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* glsl: fix crash in loop analysis when some controls can't be determinedAras Pranckevicius2010-11-111-0/+3
* glsl: Remove unnecessary "unused variable" warning suppression.Kenneth Graunke2010-11-091-3/+0
* glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadowIan Romanick2010-11-091-2/+2
* glsl: Fix ir_expression::constant_expression_value()Chad Versace2010-11-091-0/+3
* ir_dead_functions: Actually free dead functions and signatures.Kenneth Graunke2010-11-081-0/+2
* r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)Benjamin Franzke2010-11-083-261/+250
* ir_reader: Fix some potential NULL pointer dereferences.Kenneth Graunke2010-11-031-4/+4
* ir_reader: Remove useless error check.Kenneth Graunke2010-11-031-6/+0
* ir_reader: Return a specific ir_dereference variant.Kenneth Graunke2010-11-031-6/+9
* glsl: Don't print a useless space at the end of an S-Expression list.Kenneth Graunke2010-11-031-1/+2
* Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-11-031-24/+9
* glsl/builtins: Clean up some ugly autogenerated code in atan.Kenneth Graunke2010-11-031-20/+5
* glsl/builtins: Rename 'x' to 'y_over_x' in atan(float) implementation.Kenneth Graunke2010-11-031-4/+4
* glsl: Remove unused ARRAY_SIZE macro.Kenneth Graunke2010-10-291-4/+0
* Fix build on systems where "python" is python 3.Kenneth Graunke2010-10-271-1/+1
* glsl: Fix constant component count in vector constructor emitting.Kenneth Graunke2010-10-251-1/+1
* glsl: Fix ast-to-hir for ARB_fragment_coord_conventionsChad Versace2010-10-251-1/+1
* Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-10-211-3160/+205
* generate_builtins.py: Output large strings as arrays of characters.Kenneth Graunke2010-10-211-2/+14
* glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-10-211-0/+88
* glsl: Add support for GLSL 1.30's modf built-in.Kenneth Graunke2010-10-213-0/+51
* glcpp: Refresh autogenerated lexer file.Kenneth Graunke2010-10-211-23/+13
* glcpp: Return NEWLINE token for newlines inside multi-line comments.Kenneth Graunke2010-10-211-2/+2
* glsl: Remove useless ir_shader enumeration value.Kenneth Graunke2010-10-204-12/+2
* glsl: Add assert for unhandled ir_shader case.Vinson Lee2010-10-201-0/+4
* linker: Improve handling of unread/unwritten shader inputs/outputsIan Romanick2010-10-191-11/+25
* glsl: Commit generated file glsl_lexer.cppChad Versace2010-10-191-312/+312
* glsl: Fix lexer rule for ^=Chad Versace2010-10-191-1/+1
* glsl: Implement ast-to-hir for bit-logic opsChad Versace2010-10-191-4/+12
* glsl: Define bit_logic_result_type() in ast_to_hir.cppChad Versace2010-10-191-32/+67
* glsl: Implement ast-to-hir for bit-shift-assignmentChad Versace2010-10-191-4/+12
* glsl: Define shift_result_type() in ast_to_hir.cppChad Versace2010-10-191-41/+67
* glsl: Regenerate parser files.Kenneth Graunke2010-10-182-249/+256
* glsl: Fix copy and paste error in ast_bit_and node creation.Kenneth Graunke2010-10-181-1/+1
* glsl: Don't return NULL IR for erroneous bit-shift operators.Kenneth Graunke2010-10-181-5/+0
* glsl: add ir_unop_round_even case to silence unhandled enum warningBrian Paul2010-10-151-0/+1
* linker: Trivial indention fixIan Romanick2010-10-151-2/+2
* glsl: Fix ir validation for bit logic opsChad Versace2010-10-151-5/+9
* glsl: Implement constant expr evaluation for bitwise logic opsChad Versace2010-10-151-0/+54
* glsl: Implement constant expr evaluation for bit-shift opsChad Versace2010-10-151-0/+48
* glsl: Implement constant expr evaluation for bitwise-notChad Versace2010-10-151-0/+15
* glsl: Implement ast-to-hir for binary shifts in GLSL 1.30Chad Versace2010-10-152-3/+71
* glsl: Change generated file glsl_lexer.cppChad Versace2010-10-151-205/+215
* glsl: Add lexer rules for << and >> in GLSL 1.30Chad Versace2010-10-151-0/+2
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-143-20/+84
* glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-10-141-0/+120
* glsl: Add support for the 1.30 round() built-in.Kenneth Graunke2010-10-143-0/+31
* glsl: Add front-end support for GLSL 1.30's roundEven built-in.Kenneth Graunke2010-10-143-0/+31
* glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.Kenneth Graunke2010-10-142-0/+3
* glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-10-141-0/+60