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* glsl: Assert that interfaces, like structures, are not seen as leaf typesIan Romanick2013-01-251-0/+4
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add new uniform_field_visitor::process variantIan Romanick2013-01-252-0/+39
| | | | | | | | | | This flavor takes a type and a base name. It will be used to handle cases where the block name (instead of the instance name) is used for an interface block. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Recurse into uniform blocks just like uniform structuresIan Romanick2013-01-251-4/+20
| | | | | | | | v2: Inspite of the spell checker, spell recurse correctly. Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Handle instance array declarationsIan Romanick2013-01-251-3/+19
| | | | | | | | | v2: Add a comment and an assertion about the array size in the non-instance name case. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Track blocks in the symbol table using the glsl_type instead of the ↵Ian Romanick2013-01-253-18/+9
| | | | | | | | | | | | | gl_uniform_block Eventually the gl_uniform_block information won't be calculated until linking. Block names need to be checked for name clashes during compiling, so we have to track it differently. v2: Update the commit message. Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add new uniform_field_visitor::visit_field variantIan Romanick2013-01-252-0/+17
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Modify uniform_field_visitor::visit_field to take a row_major parameterIan Romanick2013-01-252-5/+13
| | | | | | | | | | Not used yet, but the UBO layout visitor will use this. v2: Remove a spruious hunk. This is moved to the patch "glsl: Remove ir_variable::uniform_block". Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Modify uniform_field_visitor::recursion to take a row_major parameterIan Romanick2013-01-252-5/+19
| | | | | | | | | | | Not used yet, but the UBO layout visitor will use this. v2: Add some commentary as to why row_major is always set to false in process. Suggesed by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add a predicate to determine whether a variable is an interface blockIan Romanick2013-01-251-0/+27
| | | | | | | | | | | | | | | | | | | | | | | | | For the first declaration below, there will be an ir_variable named "instance" whose type and whose instance_type will be the same glsl_type. For the second declaration, there will be an ir_variable named "f" whose type is float and whose instance_type is B2. "instance" is an interface instance variable, but "f" is not. uniform B1 { float f; } instance; uniform B2 { float f; }; v2: Copy the comment message documentation into the code. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Require that indices into uniform block arrays be constantsIan Romanick2013-01-251-0/+9
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_variable::interface_type fieldIan Romanick2013-01-253-1/+13
| | | | | | | | | | | | | | | For variables that are in an interface block or are an instance of an interface block, this is the GLSL_TYPE_INTERFACE type for that block. Convert the ir_variable::is_in_uniform_block method added in the previous commit to use this field instead of ir_variable::uniform_block. v2: Fix the place-holder comment on ir_variable::interface_type. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_variable::is_in_uniform_block predicateIan Romanick2013-01-255-5/+13
| | | | | | | | | The way a variable is tested for this property is about to change, and this makes the code easier to modify. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Generate an interface type for uniform blocksIan Romanick2013-01-251-49/+118
| | | | | | | | | | | | | | If the block has an instance name, add the instance name to the symbol table instead of the individual fields. Fixes the piglit test interface-name-access-without-interface-name.vert for real. v2: Update the comment before the assertion that interface block definitions won't generate instructions. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add GLSL_TYPE_INTERFACEIan Romanick2013-01-256-9/+103
