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glsl
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Author
Age
Files
Lines
*
glsl: Add support for new fma built-in in ARB_gpu_shader5.
Matt Turner
2013-08-27
4
-0
/
+20
*
glsl: Add new fma built-in IR and prototype from ARB_gpu_shader5.
Matt Turner
2013-08-27
2
-0
/
+34
*
glsl: Disallow uniform block layout qualifiers on non-uniform block vars.
Matt Turner
2013-08-26
1
-4
/
+13
*
glsl: init limit=0 to silence uninitialized var warning
Brian Paul
2013-08-26
1
-1
/
+1
*
glsl: Add built-in function prototypes for GLSL 3.30
Kenneth Graunke
2013-08-25
2
-0
/
+1169
*
glsl: Bump standalone compiler versions to 3.30.
Kenneth Graunke
2013-08-25
2
-3
/
+3
*
glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.
Paul Berry
2013-08-23
1
-29
/
+53
*
glsl: Give a warning, not an error, for UBO qualifiers on non-matrices.
Ian Romanick
2013-08-21
1
-6
/
+12
*
glsl: Remove ubo_qualifiers_allowed variable.
Matt Turner
2013-08-21
4
-11
/
+2
*
glsl: Drop duplicate error messages.
Matt Turner
2013-08-21
1
-12
/
+1
*
glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed.
Matt Turner
2013-08-21
4
-6
/
+6
*
glsl: Track existence of default float precision in GLSL ES fragment shaders
Ian Romanick
2013-08-21
2
-4
/
+68
*
glsl: Merge precision qualifiers too
Ian Romanick
2013-08-21
1
-0
/
+3
*
glsl: Pass type to is_valid_default_precision_type instead of name
Ian Romanick
2013-08-21
1
-4
/
+5
*
glsl: Use alignment of container record for its first field
Ian Romanick
2013-08-19
2
-2
/
+28
*
glsl: Add new overload of program_resource_visitor::visit_field method
Ian Romanick
2013-08-19
2
-10
/
+48
*
glsl: Disallow embedded structure definitions
Ian Romanick
2013-08-19
3
-0
/
+38
*
glsl: Add default precision qualifiers for ES builtins
Ian Romanick
2013-08-19
5
-0
/
+6
*
glsl: Remove extra "types" from error message
Ian Romanick
2013-08-19
1
-1
/
+1
*
glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
Marek Olšák
2013-08-18
3
-12
/
+23
*
glsl: Add i2b() and b2i() to ir_builder.
Matt Turner
2013-08-14
2
-0
/
+14
*
glsl: Add nequal() to ir_builder.
Matt Turner
2013-08-14
2
-0
/
+7
*
glsl: Add abs() to ir_builder.
Matt Turner
2013-08-14
2
-0
/
+7
*
glsl: Add bitcast_i2f() to ir_builder.
Matt Turner
2013-08-14
2
-0
/
+28
*
glsl: Fix incorrect pattern matching in ir_set_program_inouts
Paul Berry
2013-08-14
1
-2
/
+2
*
glsl: Emit better warnings for things that look like default precision statem...
Ian Romanick
2013-08-13
1
-13
/
+31
*
glsl/ast: Don't perform GS input array checks on non-inputs.
Paul Berry
2013-08-13
1
-1
/
+1
*
glsl/ast: Fix assertion failure when GS input declared as non-array.
Paul Berry
2013-08-13
1
-4
/
+12
*
glsl/ast: Check that geometry shader interface block inputs are arrays.
Paul Berry
2013-08-13
1
-0
/
+13
*
glsl: Require function return type arrays be explicitly sized
Ian Romanick
2013-08-13
1
-0
/
+12
*
glsl: Move and refine test for unsized arrays in GLSL ES
Ian Romanick
2013-08-13
1
-6
/
+27
*
glsl: Don't allow const on out or inout function parameters
Ian Romanick
2013-08-09
1
-0
/
+15
*
glsl: Enable ARB_fragment_coord_conventions functionality in GLSL 1.50.
Paul Berry
2013-08-09
2
-2
/
+4
*
glsl: Disallow interpolation qualifiers on non-input/output variables.
Kenneth Graunke
2013-08-02
1
-7
/
+18
*
glsl: Fix NULL pointer dereferences when linking fails.
Kenneth Graunke
2013-08-02
1
-8
/
+5
*
glsl: Implement rules for geometry shader input sizes.
Paul Berry
2013-08-01
3
-0
/
+202
*
glsl: Allow geometry shader input instance arrays to be unsized.
Paul Berry
2013-08-01
3
-17
/
+49
*
glsl: Permit non-ubo input interface arrays to use non-const indexing.
Paul Berry
2013-08-01
1
-1
/
+2
*
glsl: Cross-validate GS layout qualifiers while intrastage linking.
Eric Anholt
2013-08-01
1
-0
/
+96
*
glsl: Export the compiler's GS layout qualifiers to the gl_shader.
Eric Anholt
2013-08-01
1
-0
/
+31
*
glsl: Parse the GLSL 1.50 GS layout qualifiers.
Eric Anholt
2013-08-01
6
-1
/
+177
*
glsl: Make sure that we don't put too many bitfields in ast_type_qualifier.
Eric Anholt
2013-08-01
1
-0
/
+2
*
glsl/linker: Fail to link geometry shader without vertex shader.
Fabian Bieler
2013-08-01
1
-0
/
+8
*
glsl: Properly pack GS output varyings
Paul Berry
2013-08-01
1
-2
/
+57
*
glsl: Modify varying packing to use a temporary exec_list.
Paul Berry
2013-08-01
1
-10
/
+18
*
glsl/linker: Properly pack GS input varyings.
Paul Berry
2013-08-01
5
-35
/
+199
*
glsl/linker: Properly error check VS-GS linkage.
Paul Berry
2013-08-01
1
-1
/
+10
*
glsl: Require geometry shader inputs to be arrays.
Paul Berry
2013-08-01
1
-1
/
+14
*
glsl: support compilation of geometry shaders
Bryan Cain
2013-08-01
4
-10
/
+100
*
glsl/linker: Make separate allocations to track vertex and fragment shaders.
Paul Berry
2013-08-01
1
-2
/
+4
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