| Commit message (Collapse) | Author | Age | Files | Lines |
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This was overriding the top-level .dir-locals.el causing some settings
(like forcing spaces instead of tabs!) to be lost.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Fixes piglit tests:
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-in-after-other-usage.geom
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-after-other-usage.geom
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-after-usage.geom
- spec/glsl-1.50/compiler/vs-redeclares-pervertex-out-after-other-usage.vert
- spec/glsl-1.50/compiler/vs-redeclares-pervertex-out-after-usage.vert
Reviewed-by: Ian Romanick <[email protected]>
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Fixes piglit test
spec/glsl-1.50/execution/redeclare-pervertex-subset-vs-to-gs.
Reviewed-by: Ian Romanick <[email protected]>
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From section 4.1.9 (Arrays) of the GLSL 4.40 spec (as of revision 7):
However, unless noted otherwise, blocks cannot be redeclared;
an unsized array in a user-declared block cannot be sized
through redeclaration.
The only place where the spec notes that interface blocks can be
redeclared is to allow for redeclaration of built-in interface blocks
such as gl_PerVertex. Therefore, user-defined interface blocks can
never be redeclared. This is a clarification of previous intent (see
Khronos bug 10659).
We were already preventing interface block redeclaration using the
same block name at compile time, but we weren't preventing interface
block redeclaration using the same instance name (and different block
names) at compile time. And we weren't preventing an instance name
from conflicting with a previously-declared ordinary variable.
In practice the problem would be caught at link time, but only because
of a coincidence: since ast_interface_block::hir() wasn't doing any
checking to see if the instance name already existed in the shader, it
was creating a second ir_variable in the shader having the same name
but a different type. Coincidentally, when the linker checked for
intrastage consistency of global variable declarations, it treated the
two declarations from the same shader as a conflict, so it reported a
link error.
But it seems dangerous to rely on that linker behaviour to catch
illegal redeclarations that really ought to be detected at compile
time.
Reviewed-by: Ian Romanick <[email protected]>
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Fixes piglit tests:
- spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs
- spec/glsl-1.50/execution/redeclare-pervertex-subset-vs
Reviewed-by: Ian Romanick <[email protected]>
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This patch verifies that:
- The gl_PerVertex input interface block may only be redeclared in a
geometry shader, and that it may only be redeclared as gl_in[].
- The gl_PerVertex output interface block may only be redeclared in a
vertex or geometry shader, and that it may only be redeclared as a
non-array without an interface name.
- gl_PerVertex may not be redeclared as any other type of interface
block (i.e. as a uniform interface block).
As a side-effect, the code now keeps track of what the previous
declaration of gl_PerVertex was--this will be needed in future
patches.
Fixes piglit tests:
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-in-with-incorrect-name.geom
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-as-array.geom
- spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-with-instance-name.geom
Reviewed-by: Ian Romanick <[email protected]>
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In later patches, we'll use this in order to implement the required
behaviour that after the gl_PerVertex interface block has been
redeclared, only members of the redeclared interface block may be
used.
v2: Update the function name and comment to clarify that we aren't
actually removing the variable from the symbol table, just disabling
it.
Reviewed-by: Ian Romanick <[email protected]>
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This will be used by future patches to change an ir_variable's
interface type when the gl_PerVertex built-in interface block is
redeclared.
Reviewed-by: Ian Romanick <[email protected]>
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This patch modifies the get_variable_being_redeclared() function so
that it no longer relies on the ast_declaration for the variable being
redeclared. In future patches, this will allow
get_variable_being_redeclared() to be used for processing
redeclarations of the built-in gl_PerVertex interface block.
v2: Also make get_variable_being_redeclared() static.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes piglit test
spec/glsl-1.10/compiler/struct/struct-name-uses-gl-prefix.vert.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Note: we need to make an exception for the gl_PerVertex interface
block, since in geometry shaders it is allowed to be redeclared with
the instance name gl_in. Future patches will make redeclaration of
gl_PerVertex work properly.
Fixes piglit test
spec/glsl-1.50/compiler/interface-block-instance-name-uses-gl-prefix.vert.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Note: we need to make an exception for the gl_PerVertex interface
block, since built-in variables are allowed to be redeclared inside
it. Future patches will make redeclaration of gl_PerVertex work
properly.
