| Commit message (Collapse) | Author | Age | Files | Lines |
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Previously, the builtins in OES_texture_3D.{frag,vert} were only
compiling properly as a consequence of bug 38015, which allows
unsupported extensions to be enabled. This fix eliminates the builtin
compiler's reliance on bug 38015, so that bug 38015 can be fixed.
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Previously it was up to the driver or later code generator to reject
these shaders. It turns out that nobody did this.
This will need changes to support geometry shaders.
NOTE: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37743
Reviewed-by: Kenneth Graunke <[email protected]>
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To enable embedding in platforms other than linux.
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Signed-off-by: Kenneth Graunke <[email protected]>
NOTE: This is a candidate for stable release branches (and don't forget
to re-run "make builtins" after cherry-picking.)
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Commit 56ef62d9885f805bbfb2243dc860ff425d5b4d3b
"glsl: Generate readable unique names at print time."
changed ir_print_visitor to not generate @0x1234567 suffixes except
where necessary. So there's no need to manually remove them.
Signed-off-by: Kenneth Graunke <[email protected]>
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The function was named "find_unconditional_discard", but didn't
actually check that the discard statement found was unconditional.
Fixes piglit glsl-fs-discard-04.
Reviewed-by: Kenneth Graunke <[email protected]>
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ir_print_visitor::visit(ir_constant *) was failing to index properly
into ir->type->fields.structure, so the first field name was being
reprinted for every field in the structure.
Signed-off-by: Brian Paul <[email protected]>
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ast_expression::print() had an incorrect index into the subexpressions
array, so (a ? b : c) was being incorrectly rendered as (a ? b : b).
Signed-off-by: Brian Paul <[email protected]>
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=36651
NOTE: This is a candidate for the 7.10 branch.
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Signed-off-by: Kenneth Graunke <[email protected]>
Tested-by: Marek Olšák <[email protected]>
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It's just an alias of the ARB variant with some GLSL compiler changes.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Lots of code (deleted by this patch) tried to make type == result->type,
but not all cases did. Don't pretend; just use result->type.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
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The expression
x = y, 5, 3;
will generate
0:7(9): warning: left-hand operand of comma expression has no effect
The warning is only emitted for the left-hand operands, becuase the
right-most operand is the result of the expression. This could be
used in an assignment, etc.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The 095-recursive-define test case was triggering infinite recursion
with the following test case:
#define A(a, b) B(a, b)
#define C A(0, C)
C
Here's what was happening:
1. "C" was pushed onto the active list to expand the C node
2. While expanding the "0" argument, the active list would be
emptied by the code at the end of _glcpp_parser_expand_token_list
3. When expanding the "C" argument, the active list was now empty,
so lather, rinse, repeat.
We fix this by adjusting the final popping at the end of
_glcpp_parser_expand_token_list to never pop more nodes then this
particular invocation had pushed itself. This is as simple as saving
the original state of the active list, and then interrupting the
popping when we reach this same state.
With this fix, all of the glcpp-test tests now pass.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32835
Signed-off-by: Carl Worth <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
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It's clear enough that the current segmentation fault isn't what we
want. And it's also very easy to know what we do want here, (just
check with any functional C preprocessor such as "gcc -E").
Add the desired output as an expected file so that the test suite
gives useful output, (showing the omitted output and the segfault),
rather than just reporting "No such file" for the expected file.
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These were all written as generic list functions, (accepting and returning
a list to act upon). But they were only ever used with parser->active as
the list. By simply accepting the parser itself, these functions can update
parser->active and now return nothing at all. This makes the code a bit
more compact.
And hopefully the code is no less readable since the functions are also
now renamed to have "_parser_active" in the name for better correlation
with nearby tests of the parser->active field.
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The common case for this test suite is to quickly test that everything
returns the correct results. In this case, the second run of the test
suite under valgrind was just annoying, (and the user would often
interrupt it).
Now, do what is wanted in the common case by default (just run the
test suite), and require a run with "glcpp-test --valgrind" in order
to test with valgrind.
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The expected file here captures the current behavior of glcpp (which
is to generate an obscure "syntax error, unexpected $end" diagnostic
for this case).