| | | | | | | | | | | | | | | | | | | | | Interfaces are structurally identical to structures from the compiler's point of view. They have some additional restrictions, and generally GPUs use different instructions to access them. Using a different base type should make this a bit easier. This commit also adds the glsl_type::interface_packing fields. For GLSL_TYPE_INTERFACE types, this will track the specified packing mode. It is analogous to gl_uniform_buffer::_Packing. v2: Add serveral missing GLSL_TYPE_INTERFACE cases in switch-statements. v3: Add information about glsl_type::interface_packing. Move row_major checking in glsl_type::record_key_compare from this patch to the previous patch. Both suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add row_major field to glsl_struct_fieldIan Romanick2013-01-253-37/+42
| | | | | | | | | | | | | For now, this will always be false. In the near future, an "interface" type will be added that shares a lot of infrastructure with structures. v2: Move row_major checking in glsl_type::record_key_compare from the next patch to this patch. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Refactor out processing of structure fieldsIan Romanick2013-01-251-13/+41
| | | | | | | | | | | | | This will soon also be used for processing interface block fields. v2: Add a comment explaining the interface of ast_process_structure_or_interface_block. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Parse interface array sizeIan Romanick2013-01-252-17/+59
| | | | | | | | | | | | | The size is parsed and stored in the AST, but it is not used yet. Processing of the array size is added in the patch "glsl: Handle instance array declarations" v2: Update the commit message (suggested by Carl Worth). Add a comment to ast_uniform_block::array_size (suggested by Paul Berry). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Parse non-array uniform block instance names in GLSL ES 3.00.Kenneth Graunke2013-01-252-4/+30
| | | | | | | | | | | | | | | | | | | | | | | In GLSL ES 3.00 (and GLSL 1.50), uniform blocks can have an associated "instance name", which essentially namespaces the variables inside. This patch adds basic parsing for this new feature, but doesn't yet hook it up to actually do anything yet. It does not support for arrays of interface blocks; a later commit will take care of that. This change temporarily regresses the piglit test interface-name-access-without-interface-name.vert. This shader failed to compile before (the expected result), but it failed to compile for the wrong reason. This is not a real regression. v2: Add some comments to ast_uniform_block::instance_name. Suggested by Paul Berry. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Refactor uniform block parser rules.Kenneth Graunke2013-01-251-21/+16
| | | | | | | | | | | | | The existing code has a lot of duplication; the only difference between the two cases is whether we merge in an additional layout qualifier. Apparently creating a layout_qualifieropt rule that can be empty causes a lot of conflicts and confusion. However, refactoring out the guts of the ast_uniform_block creation works fine. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* linker: Refactor intra-stage block compatabililty testingIan Romanick2013-01-254-19/+73
| | | | | | | | | | | | | | | | Also slightly change the compatibility test. Instead of comparing the offsets of the block variables, compare the packing mode of the blocks. Ideally we don't want to assign the offsets until a later stage of linking. This is put in a new file called link_uniform_blocks.cpp. Some new functions related to uniform blocks are going to live in that file as well. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Track the packing mode of a UBO in gl_uniform_bufferIan Romanick2013-01-251-0/+10
| | | | | | | | | This allows the next patch to verify that two uniform blocks match without first calculating the locations of the fields. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Replace most default cases in switches on GLSL typeIan Romanick2013-01-254-9/+16
| | | | | | | | | | | | | | | This makes it easier to find switch-statements that need to be updated after a new GLSL_TYPE_* is added because the compiler will generate a warning. Switch-statements that only had a small number of cases (e.g., everything in ir_constant_expression.cpp) were not modified. I may regret that decision when we eventually add support for doubles. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* scons: Add imports.c to builtin_compiler build.Vinson Lee2013-01-241-0/+2
| | | | | | | | Fixes build regression introduced by commit eac030e38e3cdd4ed4534516e3d3a50c8a372719. Signed-off-by: Vinson Lee <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59835