Fixes piglit tests:
- spec/glsl-1.50/compiler/interface-block-array-elem-uses-gl-prefix.vert
- spec/glsl-1.50/compiler/named-interface-block-elem-uses-gl-prefix.vert
- spec/glsl-1.50/compiler/unnamed-interface-block-elem-uses-gl-prefix.vert
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Note: we need to make an exception for the gl_PerVertex interface
block, since this is allowed to be redeclared. Future patches will
make redeclaration of gl_PerVertex work properly.
Fixes piglit test
spec/glsl-1.50/compiler/interface-block-name-uses-gl-prefix.vert.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Note: some limited amount of redeclaration is actually allowed,
provided the shader is redeclaring the built-in gl_PerVertex interface
block. Support for this will be added in future patches.
Fixes piglit tests
spec/glsl-1.50/compiler/unnamed-interface-block-elem-conflicts-with-prev-{block-elem,global}.vert.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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GLSL reserves identifiers beginning with "gl_" or containing "__", but
we haven't been consistent about enforcing this rule. This patch
makes a new function to check whether identifier names are valid. In
the process it closes a loophole where we would previously allow
function argument names to contain "__".
v2: Rename check_valid_identifier() -> validate_identifier(). Add
curly braces in validate_identifier().
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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In commit e2660770731b018411fbe1620cacddaf8dff5287 (glsl: Keep track
of location for interface block fields), I neglected to update
glsl_type::record_key_compare to account for the fact that interface
types now contain location information. As a result, interface types
that differ only by their location information would not be properly
distinguished.
At the moment this is not a problem, because the only interface block
in which location information != -1 is gl_PerVertex, and gl_PerVertex
is always created in the same way. However, in the patches that
follow, we'll be adding new ways to create gl_PerVertex (by
redeclaring it), so we'll need location information to be handled
properly.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Although these interfaces can't be accessed directly by GLSL (since
they don't have an instance name), they will be necessary in order to
allow redeclarations of gl_PerVertex.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Currently, we create just a single gl_PerVertex interface block for
geometry shader inputs. In later patches, we'll also need to create
an interface block for geometry and vertex shader outputs. Moving the
code into its own class will make reuse easier.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Previously, we erroneously used the name "gl_in" for both the block
name and the instance name.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We use a location of -1 for variables which don't have their own
assigned locations--this includes ir_variables which represent named
interface blocks. Technically the location assigned to gl_in doesn't
matter, since gl_in is only accessed via its members (which have their
own locations). But it's nice to be consistent.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We were already setting the array size of unsized arrays that appeared
inside unnamed interface blocks, but we weren't updating
ir_variable::interface_type to reflect the new array size, causing
bogus link errors.
This patch causes array_sizing_visitor to keep track of all the
unnamed interface types it sees, and the ir_variables corresponding to
each one. After the visitor runs, a new function,
fixup_unnamed_interface_types(), adjusts each unnamed interface type
to correctly correspond with the array sizes in the ir_variables.
Fixes piglit tests:
- spec/glsl-1.50/execution/unsized-in-unnamed-interface-block-gs
- spec/glsl-1.50/execution/unsized-in-unnamed-interface-block-multiple
Reviewed-by: Jordan Justen <[email protected]>
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When multiple shaders of the same type access an interface block
containing an unsized array, we need to set the array size based on
the maximum array element accessed across all the shaders. This is
similar to what we already do with unsized arrays occurring outside of
interface blocks.
Note: one corner case is not yet addressed by these patches: the case
where one compilation unit defines an interface block containing
unsized arrays and another compilation unit defines the same interface
block containing sized arrays.
Fixes piglit test:
- spec/glsl-1.50/execution/unsized-in-named-interface-block-multiple
Reviewed-by: Jordan Justen <[email protected]>
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Unsized arrays appearing inside named interface blocks now get a
proper size assigned by the array_sizing_visitor.
