| Commit message (Collapse) | Author | Age | Files | Lines |
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As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Check if non-zero streams are used. Fail to link if emitting to unsupported
streams or emitting to non-zero streams with output type other than GL_POINTS.
Reviewed-by: Chris Forbes <[email protected]>
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Reviewed-by: Chris Forbes <[email protected]>
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This will be necessary to implement EndStreamPrimitive().
EndPrimitive() will produce an ir_end_primitive with the default stream 0.
Reviewed-by: Chris Forbes <[email protected]>
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This will be necessary to implement EmitStreamVertex().
EmitVertex() will produce an ir_emit_vertex with the default stream 0.
Reviewed-by: Chris Forbes <[email protected]>
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This should be ensured by the parser, so assert on that.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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If this is detected, fail to link.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Outputs that are linked to inputs in the next stage must be output to stream 0,
otherwise we should fail to link.
Reviewed-by: Ian Romanick <[email protected]>
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Inter-shader outputs must be on stream 0, which is the default.
Reviewed-by: Chris Forbes <[email protected]>
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For now initialized to the default stream 0.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This implements parsing requirements for multi-stream support in
geometry shaders as defined in ARB_gpu_shader5.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Report memory error on realloc failure and don't leak any memory.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes the piglit test:
spec/glsl-1.50/compiler/interface-blocks-structs-defined-within-block-instanced.vert
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This only makes any sense on the GS input or output layout declaration,
nowhere else.
Fixes the piglit tests:
* spec/glsl-1.50/compiler/incorrect-in-layout-qualifiers-with-variable-declarations.geom
* spec/glsl-1.50/compiler/incorrect-out-layout-qualifiers-with-variable-declarations.geom
* spec/glsl-1.50/compiler/layout-fs-no-output.frag
* spec/glsl-1.50/compiler/layout-vs-no-input.vert
* spec/glsl-1.50/compiler/layout-vs-no-output.vert
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously we disallowed any combination of layout with interpolation,
invariant, or precise qualifiers. There is very little spec guidance on
exactly which combinations should be allowed, but with ARB_sso it's
useful to allow these qualifiers with rendezvous-by-location.
Since it's unclear exactly where the layout qualifier should appear when
combined with other qualifiers, we will allow it anywhere before the
auxiliary storage qualifier.
This allows enough flexibility for all examples I've seen, while keeping
the auxiliary-storage-qualifier / storage-qualifier pair together (as
they are a single qualifier in the spec prior to
ARB_shading_language_420pack)
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Mesa has an optimization that converts expressions like "v.x + v.y + v.z
+ v.w" into dot(v, 1.0). And therein lies the rub: the other operand to
the dot-product is always a float... even if the vector is an ivec or
uvec. This results in an assertion failure in ir_builder.
If the base type of the operand is not float, don't try the
optimization. Dot-product is not valid on integer data.
Fixes piglit vs-integer-reduction.shader_test and OpenGL ES conformance
test ES2-CTS.gtf.GL2Tests.glGetUniform.glGetUniform.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Christoph Brill <[email protected]>
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In file included from ../../src/glsl/builtin_functions.cpp:61:0:
../../src/glsl/glsl_parser_extras.h:154:9: warning: unused parameter 'var' [-Wunused-parameter]
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This partially reverts commit cc18b1ec2161c846109e921d7821dfeef7a06f3a,
which dropped some unrelated code due to a fumbled rebase.
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The spec doesn't actually mention adding this, but this is the usual
pattern so I'm assuming it's a spec bug.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Cuts five instructions out of SynMark's Gl32VSInstancing benchmark.
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Will be used in the next commit.
Reviewed-by: Eric Anholt <[email protected]>
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The intention of this pass was to give us better instruction scheduling
opportunities, but it unexpectedly reduced some instruction counts as
well:
total instructions in shared programs: 1666639 -> 1666073 (-0.03%)
instructions in affected programs: 54612 -> 54046 (-1.04%)
(and trades 4 SIMD16 programs in SS3)
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Patch adds a type check between switch init-expression and case label
and performs a implicit signed->unsigned type conversion when possible.
v2: add GLSL spec reference, do implicit conversion if possible (Matt)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79724
Reviewed-by: Matt Turner <[email protected]>
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flags.q.local_size has 3 bits. One each for x, y and z.
Fixes piglit's:
* spec/ARB_compute_shader/linker/mismatched_local_work_sizes
* spec/ARB_compute_shader/compiler/default_local_size.comp
* spec/ARB_compute_shader/compiler/work_group_size_too_large
* spec/ARB_compute_shader/compiler/gl_WorkGroupSize_matches_layout.comp
This was regressed in 738c9c3c.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Patch adds a preprocessor define for the extension and stores explicit
location data for uniforms during AST->HIR conversion. It also sets
layout token to be available when having the extension in place.
v2: change parser check to require GLSL 330 or enabling
GL_ARB_explicit_attrib_location (Ian)
v3: fix the check and comment in AST->HIR (Petri)
Signed-off-by: Tapani Pälli <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Patch refactors the existing uniform processing so explicit locations
are taken in to account during variable processing. These locations
are temporarily stored in gl_uniform_storage before actual locations
are set.
UNMAPPED_UNIFORM_LOC marks unset location so that we can use 0 as a
valid explicit location.
When locations are set, UniformRemapTable is first populated with
uniforms that have explicit location set (inactive and active ones),
rest are put after explicit location slots.
v2: introduce define for locations that have not been set yet (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Patch initializes the UniformRemapTable for explicit locations. This
needs to happen before optimizations to make sure all inactive uniforms
get their explicit locations correctly.
v2: fix initialization bug, introduce define for inactive uniforms (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This function calculates the number of unique values from
glGetUniformLocation for the elements of the type.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fix clang mismatched-tags warnings introduced with commit
4f5445a45d3ed02e00a061b10c943c0b079c6020.
./glsl_symbol_table.h:37:1: warning: class 'glsl_type' was previously declared as a struct [-Wmismatched-tags]
class glsl_type;
^
./glsl_types.h:86:8: note: previous use is here
struct glsl_type {
^
./glsl_symbol_table.h:37:1: note: did you mean struct here?
class glsl_type;
^~~~~
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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And delete the incorrect comment.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Only function-defs use glsl_type so forward declare instead.
Compile-tested on my Ivy-bridge system.
IWYU also suggests removing #include <new>, and this compiles fine.
I'm not familiar enough with memory management in C/C++ that I feel
comfortable removing this. Insights would be appreciated.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system.
Added comment about core.h being used for MAX2.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Comment says it's for struct gl_extensions.
Grepping for gl_extensions shows no uses.
Tested by compiling on my Ivy-bridge system.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU, compile-tested on my Ivy-bridge system.
This is not used in the header, and is included in the source.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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