* glsl: Add lowering pass for GLSL ES 3.00 pack/unpack operations (v4)Chad Versace2013-01-243-0/+1056
| | | | | | | | | | | | | | | | Lower them to arithmetic and bit manipulation expressions. v2: Rewrite using ir_builder [for idr]. v3: Comment typos. [for mattst88] v4: Fix arithmetic error in comments. Factor out a shift instruction. Don't heap allocate factory.instructions. [for paul] Reviewed-by: Ian Romanick <[email protected]> (v2) Reviewed-by: Matt Tuner <[email protected]> (v3) Reviewed-by: Paul Berry <[email protected]> (v4) Signed-off-by: Chad Versace <[email protected]>
* glsl: Fix type-deduction for and/or/xor expressionsChad Versace2013-01-241-0/+5
| | | | | | | | | In ir_expression's constructor, the cases for {bit,logic}_{and,or,xor} failed to handle the case when both operands were vectors. Note: This is a candidate for the stable branches. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Reformat and/or/xor cases in ir_expression ctorChad Versace2013-01-241-2/+2
| | | | | | | | | | | Replace tabs with spaces. According to docs/devinfo.html, Mesa's indetation style is: indent -br -i3 -npcs --no-tabs infile.c -o outfile.c This patch prevents whitespace weirdness in the next patch. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl/ir_builder: Add helpers for making if-statementsChad Versace2013-01-242-0/+35
| | | | | | | | | | | Add two overloaded variants of ir_if *if_tree() The new functions allow one to chain together if-trees within a single C++ expression that resembles a real if-statement. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl/ir_builder: Add `enum writemask`Chad Versace2013-01-241-0/+9
| | | | | | | | Using this enum improves the readibility of calls to assign(), whose third argument is a writemask. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl/ir_factory: Add helper method for making an ir_constantChad Versace2013-01-241-0/+24
| | | | | | | | Add method ir_factory::constant. This little method constructs an ir_constant using the factory's mem_ctx. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl/ir_builder: Add more helpers for constructing expressionsChad Versace2013-01-242-0/+156
| | | | | | | | | | | | | | | | | Add the following functions, each of which construct the similarly named ir expression: div, round_even, clamp equal, less, greater, lequal, gequal logic_not, logic_and, logic_or bit_not, bit_or, bit_and, lshift, rshift f2i, i2f, f2u, u2f, i2u, u2i Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl/ir_factory: Initialize members to NULL in constructorChad Versace2013-01-241-0/+7
| | | | | | | This eliminates unexpected behavior due to unitialized values. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Evaluate constant GLSL ES 3.00 pack/unpack expressions (v3)Chad Versace2013-01-241-0/+189
| | | | | | | | | | | | | | | | | | That is, evaluate constant expressions of the following functions: packSnorm2x16 unpackSnorm2x16 packUnorm2x16 unpackUnorm2x16 packHalf2x16 unpackHalf2x16 v2: Reuse _mesa_pack_float_to_half and its inverse to evaluate pack/unpackHalf2x16. [for idr] v3: Whitespace fixes. [for mattst88] Don't cast neg floats directly to uint16; use an intermediate cast to int16. [for paul] Reviewed-by: Ian Romanick <[email protected]> (v2) Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Matt Tuner <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa,glsl: Move round_to_even() from glsl to mesa/main (v2)Chad Versace2013-01-243-20/+4
| | | | | | | | | | | | | Move round_to_even's definition to mesa/main so that _mesa_float_to_half() can use it in order to eliminate rounding bias. In additon to moving the fuction definition, prefix its name with "_mesa", just as all other functions in mesa/main are prefixed. v2: Fix Android build. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl/standalone_scaffolding: Add stub for _mesa_warning()Chad Versace2013-01-242-0/+21
| | | | | | | | | | | | | A subsequent patch will add mesa/main/imports.c as a dependency to the compiler, which in turn requires that _mesa_warning() be defined. The real definition of _mesa_warning() is in mesa/main/errors.c, but to pull that file into the standalone scaffolding would require transitively pulling in the dispatch tables. Reviewed-by: Ian Romanick <[email protected]> Acked-by: Paul Berry <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)Chad Versace2013-01-243-0/+84