Fixes piglit tests:
- spec/glsl-1.50/execution/unsized-in-named-interface-block
- spec/glsl-1.50/execution/unsized-in-named-interface-block-gs
- spec/glsl-1.50/linker/unsized-in-named-interface-block
- spec/glsl-1.50/linker/unsized-in-named-interface-block-gs
- spec/glsl-1.50/linker/unsized-in-unnamed-interface-block-gs (*)
(*) is fixed by dumb luck--support for unsized arrays in unnamed
interface blocks will come in a later patch.
Reviewed-by: Jordan Justen <[email protected]>
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This patch modifies update_max_array_access() so that it updates
ir_variable::max_ifc_array_access to reflect the shader's use of
arrays appearing within interface blocks.
v2: Use an ordinary function in ast_array_index.cpp rather than a
virtual function in ir_rvalue. Avoid dereferencing NULL when handling
accesses to ordinary structs.
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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For interface blocks that contain arrays, this field will contain the
maximum element of each contained array that is accessed by the
shader. This is a first step toward supporting unsized arrays in
interface blocks.
Reviewed-by: Jordan Justen <[email protected]>
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In a future patch, this will allow us to enforce invariants when the
interface type is updated.
Reviewed-by: Jordan Justen <[email protected]>
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Currently, when converting an access to an array element from ast to
IR, we need to see if the array is an ir_dereference_variable, and if
so update the variable's max_array_access.
When we add support for unsized arrays in interface blocks, we'll also
need to account for cases where the array is an ir_dereference_record
and the record is an interface block.
To make this easier, move the update into its own function.
v2: Use an ordinary function in ast_array_index.cpp rather than a
virtual function in ir_rvalue.
Reviewed-by: Jordan Justen <[email protected]>
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Although it's not explicitly stated in the GLSL 1.50 spec, unsized
arrays are allowed in interface blocks.
section 1.2.3 (Changes from revision 5 of version 1.5) of the GLSL
1.50 spec says:
* Completed full update to grammar section. Tested spec examples
against it:
...
* add unsized arrays for block members
And section 7.1 (Vertex and Geometry Shader Special Variables)
includes an unsized array in the built-in gl_PerVertex interface
block:
out gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
};
Furthermore, GLSL 4.30 contains an example of an unsized array
occurring inside an interface block. From section 4.3.9 (Interface
Blocks):
uniform Transform { // API uses "Transform[2]" to refer to instance 2
mat4 ModelViewMatrix;
mat4 ModelViewProjectionMatrix;
vec4 a[]; // array will get implicitly sized
float Deformation;
} transforms[4];
This patch adds the parser rule to support unsized arrays inside
interface blocks. Later patches in the series will add the
appropriate semantics to handle them.
Fixes piglit tests:
- spec/glsl-1.50/execution/unsized-in-unnamed-interface-block
- spec/glsl-1.50/linker/unsized-in-unnamed-interface-block
Reviewed-by: Jordan Justen <[email protected]>
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Interface declarations have two names associated with them: the block
name and the instance name. It's the block name that needs to be
passed to get_interface_instance(). This patch renames the argument
so that there's no confusion.
Reviewed-by: Kenneth Graunke <[email protected]>
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This corresponds to the lowering of gl_ClipDistance to
gl_ClipDistanceMESA for vertex and geometry shader outputs. Since
this lowering pass occurs after lower_named_interface blocks, it deals
with 2D arrays (gl_ClipDistance[vertex][clip_plane]) rather than 1D
arrays in an interface block
(gl_in[vertex].gl_ClipDistance[clip_plane]).
v2 (Paul Berry <[email protected]>): Fix indexing order for
gl_ClipDistance input lowering. Properly lower bulk assignment of
gl_ClipDistance inputs. Rework for GLSL 1.50 style geometry shaders.
Reviewed-by: Jordan Justen <[email protected]>
v3 (Paul Berry <[email protected]>): Add comments and assertions
to clarify that the 2D version of clip distance is only used for
geometry shader inputs.
Reviewed-by: Ian Romanick <[email protected]>
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Previously, builtin_variables.cpp was written assuming that we
supported ARB_geometry_shader4 style geometry shader inputs, meaning
that each built-in varying input to a geometry was supplied via an
array variable whose name ended in "In", e.g. gl_PositionIn or
gl_PointSizeIn.
