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glsl
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Author
Age
Files
Lines
*
glsl: remove excess location qualifier validation
Timothy Arceri
2015-10-23
1
-48
/
+22
*
nir: Constify nir_gs_count_vertices
Jason Ekstrand
2015-10-21
2
-2
/
+2
*
nir/info: Add more information about geometry shaders
Jason Ekstrand
2015-10-21
2
-0
/
+16
*
glsl: check for arrays of arrays when assigning explicit locations
Timothy Arceri
2015-10-21
1
-1
/
+2
*
glsl: add is_array_of_arrays() helper
Timothy Arceri
2015-10-21
1
-0
/
+5
*
glsl: Fix bad indentation in bit_logic_result_type().
Kenneth Graunke
2015-10-20
1
-47
/
+47
*
glsl: add AoA support to subroutines
Timothy Arceri
2015-10-21
2
-6
/
+39
*
glsl: fix record type detection in explicit location assign
Tapani Pälli
2015-10-21
1
-1
/
+1
*
glsl: do not try to reserve explicit locations for buffer variables
Tapani Pälli
2015-10-21
1
-2
/
+2
*
glsl: skip buffer variables when filling UniformRemapTable
Tapani Pälli
2015-10-21
1
-2
/
+5
*
mesa: replace UsesClipDistance with ClipDistanceArraySize
Marek Olšák
2015-10-20
2
-22
/
+20
*
glsl: fix stream qualifier for blocks with an instance name
Timothy Arceri
2015-10-20
3
-22
/
+16
*
glsl: fix regression when building interface field name for SSBOs
Timothy Arceri
2015-10-20
1
-0
/
+2
*
nir/info: Add a few bits of info for fragment shaders
Jason Ekstrand
2015-10-19
2
-0
/
+23
*
nir/info: Add compute shader local size to nir_shader_info
Jason Ekstrand
2015-10-19
2
-0
/
+12
*
nir/info: Move the GS info into a stage-specific info union
Jason Ekstrand
2015-10-19
2
-8
/
+18
*
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Jason Ekstrand
2015-10-19
1
-0
/
+17
*
nir: Add a label to nir_shader_info
Jason Ekstrand
2015-10-19
3
-0
/
+7
*
scons: Build nir/glsl_types.cpp once.
Jose Fonseca
2015-10-19
1
-1
/
+6
*
glsl: fix segfault when indirect indexing a buffer variable which is an array
Samuel Iglesias Gonsalvez
2015-10-19
1
-1
/
+2
*
build: fix make-check after a6a6a71
Rob Clark
2015-10-17
1
-0
/
+5
*
glsl: (mostly) remove libglsl_util
Rob Clark
2015-10-16
1
-6
/
+0
*
nir: remove dependency on glsl
Rob Clark
2015-10-16
7
-6
/
+5
*
glsl: move half<->float convertion to util
Rob Clark
2015-10-16
3
-0
/
+3
*
glsl: move builtin vector types to glsl_types.cpp
Rob Clark
2015-10-16
2
-3
/
+15
*
glsl: couple shader_enums cleanups
Rob Clark
2015-10-16
2
-0
/
+15
*
glsl: initialise record array count to 1
Timothy Arceri
2015-10-17
1
-0
/
+1
*
nir: add atomic lowering support for AoA
Timothy Arceri
2015-10-17
1
-10
/
+12
*
nir: wrapper for glsl_type arrays_of_arrays_size()
Timothy Arceri
2015-10-17
2
-0
/
+8
*
glsl: silence warning about unhandled ast_unsized_array_dim case in switch
Brian Paul
2015-10-16
1
-0
/
+3
*
glsl: fix check SSBOs support for builtin functions
Samuel Iglesias Gonsalvez
2015-10-16
1
-1
/
+1
*
nir: Get the number of SSBOs and UBOs right
Iago Toral Quiroga
2015-10-16
1
-2
/
+2
*
nir/glsl: Use shader_prog->Name for naming the NIR shader
Jason Ekstrand
2015-10-15
1
-1
/
+1
*
nir: Add helpers for creating variables and adding them to lists
Jason Ekstrand
2015-10-15
3
-34
/
+92
*
nir: include nir_instr_set.h in the tarball
Emil Velikov
2015-10-15
1
-0
/
+1
*
glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL 4.30
Timothy Arceri
2015-10-15
3
-18
/
+20
*
glsl: allow for AoA in calculating offset to ubo start region
Timothy Arceri
2015-10-15
1
-2
/
+1
*
glsl: build ubo name and indexing offset for AoA
Timothy Arceri
2015-10-15
1
-30
/
+86
*
glsl: link uniform block arrays of arrays
Timothy Arceri
2015-10-15
3
-112
/
+229
*
glsl: Add AoA support when checking for non-const index
Timothy Arceri
2015-10-15
1
-1
/
+1
*
glsl: Add support for lowering interface block arrays of arrays
Timothy Arceri
2015-10-15
1
-14
/
+38
*
glsl: add AoA support for an inteface with unsized array members
Timothy Arceri
2015-10-15
1
-4
/
+12
*
glsl: add AoA support for linking interface blocks with unsized members
Timothy Arceri
2015-10-15
2
-6
/
+7
*
glsl: avoid hitting assert for arrays of arrays
Timothy Arceri
2015-10-15
1
-0
/
+6
*
glsl: add AoA support for atomic counters
Timothy Arceri
2015-10-15
1
-23
/
+54
*
glsl: add std140 layout support for AoA
Timothy Arceri
2015-10-15
1
-7
/
+8
*
glsl: calculate AoA uniform offset correctly for structs
Timothy Arceri
2015-10-15
1
-1
/
+16
*
glsl: remove dead code in a single pass
Timothy Arceri
2015-10-15
4
-17
/
+57
*
glsl: dont allow gl_PerVertex to be redeclared as an array of arrays
Timothy Arceri
2015-10-15
2
-1
/
+8
*
glsl: check that only the outermost array is unsized
Timothy Arceri
2015-10-15
1
-0
/
+22
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