It would certainly be better for glcpp to generate a nicer diagnostic,
(such as "missing closing parenthesis in function-like macro
definition" or so), but the current behavior is at least correct, and
expected. So we can make the test suite more useful by marking the
current behavior as expected.
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The expected file here captures the current behavior of glcpp (which
is to generate a division-by-zero error) for this case.
It's easy to argue that it should be short-circuiting the evaluation
and not generating the diagnostic (which happens to be what gcc does).
But it doesn't seem like we should force this behavior on our
pre-processor, (and, as always, the GLSL specification of the
pre-processor is too vague on this point).
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This test is behaving just fine already---it's generating an informative
diagnostic, ("error: division by 0 in preprocessor directive"), so adding
this in the expected file makes things pass.
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We were letting any old operand through, which generally resulted in
assertion failures later.
Fixes array-logical-xor.vert.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This prevents later errors (including an assertion failure) from
cascading the failure.
Fixes invalid-equality-04.vert.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33303
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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We just do the AST-to-HIR processing, and only push the instructions
if needed in the constant false case.
Fixes glslparsertest/glsl2/logic-02.frag
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We just do the AST-to-HIR processing, and only push the instructions
if needed in the constant true case.
Fixes glslparsertest/glsl2/logic-01.frag
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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By always using a boolean, we should generally avoid further
complaints. The failure case I see is logic_not, where the user might
understandably make the mistake of using `!' on a boolean vector (like
a piglit case did recently!), and then get a further complaint that
the new boolean type doesn't match the bvec it gets assigned to.
Fixes invalid-logic-not-06.vert (assertion failure when the bad type
ends up in an expression and ir_constant_expression gets angry).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33314
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes glsl-copy-propagation-loop-2 when this optimization pass is
re-enabled.
Reported-by: David Lamparter <[email protected]>
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A few GLES2 tests tripped over this when using array dereferences to
hit channels on the LHS (see piglit test
glsl-copy-propagation-vector-indexing). We wouldn't find the
ir_dereference_variable, and assume that that meant that it wasn't an
assignment to a scalar/vector, and thus not notice that the variable
had been changed.
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Tested-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Also make the GL_ARB_draw_instanced block follow the same pattern as
the other blocks.
Tested-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This should be the last bit of infrastructure changes before
generating GLSL IR for assembly shaders.
This commit leaves some odd code formatting in ir_to_mesa and brw_fs.
This was done to minimize whitespace changes / reindentation in some
loops. The following commit will restore formatting sanity.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This array is going to be used in the main compiler soon. Leaving
them uniforms.c caused problems for building the stand-alone compiler.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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GLSL 1.30 states clearly that only float and int are allowed, while the
GLSL ES specification's issues section states that sampler types may
take precision qualifiers.
Fixes compilation failures in 3DMarkMobileES 2.0 and GLBenchmark 2.0.
NOTE: This is a candidate for stable release branches.
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Since GLSL IR allows multiple ir_variables to share the same name, we
need to generate unique names when printing the IR. Previously, we
always used %s@%p, appending the ir_variable's memory address.
While this worked, it had two drawbacks:
- When there aren't duplicates, the extra "@0x669a3e88" is useless
and makes the code harder to read.
- Real duplicates were hard to tell apart:
channel_expressions@0x6699e3c8 vs. channel_expressions@0x6699ddd8
We now append @2, @3, @4, and so on, but only where necessary to
distinguish duplicates. Since we only do this at print time, any
performance impact is irrelevant.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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While making some other changes in this area I was finding it annoying
each of these functions took mostly the same set of parameters in
differing orders.
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NOTE: This is a candidate for the stable branches.
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At least MSVC sees a distinction between foo() and foo(void) and warns
about it.
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Signed-off-by: Tobias Droste <[email protected]>
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It should have been a tip when the spec says "However, implicitly
sized arrays cannot be assigned to. Note, this is a rare case that
*initializers and assignments appear to have different semantics*."
(empahsis mine)
Fixes bugzilla #34367.
NOTE: This is a candidate for stable release branches.
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It can't call anything, so there's no point.
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It only cares about "if", "loop", and "discard".
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Most of the time we don't have a non-uniform struct variable in the
shader, so this cuts the time spent in do_structure_splitting during
glean texCombine by about 2/3.
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