However, in GLSL 1.50 style geometry shaders, things work
differently--built-in inputs are supplied to geometry shaders via a
built-in interface block called gl_in, which contains all the built-in
inputs using their usual names (e.g. the gl_Position input is supplied
to the geometry shader as gl_in[i].gl_Position).
This patch adds the necessary logic to builtin_variables.cpp to create
the gl_in interface block and populate it accordingly for geometry
shader inputs. The old ARB_geometry_shader4 style varyings are
removed, though they can easily be added back in the future if we
decide to support ARB_geometry_shader4.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This patch adds a "location" element to struct glsl_struct_field, so
that we can keep track of the gl_varying_slot associated with each
built-in geometry shader input.
In lower_named_interface_blocks, we use this value to populate the
"location" field in the ir_variable that stores each geometry shader
input.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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These built-ins have two "out" parameters, which makes implementing them
efficiently with our current compiler infrastructure difficult. Instead,
implement them in terms of the existing ir_binop_mul IR (to return the
low 32-bits) and a new ir_binop_mul64 which returns the high 32-bits.
v2: Rename mul64 -> imul_high as suggested by Ken.
Reviewed-by: Kenneth Graunke <[email protected]>
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i965 implements this with a single (multiple destination) instruction,
SUBB. Emitting SUBB directly from usubBorrow() would be ideal, but our
optimization passes don't know how to copy with expressions with
side-effects.
Radeon has an SUBB_UINT instruction that only generates the borrow
bit. I've chosen to go this route and implement usubBorrow() by doing the
subtraction and the borrow operations separately.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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i965 implements this with a single (multiple destination) instruction,
ADDC. Emitting ADDC directly from uaddCarry() would be ideal, but our
optimization passes don't know how to copy with expressions with
side-effects.
Radeon has an ADDC_UINT instruction that only generates the carry
bit. I've chosen to go this route and implement uaddCarry() by doing the
addition and the carry operations separately.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Calculates the carry out of the addition of two values and the
borrow from subtraction respectively. Will be used in uaddCarry() and
usubBorrow() built-in implementations.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The only GLSL extension that is not enabled is AMD_vertex_shader_layer.
I think the standalone-compiler could enable this (as shading language
support is complete), but no driver enables it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Makes it a little easier to see which ones are missing.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Not just when there's an error.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Infer whether or not to use ES based on the GLSL version (100 or 300 are
for ES). This replaces the --glsl-es command line option. Set various
compiler limits based on the minimums required for the specified GLSL
version.
Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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The choices aren't just 0 and 1, so using the enum names is much more
clear.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This allows application developers to use Mesa's compiler as a
standalone validator for their shaders.
This is mostly a revert of commit 569f0e4.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Pull the data directly from the context like the other varying related
limits. The parser state shadow copies were added back when the parser
state didn't have a pointer to the context. There's no reason to do it
now days.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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gl_MaxVertexOutputVectors => ctx->Const.VertexProgram.MaxOutputComponents
gl_MaxFragmentInputVectors => ctx->Const.FragmentProgram.MaxInputComponents
v2: Add types so that the code compiles. Pointed out by Brian.
v3: Leave gl_MaxVaryingFloats et al. as-is. Suggested by Paul.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]> [v2]
Reviewed-by: Marek Olšák <[email protected]> [v2]
Reviewed-by: Paul Berry <[email protected]> [v2]
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Starting with OpenGL 3.2 input limits and output limits for stages may
not match. This means they need to be accounted separately.
No piglit regressions.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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program_resource_visitor::recursion.
In the array-of-struct case, recursion() takes the row_major flag for
each iteration from 't->fields.structure[i]', but 't' is not a record
type. Inherit the array declaration row_major flag instead.
This mistake was found by running piglit on valgrind.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69449
Cc: "9.1 9.2" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Kenneth Graunke <[email protected]>
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- gsampler2DRect support
- optional `comp` parameter
Future patches will add shadow sampler support and
textureGatherOffsets().
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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ARB_gpu_shader5 introduces new variants of textureGather* which have an
explicit component selector, rather than relying purely on the sampler's
swizzle state.
This patch adds the GLSL plumbing for the extra parameter.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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