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glsl
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Author
Age
Files
Lines
*
glsl: Fix 'control reaches end of non-void function' warning.
Vinson Lee
2012-01-20
1
-2
/
+2
*
mesa: allocate transform_feedback_info::Outputs array dynamically
Christoph Bumiller
2012-01-20
1
-24
/
+40
*
glsl: Fix isinf() for non-C99-compliant compilers.
Paul Berry
2012-01-19
1
-14
/
+22
*
glsl: Fix leak of linked uniform names at relink/free of the shader_program.
Eric Anholt
2012-01-18
1
-1
/
+1
*
glsl: Fix leak of LinkedTransformFeedback.Varyings.
Eric Anholt
2012-01-18
1
-1
/
+1
*
linker: Calculate used samplers and shadow samplers in the linker
Ian Romanick
2012-01-11
1
-1
/
+44
*
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
2012-01-11
1
-1
/
+14
*
glsl: Add glsl_type::sampler_index
Ian Romanick
2012-01-11
2
-0
/
+35
*
mesa: Move transform feedback error check to reduce array overflow risk.
Paul Berry
2012-01-11
1
-20
/
+32
*
mesa: Fix transform feedback of unsubscripted gl_ClipDistance array.
Paul Berry
2012-01-11
1
-33
/
+56
*
mesa: Fix computation of transform feedback num_components.
Paul Berry
2012-01-11
1
-1
/
+7
*
glsl: Add error checking for applying interpolation qualifiers to other vars.
Eric Anholt
2012-01-10
1
-0
/
+23
*
glsl: Fix copy_propagation_elements bug in handling self-copies.
Eric Anholt
2012-01-10
1
-1
/
+14
*
glsl: fix glsl optimization infinite loop from copy_propagation_elements
Andy Clayton
2012-01-09
1
-0
/
+10
*
mesa: Fix bogus transform feedback error message when subscripting non-array.
Paul Berry
2012-01-09
1
-3
/
+3
*
glsl/builtins: Add missing mix(genType, genType, bvec) built-ins.
Kenneth Graunke
2012-01-06
3
-1
/
+11
*
glsl: Don't mark assignment temporaries as read-only
Ian Romanick
2012-01-06
1
-5
/
+0
*
glsl: Emit extra errors for l-value violations in 'out' or 'inout' parameters
Ian Romanick
2012-01-06
1
-4
/
+59
*
glsl: Emit errors for assignments to non-l-value expressions
Ian Romanick
2012-01-06
1
-7
/
+22
*
glsl: Track descriptions of some expressions that can't be l-values
Ian Romanick
2012-01-06
3
-0
/
+19
*
glsl: Add a lowering pass to remove reads of shader output variables.
Vincent Lejeune
2012-01-06
3
-0
/
+143
*
mesa: Fix transform feedback of unsubscripted arrays.
Paul Berry
2012-01-05
1
-45
/
+54
*
mesa: Fix transform feedback of gl_ClipDistance.
Paul Berry
2012-01-05
1
-18
/
+41
*
mesa: Make tfeedback_decl::var_name a const char *.
Paul Berry
2012-01-05
1
-1
/
+1
*
mesa: Add gl_transform_feedback_info::ComponentOffset.
Paul Berry
2012-01-05
1
-0
/
+1
*
mesa: Fix extra memset in store_tfeedback_info()
Paul Berry
2012-01-05
1
-4
/
+3
*
mesa: Fix glGetTransformFeedbackVarying().
Eric Anholt
2012-01-05
1
-6
/
+34
*
glsl: rename VERSION to VERSION_TOK for automake
Matt Turner
2012-01-04
2
-3
/
+3
*
mesa: Check that all buffers are bound in BeginTransformFeedback.
Paul Berry
2012-01-04
1
-2
/
+5
*
glsl: Don't use base type for bit-not when there's an error
Ian Romanick
2012-01-04
1
-1
/
+1
*
glsl: fix usage of potentially undefined data_end union
Alexander von Gluck
2011-12-30
1
-1
/
+1
*
glsl: remove old autogen.sh
Matt Turner
2011-12-23
1
-12
/
+0
*
mesa: Record transform feedback strides/offsets in linker output.
Paul Berry
2011-12-20
1
-1
/
+4
*
glsl: Fix crashes caused by Bison error messages involving "'%'".
Kenneth Graunke
2011-12-13
1
-0
/
+6
*
mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)
Marek Olšák
2011-12-13
1
-10
/
+33
*
glsl: Fix samplerCubeShadow support in shader compiler
Anuj Phogat
2011-12-07
1
-1
/
+1
*
glsl: return visit_stop in ir_validate::visit_enter() to silence warning
Brian Paul
2011-12-02
1
-0
/
+1
*
glsl: convervative_depth is not allowed in the vertex shader
Marek Olšák
2011-11-22
1
-2
/
+2
*
glsl: finish up ARB_conservative_depth (v2)
Marek Olšák
2011-11-22
3
-4
/
+16
*
mesa: rename the AMD_conservative_depth extension flag to ARB
Marek Olšák
2011-11-22
2
-3
/
+3
*
linker: Remove erroneous multiply by 4 in uniform usage calculation
Ian Romanick
2011-11-22
1
-5
/
+5
*
mesa: set the gl_FragDepth layout in the GLSL linker
Marek Olšák
2011-11-19
1
-0
/
+52
*
glsl: when cloning a variable, copy the depth layout too
Marek Olšák
2011-11-19
1
-0
/
+1
*
glsl: Add missing textureSize(samplerCubeShadow, int) variant.
Kenneth Graunke
2011-11-16
1
-0
/
+1
*
glsl: Always search for an exact function signature match.
Kenneth Graunke
2011-11-14
1
-29
/
+63
*
glsl: Split code to generate an ir_call out from match_function_by_name.
Kenneth Graunke
2011-11-14
1
-165
/
+173
*
glsl: Add a new matching_signature() variant that returns exact/inexact.
Kenneth Graunke
2011-11-14
2
-0
/
+18
*
linker: Validate resource usage in the linker
Ian Romanick
2011-11-14
1
-0
/
+44
*
linker: Count the number of uniform components used by a shader during linking
Ian Romanick
2011-11-14
1
-2
/
+17
*
linker: Count the number of samplers used by a shader during linking
Ian Romanick
2011-11-14
1
-1
/
+28
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