| Commit message (Collapse) | Author | Age | Files | Lines |
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The NIR control flow modification API churns the block structure,
splitting blocks, stitching them back together, and so on. Preserving
information about block dominance is hard (and probably not worthwhile).
This patch makes nir_cf_extract() throw away all metadata, like we do
when adding/removing jumps.
We then make the dead control flow pass compute dominance information
right before it uses it. This is necessary because earlier work by the
pass may have invalidated it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Calling unlink_blocks(block, block->successors[0]) will successfully
unlink the first successor, but then will shift block->successors[1]
down to block->successor[0]. So the successors[1] != NULL check will
always fail.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Consider the case of "while (...) { break }". Or in NIR:
block block_0 (0x7ab640):
...
/* succs: block_1 */
loop {
block block_1:
/* preds: block_0 */
break
/* succs: block_2 */
}
block block_2:
Calling nir_handle_remove_jump(block_1, nir_jump_break) will remove the break.
Unfortunately, it would mangle the predecessors and successors.
Here, block_2->predecessors->entries == 1, so we would create a fake
link, setting block_1->successors[1] = block_2, and adding block_1 to
block_2's predecessor set. This is illegal: a block cannot specify the
same successor twice. In particular, adding the predecessor would have
no effect, as it was already present in the set.
We'd then call unlink_block_successors(), which would delete the fake
link and remove block_1 from block_2's predecessor set. It would then
delete successors[0], and attempt to remove block_1 from block_2's
predecessor set a second time...except that it wouldn't be present,
triggering an assertion failure.
The fix appears to be simple: simply unlink the block's successors and
recreate them to point at the correct blocks first. Then, add the fake
link. In the above example, removing the break would cause block_1 to
have itself as a successor (as it becomes an infinite loop), so adding
the fake link won't cause a duplicate successor.
v2: Add comments (requested by Connor Abbott) and fix commit message.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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There is a bug where we mess up predecessors/successors due to the
ordering of unlinking/recreating edges/adding fake edges. In order to
fix that, I need everything in one routine.
However, calling block_add_normal_succs() isn't safe from
cleanup_cf_node() - it would crash trying to insert phi undefs.
So unfortunately I need to add a parameter.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Consider the following NIR:
block block_0;
/* succs: block_1 block_2 */
if (...) {
block block_1;
...
} else {
block block_2;
}
Calling split_block_beginning() on block_1 would break block_0's
successors: link_block() sets both successors of a block, so calling
link_block(block_0, new_block, NULL) would throw away the second
successor, leaving only /* succ: new_block */. This is invalid: the
block before an if statement must have two successors.
Changing the call to link_block(pred, new_block, pred->successors[0])
would correctly leave both successors in place, but because unlink_block
may shift successor[1] to successor[0], it may not preserve the original
order. NIR maintains a convention that successor[0] must point to the
"then" block, while successor[1] points to the "else" block, so we need
to take care to preserve this ordering.
This patch creates a new function that swaps out one successor for
another, preserving the ordering. It then uses this to fix the issue.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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I need to do this in a second place, and I'd rather make a helper
function than cut and paste the code.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This is invalid, and causes disasters if we try to unlink successors:
removing the first will work, but removing the second copy will fail
because the block isn't in the successor's predecessor set any longer.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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It's possible that, if a vecN operation is involved in a phi node, that we
could end up moving from a register to itself. If swizzling is involved,
we need to emit the move but. However, if there is no swizzling, then the
mov is a no-op and we might as well not bother emitting it.
Shader-db results on Haswell:
total instructions in shared programs: 6262536 -> 6259558 (-0.05%)
instructions in affected programs: 184780 -> 181802 (-1.61%)
helped: 838
HURT: 0
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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I don't know of any piglit tests that are currently broken. However, there
is nothing stopping a vecN instruction from getting source modifiers and
lower_vec_to_movs is run after we lower to source modifiers.
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We don't use any of the code after the switch anyway. Since we check for
num_components == 1 and early-return, it doesn't get executed so
everything's ok. However, it makes it much clearer what's going on if we
simply do an early return.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This was correct but not our usual style.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Designated initializers are not allowed in C++ (not even C++11). Since
nir_lower_samplers is now using nir_builder, and nir_lower_samplers is in
C++, this breaks the build on some compilers. Aparently, GCC 5 allows it
in some limited extent because mesa still builds on my system without this
patch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92052
Reviewed-by: Kenneth Graunke <[email protected]>
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This way they're right next to the map going the other direction.
Reviewed-by: Kenneth Graunke <[email protected]>
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With the only C++ function having its own wrapper we can 'demote' this
file to a normal C one. This allows us to get rid of extern C { #include
<foo.h> } 'hacks'. Plus some of the headers may use C99 initializers,
which are not supported by the ISO standard.
This may cause build issue on incremental builds. If so run the
following:
sed -i -e 's|samplers\.cpp|samplers.c|' src/glsl/nir/.deps/nir_lower_samplers.Plo
Fixes: ef8eebc6ad5(nir: support indirect indexing samplers in struct arrays)
Signed-off-by: Emil Velikov <[email protected]>
Reported-by: Gottfried Haider <[email protected]>
Tested-by: Gottfried Haider <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This will allow us to convert nir_lower_sampler.cpp to C.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Gottfried Haider <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Gottfried Haider <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Not something actually hit in real life (now state is never non-null,
but only case state->syms is null is if nir_print_instr() path). But it
was something I overlooked the first time, so might as well fix it.
