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...
*
nir: Get the number of SSBOs and UBOs right
Iago Toral Quiroga
2015-10-16
1
-2
/
+2
*
nir/glsl: Use shader_prog->Name for naming the NIR shader
Jason Ekstrand
2015-10-15
1
-1
/
+1
*
nir: Add helpers for creating variables and adding them to lists
Jason Ekstrand
2015-10-15
3
-34
/
+92
*
nir: include nir_instr_set.h in the tarball
Emil Velikov
2015-10-15
1
-0
/
+1
*
glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL 4.30
Timothy Arceri
2015-10-15
3
-18
/
+20
*
glsl: allow for AoA in calculating offset to ubo start region
Timothy Arceri
2015-10-15
1
-2
/
+1
*
glsl: build ubo name and indexing offset for AoA
Timothy Arceri
2015-10-15
1
-30
/
+86
*
glsl: link uniform block arrays of arrays
Timothy Arceri
2015-10-15
3
-112
/
+229
*
glsl: Add AoA support when checking for non-const index
Timothy Arceri
2015-10-15
1
-1
/
+1
*
glsl: Add support for lowering interface block arrays of arrays
Timothy Arceri
2015-10-15
1
-14
/
+38
*
glsl: add AoA support for an inteface with unsized array members
Timothy Arceri
2015-10-15
1
-4
/
+12
*
glsl: add AoA support for linking interface blocks with unsized members
Timothy Arceri
2015-10-15
2
-6
/
+7
*
glsl: avoid hitting assert for arrays of arrays
Timothy Arceri
2015-10-15
1
-0
/
+6
*
glsl: add AoA support for atomic counters
Timothy Arceri
2015-10-15
1
-23
/
+54
*
glsl: add std140 layout support for AoA
Timothy Arceri
2015-10-15
1
-7
/
+8
*
glsl: calculate AoA uniform offset correctly for structs
Timothy Arceri
2015-10-15
1
-1
/
+16
*
glsl: remove dead code in a single pass
Timothy Arceri
2015-10-15
4
-17
/
+57
*
glsl: dont allow gl_PerVertex to be redeclared as an array of arrays
Timothy Arceri
2015-10-15
2
-1
/
+8
*
glsl: check that only the outermost array is unsized
Timothy Arceri
2015-10-15
1
-0
/
+22
*
glsl: allow AoA to be sized by initializer or constructor
Timothy Arceri
2015-10-15
5
-41
/
+82
*
glsl: add support for initialising sampler AoA
Timothy Arceri
2015-10-15
1
-34
/
+49
*
glsl: Add support for linking uniform arrays of arrays
Timothy Arceri
2015-10-15
2
-6
/
+14
*
glsl: Support uint index in lower_vector_insert
Jordan Justen
2015-10-14
1
-1
/
+5
*
glsl: Support uint index in do_vec_index_to_cond_assign
Jordan Justen
2015-10-14
1
-1
/
+3
*
glsl: Enable split of lower UBOs and SSBO also for compute shaders
Marta Lofstedt
2015-10-14
1
-1
/
+1
*
glsl: Include util/strndup.h.
Jose Fonseca
2015-10-14
1
-0
/
+1
*
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Tapani Pälli
2015-10-14
1
-0
/
+241
*
glsl: add top level array size and stride to gl_uniform_storage
Tapani Pälli
2015-10-14
1
-10
/
+22
*
glsl/lower_ubo_reference: lower UBOs and SSBOs to separate index spaces
Iago Toral Quiroga
2015-10-14
1
-8
/
+14
*
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}
Iago Toral Quiroga
2015-10-14
2
-0
/
+70
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
6
-42
/
+42
*
glsl: Fix variable_referenced() for vector_{extract,insert} expressions
Iago Toral Quiroga
2015-10-14
2
-0
/
+18
*
nir: split SSBO min/max atomic instrinsics into signed/unsigned versions
Iago Toral Quiroga
2015-10-14
2
-6
/
+22
*
glsl: fix matrix stride calculation for std430's row_major matrices with two ...
Samuel Iglesias Gonsalvez
2015-10-13
1
-1
/
+25
*
glsl: Never allow the sequence operator anywhere in an array size
Ian Romanick
2015-10-12
1
-1
/
+1
*
glsl: In later GLSL versions, sequence operator is cannot be a constant expre...
Ian Romanick
2015-10-12
1
-1
/
+42
*
glsl: Add method to determine whether an expression contains the sequence ope...
Ian Romanick
2015-10-12
3
-0
/
+97
*
glsl: Restrict initializers for global variables to constant expression in ES
Ian Romanick
2015-10-12
1
-3
/
+17
*
glsl: Only set ir_variable::constant_value for const-decorated variables
Ian Romanick
2015-10-12
1
-3
/
+6
*
glsl: Use constant_initializer instead of constant_value to determine whether...
Ian Romanick
2015-10-12
1
-1
/
+1
*
glsl/linker: Use constant_initializer instead of constant_value to initialize...
Ian Romanick
2015-10-12
1
-2
/
+2
*
glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00
Ian Romanick
2015-10-12
1
-5
/
+46
*
glsl: include variable name in error messages about initializers
Iago Toral Quiroga
2015-10-12
1
-12
/
+17
*
glsl: shader outputs cannot have initializers
Iago Toral Quiroga
2015-10-12
1
-0
/
+6
*
glsl: move shader_enums into nir
Rob Clark
2015-10-09
4
-5
/
+6
*
nir/instr_set: remove unnecessary check in nir_instrs_equal()
Connor Abbott
2015-10-09
1
-2
/
+1
*
nir: make nir_instrs_equal() static
Connor Abbott
2015-10-09
2
-3
/
+1
*
nir/cse: use the instruction set API
Connor Abbott
2015-10-09
1
-115
/
+23
*
nir: add an instruction set API
Connor Abbott
2015-10-09
2
-0
/
+349
*
nir: constify instruction comparison functions
Connor Abbott
2015-10-09
2
-4
/
+4
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