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* mesa: use gl_shader_variable in program resource listTapani Pälli2016-01-121-9/+49
* glsl: track total amount of uniform locations usedTapani Pälli2016-01-121-2/+15
* glsl: replace unreachable code path with assertTimothy Arceri2016-01-111-5/+4
* Revert "glsl: replace unreachable code path with assert"Timothy Arceri2016-01-111-4/+5
* glsl: replace unreachable code path with assertTimothy Arceri2016-01-111-5/+4
* glsl: combine if blocksTimothy Arceri2016-01-111-6/+3
* glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.Kenneth Graunke2016-01-091-1/+6
* glsl: Don't add nir files to libglsl_la_SOURCESKristian Høgsberg Kristensen2016-01-083-4/+8
* glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.cKristian Høgsberg Kristensen2016-01-084-48/+56
* glsl: Move glsl_to_nir files to LIBGLSL_FILESKristian Høgsberg Kristensen2016-01-081-2/+2
* mesa: Map program UBOs and SSBOs to Interface BlocksJordan Justen2016-01-082-5/+30
* glsl: Ensure 64bits shift is used.Jose Fonseca2016-01-081-3/+3
* glsl: optionally declare gl_FragCoord & gl_FrontFacing as system valuesMarek Olšák2016-01-083-4/+13
* nir/algebraic: Add more loweringJason Ekstrand2016-01-072-0/+10
* nir/opcodes: Fix up uadd_carry and usub_borrowJason Ekstrand2016-01-071-2/+2
* glsl: replace null check with assertTimothy Arceri2016-01-081-3/+1
* glsl: Disallow vectorization of vector_insert/extract.Kenneth Graunke2016-01-061-0/+2
* glsl: fix varying slot allocation for blocks and structs with explicit locationsTimothy Arceri2016-01-071-4/+5
* glsl: don't try adding built-ins to explicit locations bitmaskTimothy Arceri2016-01-071-1/+3
* glsl: fix overlapping of varying locations for arrays and structsTimothy Arceri2016-01-071-12/+67
* glsl: create helper to remove outer vertex index array used by some stagesTimothy Arceri2016-01-071-10/+26
* glsl: remove unused varyings before packing themTimothy Arceri2016-01-073-48/+54
* nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.Kenneth Graunke2016-01-052-0/+2
* glsl: don't change the varying type in validation codeTimothy Arceri2016-01-061-5/+0
* glsl: move lowering after matching validationTimothy Arceri2016-01-061-11/+11
* glsl: only add outward facing varyings to resourse list for SSOTimothy Arceri2016-01-061-7/+10
* nir: extract out helper macros for running passesRob Clark2016-01-031-0/+34
* nir/lower_clip: add missing writemask on storeRob Clark2016-01-011-0/+1
* glsl: Fix varying struct locations when varying packing is disabled.Kenneth Graunke2015-12-301-13/+2
* glsl: add GL_ARB_shader_draw_parameters defineIlia Mirkin2015-12-301-0/+3
* glsl: tidy up struct with a single memberTimothy Arceri2015-12-308-19/+15
* glsl/linker: annotate static functions as suchEmil Velikov2015-12-302-3/+3
* glsl: annotate ast_process_struct_or_iface_block_members() as staticEmil Velikov2015-12-301-1/+1
* nir/builder: Add an init function that creates a simple shader for youJason Ekstrand2015-12-292-16/+21
* nir: Teach nir_opt_algebraic about adding and subtracting the same thingKristian Høgsberg Kristensen2015-12-291-0/+4
* mesa: Add core mesa support for GL_ARB_shader_draw_parametersKristian Høgsberg Kristensen2015-12-297-0/+39
* nir: Remove function overload in control flow testAaron Watry2015-12-291-2/+1
* nir: Get rid of function overloadsJason Ekstrand2015-12-2846-311/+239
* nir/print: print variable constant-initializersRob Clark2015-12-231-0/+53
* nir: Add a glsl_vec_type() helper.Kenneth Graunke2015-12-222-0/+7
* nir: Use writemasked store_vars in glsl_to_nir.Kenneth Graunke2015-12-222-32/+10
* nir: Add a writemask to store intrinsics.Kenneth Graunke2015-12-229-19/+54
* nir: remove field only used in GLSL IR when assigning varying locationsTimothy Arceri2015-12-222-10/+0
* glsl: count attributes for vertex inputs properly.Dave Airlie2015-12-191-1/+1
* glsl: fix transform feedback for 64-bit outupts.Dave Airlie2015-12-192-3/+30
* glsl: fix partial marking for fp64 types.Dave Airlie2015-12-191-0/+7
* glsl: only update doubles inputs for vertex inputs.Dave Airlie2015-12-191-1/+4
* glsl: fix count_attribute_slots to allow for different 64-bit handlingDave Airlie2015-12-195-11/+30
* glsl: use dual slot helper in the linker code.Dave Airlie2015-12-191-10/+1
* glsl/fp64: add helper for dual slot double detection.Dave Airlie2015-12-192-9/+9