*** CID 1324642: Null pointer dereferences (REVERSE_INULL)
/src/glsl/nir/nir_print.c: 299 in print_var_decl()
293
294 fprintf(fp, " (%s, %u)", loc, var->data.driver_location);
295 }
296
297 fprintf(fp, "\n");
298
>>> CID 1324642: Null pointer dereferences (REVERSE_INULL)
>>> Null-checking "state" suggests that it may be null, but it has already been dereferenced on all paths leading to the check.
299 if (state) {
300 _mesa_set_add(state->syms, name);
301 _mesa_hash_table_insert(state->ht, var, name);
302 }
303 }
304
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Some hardware needs to clamp texture coordinates to [0.0, 1.0] in the
shader to emulate GL_CLAMP. This is added to lower_tex_proj since, in
the case of projected coords, the clamping needs to happen *after*
projection.
v2: comments/suggestions from Ilia and Eric, use txs to get texture size
and clamp RECT textures to their dimensions rather than [0.0, 1.0] to
avoid having to lower RECT textures to 2D.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: comments/suggestions from Ilia and Eric, split out get_texture_size()
helper so we can use it in the next commit for clamping RECT textures.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Some hardware, such as adreno a3xx, supports txp on some but not all
sampler types. In this case we want more fine grained control over
which texture projectors get lowered.
v2: split out nir_lower_tex_options struct to make it easier to
add the additional parameters coming in the following patches
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Split this out to reduce noise in later patches.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Since the following patches will add additional tex-lowering related
functionality, which doesn't make sense to split out into a separate
pass (as they would require duplication of the projector lowering
logic), let's give this pass a more generic name.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes:
In file included from nir/nir_lower_samplers.cpp:27:0:
nir/nir_builder.h: In function 'nir_ssa_def* nir_channel(nir_builder*, nir_ssa_def*, int)':
nir/nir_builder.h:222:37: warning: narrowing conversion of 'c' from 'int' to 'unsigned int' inside { } is ill-formed in C++11 [-Wnarrowing]
unsigned swizzle[4] = {c, c, c, c};
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The vertex shader lowering adds calculation for CLIPDIST, if needed
(ie. user-clip-planes), and the frag shader lowering adds conditional
kills based on CLIPDIST value (which should be treated as a normal
interpolated varying by the driver).
Note that this won't quite do the right thing in the face of MSAA plus
user-clip-planes, since all the samples would be killed or not (rather
than potentially only a portion of them). But it's better than no UCP
support at all for drivers that don't have this in hw.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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For lowering user-clip-planes, we need a way to pass the enabled/used
user-clip-planes in to shader.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Used internally in freedreno/ir3 to calc stream-out position. Seems
like a generic enough way to implement stream-out (using str instrs),
plus it avoids compiler warnings by sneaking in a non-enum value in
switch statements.
Signed-off-by: Rob Clark <[email protected]>
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v2 (Jason Ekstrand):
- Handle non-SSA sources and destinations
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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The provided indices have the very nice property that if A dominates B then
A->index <= B->index. We should document that somewhere.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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As a bonus we get indirect support for arrays of arrays for free.
V5: couple of small clean-ups suggested by Jason.
V4: fix struct member location caclulation, use nir_ssa_def rather than
nir_src for the indirect as suggested by Jason
V3: Use nir_instr_rewrite_src() with empty src rather then clearing
the use_link list directly for the old indirects as suggested by Jason
V2: Fixed validation error in debug build
Reviewed-by: Jason Ekstrand <[email protected]>
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V2: update comments
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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This will allow us to access the uniform later on without resorting to
building a name string and looking it up in UniformHash.
V3: remove line wrap change from this patch
V2: store slot number for all non-UBO uniforms to make code more
consitent, renamed explicit_binding to explicit_location and added
comment about what it does. Store the location at every shader stage.
Updated data.location comments in ir/nir.h.
Reviewed-by: Jason Ekstrand <[email protected]>
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This is required so that the next patch can safely assign the slot id
to the var.
The ids are now assigned in the order we want before allocating storage
so there is no need to sort the storage array and move things around.
V2: rename variable to make code easier to follow as suggested by Jason
Reviewed-by: Jason Ekstrand <[email protected]>
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This allows the correct offset to be easily calculated for indirect
indexing when a struct array contains multiple samplers, or any crazy
nesting.
The indices for the folling struct will now look like this:
Sampler index: 0 Name: s[0].tex
Sampler index: 1 Name: s[1].tex
Sampler index: 2 Name: s[0].si.tex
Sampler index: 3 Name: s[1].si.tex
Sampler index: 4 Name: s[0].si.tex2
Sampler index: 5 Name: s[1].si.tex2
Before this change it looked like this:
Sampler index: 0 Name: s[0].tex
Sampler index: 3 Name: s[1].tex
Sampler index: 1 Name: s[0].si.tex
Sampler index: 4 Name: s[1].si.tex
Sampler index: 2 Name: s[0].si.tex2
Sampler index: 5 Name: s[1].si.tex2
struct S_inner {
sampler2D tex;
sampler2D tex2;
};
struct S {
sampler2D tex;
S_inner si;
};
uniform S s[2];
V3: Update comments with suggestions from Jason
V2: rename struct array counter to have better name
Reviewed-by: Jason Ekstrand <[email protected]>
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