.
Paul Berry
2014-02-05
1
-0
/
+2
*
glsl/cs: Populate default values for ctx->Const.Program[MESA_SHADER_COMPUTE].
Paul Berry
2014-02-05
2
-0
/
+8
*
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
Paul Berry
2014-02-05
3
-0
/
+28
*
glsl/cs: Change some linker loops to use MESA_SHADER_FRAGMENT as a bound.
Paul Berry
2014-02-05
1
-4
/
+4
*
mesa/cs: Add extension enable flags for ARB_compute_shader.
Paul Berry
2014-02-05
4
-0
/
+7
*
glsl: Fix continue statements in do-while loops.
Paul Berry
2014-02-04
1
-9
/
+14
*
glsl: Make condition_to_hir() callable from outside ast_iteration_statement.
Paul Berry
2014-02-04
2
-7
/
+6
*
glsl: Expand non-expr & non-swizzle scalar rvalues in vectorizing.
Matt Turner
2014-01-31
1
-6
/
+8
*
glcpp: Reject #version after the version has been resolved.
Matt Turner
2014-01-31
1
-0
/
+6
*
glcpp: Rename the variable used to enable debugging.
Carl Worth
2014-01-31
1
-1
/
+1
*
glcpp: Add "make check" test for comment-parsing bug
Carl Worth
2014-01-31
2
-0
/
+5
*
glcpp: Don't enter lexer's NEWLINE_CATCHUP start state for single-line comments
Carl Worth
2014-01-31
1
-2
/
+0
*
glsl: s/_NDEBUG/NDEBUG/
Emil Velikov
2014-01-29
1
-1
/
+1
*
glsl: Avoid combining statements from different basic blocks.
Matt Turner
2014-01-27
1
-0
/
+35
*
glsl: Set proper swizzle when a channel is missing in vectorizing.
Matt Turner
2014-01-27
1
-4
/
+13
*
glsl: Use bitfieldInsert in ldexp() lowering.
Matt Turner
2014-01-27
1
-4
/
+10
*
glsl: Add constant evaluation of ir_binop_bfm.
Matt Turner
2014-01-27
1
-0
/
+17
*
glcpp: Resolve implicit GLSL version to 100 if the API is ES.
Matt Turner
2014-01-27
4
-5
/
+16
*
glcpp: Check version_resolved in the proper place.
Matt Turner
2014-01-27
3
-13
/
+13
*
glcpp: Make sure GL_AMD_shader_trinary_minmax is defined
Ian Romanick
2014-01-27
1
-3
/
+2
*
glsl: Simplify built-in generator functions for min3/max3/mid3.
Kenneth Graunke
2014-01-24
1
-77
/
+60
*
glsl: Fix chained assignments of vector channels.
Kenneth Graunke
2014-01-24
1
-1
/
+19
*
glsl: Rename "expr" to "lhs_expr" in vector_extract munging code.
Kenneth Graunke
2014-01-24
1
-6
/
+6
*
glcpp: Define GL_EXT_shader_integer_mix in both GL and ES.
Matt Turner
2014-01-23
1
-3
/
+5
*
glcpp: Remove unused gl_api bits.
Matt Turner
2014-01-23
2
-2
/
+0
*
glcpp: Set extension defines after resolving the GLSL version.
Matt Turner
2014-01-23
3
-143
/
+172
*
glsl: Disable ARB_texture_rectangle in shader version 100.
Anuj Phogat
2014-01-23
1
-0
/
+4
*
glsl: Mark GLSL 4.40 as a known version.
Matt Turner
2014-01-23
1
-1
/
+1
*
glsl: silence a couple warnings in find_active_atomic_counters()
Brian Paul
2014-01-23
1
-1
/
+2
*
glsl: remove remaining is_array variables
Timothy Arceri
2014-01-23
5
-59
/
+35
*
glsl: create type name for arrays of arrays
Timothy Arceri
2014-01-23
1
-2
/
+14
*
glsl: Allow arrays of arrays as input to vertex shader
Timothy Arceri
2014-01-23
1
-2
/
+3
*
glsl: only call mark_max_array if we are assigning an
Timothy Arceri
2014-01-23
1
-2
/
+4
*
glsl: Add ARB_arrays_of_arrays support to yacc definition and ast
Timothy Arceri
2014-01-23
7
-173
/
+235
*
mesa: Add ARB_arrays_of_arrays
Timothy Arceri
2014-01-23
1
-0
/
+3
*
glsl: Simplify aggregate type inference to prepare for ARB_arrays_of_arrays.
Paul Berry
2014-01-22
5
-148
/
+46
*
glsl/linker: Refactor in preparation for adding more shader stages.
Paul Berry
2014-01-21
1
-75
/
+41
*
glsl: Optimize open-coded lrp into lrp.
Jordan Justen
2014-01-21
1
-0
/
+52
*
glsl: Vectorize multiple scalar assignments
Matt Turner
2014-01-21
4
-0
/
+325
*
glsl: Add parameter to .equals() to ignore an IR type.
Matt Turner
2014-01-21
2
-36
/
+38
*
mesa: rename PreferDP4 to OptimizeForAOS.
Matt Turner
2014-01-21
1
-1
/
+1
*
glsl: Match unnamed record types across stages.
Grigori Goronzy
2014-01-21
1
-0
/
+4
*
glsl: Extract function for record comparisons.
Grigori Goronzy
2014-01-21
2
-30
/
+44
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