| | | | | | | | | | | | | | | | | For each function {pack,unpack}{Snorm,Unorm,Half}2x16, add a corresponding opcode to enum ir_expression_operation. Validate the new opcodes in ir_validate.cpp. Also, add opcodes for scalarized variants of the Half2x16 functions. (The code generator for the i965 fragment shader requires that all vector operations be scalarized. A lowering pass, to be added later, will scalarize the Half2x16 functions). v2: Fix assertion message in ir_to_mesa [for idr]. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Tuner <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Add IR lisp for GLSL ES 3.00 pack/unpack functionsChad Versace2013-01-247-7/+43
| | | | | | | | | | | | | | For each of the following functions, add a declaration to builtins/profiles/300es.glsl and create new file builtins/ir/${funcname}.ir: packSnorm2x16 unpackSnorm2x16 packUnorm2x16 unpackUnorm2x16 packHalf2x16 unpackHalf2x16 Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Tuner <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Fix typo in commentChad Versace2013-01-241-1/+1
| | | | | | | | | s/num_operands()/get_num_operands()/ Discovered because Eclipse failed to resolve the false reference. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Allow varying structs in GLSL ES 3.00 and GLSL 1.50.Paul Berry2013-01-241-4/+4
| | | | | | | | | | | | | | | | | | | | Previously I thought that varying structs had been added to GLSL ES 3.00 by mistake, because chapter 11 of the GLSL ES 3.00 spec ("Counting of Inputs and Outputs") failed to mention how structs should be handled. Khronos has clarified (https://cvs.khronos.org/bugzilla/show_bug.cgi?id=9828) that varying structs are indeed required, and that chapter 11 will be modified to indicate that the minimal reference packing algorithm flattens varying structs to their individual components. Mesa doesn't flatten varying structs to their individual components, but this is ok, since it packs varyings of all kinds with no wasted space at all (except where this is impossible due to differing interpolation modes), so it will outperform the minimal reference packing algorithm in all but the most pathological cases. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Disable transform feedback of varying structs.Paul Berry2013-01-241-1/+10
| | | | | | | | | | | | | | | | | | | | | | It is not clear from the GLSL ES 3.00 spec how transform feedback is supposed to apply to varying structs: - There is no specification for how the structure is to be packed when it is recorded into the transform feedback buffer. - There is no reasonable value for GetTransformFeedbackVarying to return as the "type" of the variable. We currently have a Khronos bug requesting clarification on how this feature is supposed to work (https://cvs.khronos.org/bugzilla/show_bug.cgi?id=9856). This patch just disables transform feedback of varying structs for now; we can implement the proper behaviour once we find out from Khronos what it is. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Update lower_packed_varyings to handle varying structs.Paul Berry2013-01-241-4/+18
| | | | | | | | | | | | | | | This patch adds code to lower_packed_varyings to handle varyings of type struct. Varying structs are currently packed in the most naive possible way (in declaration order, with no gaps), so there is a potential loss of runtime efficiency. In a later patch it would be nice to replace this with a "flattening" approach (wherein a varying struct is flattened to individual varyings corresponding to each of its structure elements), so that the linker can align each structure element independently. However, that would require a significantly more complex implementation. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Generalize compute_packing_order for varying structs.Paul Berry2013-01-241-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch paves the way for allowing varying structs by generalizing varying_matches::compute_packing_order to handle any type of varying. Previously, we packed in the order (vec4, vec2, float, vec3), with matrices being packed according to the size of their columns. Now, we pack everything according to its number of components mod 4, in the order (0, 2, 1, 3). There is no behavioural change for vectors. Matrices are now packed slightly differently: - mat2x2 gets assigned PACKING_ORDER_VEC4 instead of PACKING_ORDER_VEC2. This is slightly better, because it guarantees that the matrix occupies a single varying slot. - mat2x3 gets