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* glsl: Calculate UBO data at link-timeIan Romanick2013-01-253-77/+44
* glsl: Add link_uniform_blocks to calculate all UBO data at link-timeIan Romanick2013-01-252-0/+255
* glsl: Add a visitor to determine whether a uniform block is ever usedIan Romanick2013-01-253-0/+225
* glsl: Lower UBO references using link-time data instead of compile-time dataIan Romanick2013-01-251-3/+86
* glsl: Add gl_uniform_buffer_variable::IndexName fieldIan Romanick2013-01-252-1/+8
* glsl: Make the align function available elsewhere in the linkerIan Romanick2013-01-254-31/+20
* glsl: Calculate link-time uniform block data without using compile-time block...Ian Romanick2013-01-251-24/+54
* glsl: Assert that interfaces, like structures, are not seen as leaf typesIan Romanick2013-01-251-0/+4
* glsl: Add new uniform_field_visitor::process variantIan Romanick2013-01-252-0/+39
* glsl: Recurse into uniform blocks just like uniform structuresIan Romanick2013-01-251-4/+20
* glsl: Handle instance array declarationsIan Romanick2013-01-251-3/+19
* glsl: Track blocks in the symbol table using the glsl_type instead of the gl_...Ian Romanick2013-01-253-18/+9
* glsl: Add new uniform_field_visitor::visit_field variantIan Romanick2013-01-252-0/+17
* glsl: Modify uniform_field_visitor::visit_field to take a row_major parameterIan Romanick2013-01-252-5/+13
* glsl: Modify uniform_field_visitor::recursion to take a row_major parameterIan Romanick2013-01-252-5/+19
* glsl: Add a predicate to determine whether a variable is an interface blockIan Romanick2013-01-251-0/+27
* glsl: Require that indices into uniform block arrays be constantsIan Romanick2013-01-251-0/+9
* glsl: Add ir_variable::interface_type fieldIan Romanick2013-01-253-1/+13
* glsl: Add ir_variable::is_in_uniform_block predicateIan Romanick2013-01-255-5/+13
* glsl: Generate an interface type for uniform blocksIan Romanick2013-01-251-49/+118
* glsl: Add GLSL_TYPE_INTERFACEIan Romanick2013-01-256-9/+103
* glsl: Add row_major field to glsl_struct_fieldIan Romanick2013-01-253-37/+42
* glsl: Refactor out processing of structure fieldsIan Romanick2013-01-251-13/+41
* glsl: Parse interface array sizeIan Romanick2013-01-252-17/+59
* glsl: Parse non-array uniform block instance names in GLSL ES 3.00.Kenneth Graunke2013-01-252-4/+30
* glsl: Refactor uniform block parser rules.Kenneth Graunke2013-01-251-21/+16
* linker: Refactor intra-stage block compatabililty testingIan Romanick2013-01-254-19/+73
* mesa: Track the packing mode of a UBO in gl_uniform_bufferIan Romanick2013-01-251-0/+10
* glsl: Replace most default cases in switches on GLSL typeIan Romanick2013-01-254-9/+16
* scons: Add imports.c to builtin_compiler build.Vinson Lee2013-01-241-0/+2
* glsl: Add lowering pass for GLSL ES 3.00 pack/unpack operations (v4)Chad Versace2013-01-243-0/+1056
* glsl: Fix type-deduction for and/or/xor expressionsChad Versace2013-01-241-0/+5
* glsl: Reformat and/or/xor cases in ir_expression ctorChad Versace2013-01-241-2/+2
* glsl/ir_builder: Add helpers for making if-statementsChad Versace2013-01-242-0/+35
* glsl/ir_builder: Add `enum writemask`Chad Versace2013-01-241-0/+9
* glsl/ir_factory: Add helper method for making an ir_constantChad Versace2013-01-241-0/+24
* glsl/ir_builder: Add more helpers for constructing expressionsChad Versace2013-01-242-0/+156
* glsl/ir_factory: Initialize members to NULL in constructorChad Versace2013-01-241-0/+7
* glsl: Evaluate constant GLSL ES 3.00 pack/unpack expressions (v3)Chad Versace2013-01-241-0/+189
* mesa,glsl: Move round_to_even() from glsl to mesa/main (v2)Chad Versace2013-01-243-20/+4
* glsl/standalone_scaffolding: Add stub for _mesa_warning()Chad Versace2013-01-242-0/+21
* glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)Chad Versace2013-01-243-0/+84
* glsl: Add IR lisp for GLSL ES 3.00 pack/unpack functionsChad Versace2013-01-247-7/+43
* glsl: Fix typo in commentChad Versace2013-01-241-1/+1
* glsl: Allow varying structs in GLSL ES 3.00 and GLSL 1.50.Paul Berry2013-01-241-4/+4
* glsl: Disable transform feedback of varying structs.Paul Berry2013-01-241-1/+10
* glsl: Update lower_packed_varyings to handle varying structs.Paul Berry2013-01-241-4/+18
* glsl: Generalize compute_packing_order for varying structs.Paul Berry2013-01-241-3/+2
* glsl: Disable structure splitting for shader ins/outs.Paul Berry2013-01-241-1/+2
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-2424-163/+179