assigned PACKING_ORDER_VEC2 instead of PACKING_ORDER_VEC3. This is kind of a wash. Previously, mat2x3 had a 25% chance of having neither of its columns double parked, a 50% chance of having exactly one of its columns double parked, and a 25% chance of having both of its columns double parked. Now it always has exactly one of its columns double parked. - mat3x3 gets assigned PACKING_ORDER_SCALAR instead of PACKING_ORDER_VEC3. This doesn't affect much, since in both cases there is no guarantee of how the matrix will be aligned. - mat4x2 gets assigned PACKING_ORDER_VEC4 instead of PACKING_ORDER_VEC2. This is slightly better for the same reason as in mat2x2. - mat4x3 gets assigned PACKING_ORDER_VEC4 instead of PACKING_ORDER_VEC3. This is slightly better for the same reason as in mat2x2. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Disable structure splitting for shader ins/outs.Paul Berry2013-01-241-1/+2
| | | | | | | | | | | | Previously, it didn't matter whether structure splitting tried to split shader ins/outs, because structs were prohibited from being used for shader ins/outs. However, GLSL 3.00 ES supports varying structs. In order for varying structs to work, we need to make sure that structure splitting doesn't get applied to them, because if it does, then the linker won't be able to match up varyings properly. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-2424-163/+179
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch replaces the three ir_variable_mode enums: - ir_var_in - ir_var_out - ir_var_inout with the following five: - ir_var_shader_in - ir_var_shader_out - ir_var_function_in - ir_var_function_out - ir_var_function_inout This eliminates a frustrating ambiguity: it used to be impossible to tell whether an ir_var_{in,out} variable was a shader in/out or a function in/out without seeing where the variable was declared in the IR. This complicated some optimization and lowering passes, and would have become a problem for implementing varying structs. In the lisp-style serialization of GLSL IR to strings performed by ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in", "out", and "inout" for function parameters, to avoid introducing code churn to the src/glsl/builtins/ir/ directory. Note: a couple of comments in the code seemed to indicate that we were planning for a possible future in which geometry shaders could have shader-scope inout variables. Our GLSL grammar rejects shader-scope inout variables, and I've been unable to find any evidence in the GLSL standards documents (or extensions) that this will ever be allowed, so I've eliminated these comments. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Clean up case statement in builtin_variables.cpp's add_variable.Paul Berry2013-01-241-2/+4
| | | | | | | | | | | The case statement purported to handle the addition of ir_var_const_in and ir_var_inout builtin variables. But no such variables exist. This patch removes the unnecessary cases, and adds a comment explaining why they're not needed. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl/build: Build libglcpp and libglslcore in builtin_compilerMatt Turner2013-01-222-45/+34
| | | | | | And reuse them if not cross compiling. Tested-by: Andreas Boll <[email protected]>
* glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILESMatt Turner2013-01-223-5/+4
| | | | | | | | | | | | | | | Squashed with two reverts: Revert "android: Update for builtin_stubs.cpp move" This reverts commit c0def90ede1e939173041b8785303de90f8fdc6c. Revert "scons: Update for builtin_stubs.cpp" This reverts commit 8ac4b82699ad0a59ae6ae6d3415702eaa5d4fe3b. Tested-by: Andreas Boll <[email protected]> Tested-on-Android-by: Chad Versace <[email protected]>
* builtin_compiler/build: Use generated parser filesMatt Turner2013-01-221-15/+4
| | | | | | ... instead of generating them again. Tested-by: Andreas Boll <[email protected]>
* glsl/build: Build tests via the glsl MakefileMatt Turner2013-01-223-39/+44
| | | | Tested-by: Andreas Boll <[email protected]>
* glsl/build: Build glcpp via the glsl MakefileMatt Turner2013-01-225-87/+90
| | | | | | Removing the subdirectory recursion provides a small speed up. Tested-by: Andreas Boll <[email protected]>
* glsl/build: Don't build builtin_compiler separately if not cross compilingMatt Turner2013-01-222-2/+28
| | | | | | | Reduces the number of times that src/glsl/ is compiled when not cross compiling. Tested-by: Andreas Boll <[email protected]>