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* glsl: rename _restrict to restrict_flagBrian Paul2014-02-127-8/+8
* glsl/linker: Propagate image uniform access qualifiers to the driver.Francisco Jerez2014-02-121-0/+35
* glsl/linker: Assign image uniform indices.Francisco Jerez2014-02-121-1/+23
* glsl/linker: Count and check image resources.Francisco Jerez2014-02-122-1/+59
* glsl: Add image built-in function generator.Francisco Jerez2014-02-121-0/+251
* glsl: Add built-in constants for ARB_shader_image_load_store.Francisco Jerez2014-02-123-0/+37
* glcpp: Add built-in define for ARB_shader_image_load_store.Francisco Jerez2014-02-121-0/+3
* glsl: Add built-in types defined by ARB_shader_image_load_store.Francisco Jerez2014-02-122-0/+104
* glsl/ast: Generalize some sampler variable restrictions to all opaque types.Francisco Jerez2014-02-122-31/+36
* glsl/ast: Forbid declaration of image variables in structures and uniform blo...Francisco Jerez2014-02-121-0/+10
* glsl/ast: Make sure that image argument qualifiers match the function prototype.Francisco Jerez2014-02-121-1/+6
* glsl/ast: Verify that function calls don't discard image format qualifiers.Francisco Jerez2014-02-121-0/+58
* glsl/ast: Validate and apply memory qualifiers to image variables.Francisco Jerez2014-02-121-0/+51
* glsl/parser: Handle image built-in types.Francisco Jerez2014-02-121-0/+33
* glsl/parser: Handle image memory qualifiers.Francisco Jerez2014-02-121-0/+83
* glsl/parser: Handle the early_fragment_tests input layout qualifier.Francisco Jerez2014-02-123-1/+20
* glsl/lexer: Add new tokens for ARB_shader_image_load_store.Francisco Jerez2014-02-122-39/+56
* glsl/ast: Keep track of type qualifiers defined by ARB_shader_image_load_store.Francisco Jerez2014-02-123-3/+38
* glsl: Add gl_uniform_storage fields to keep track of image uniform indices.Francisco Jerez2014-02-121-18/+23
* glsl: Add image memory and layout qualifiers to ir_variable.Francisco Jerez2014-02-122-0/+19
* glsl: Add helper methods to glsl_type for dealing with images.Francisco Jerez2014-02-124-7/+35
* glsl: Add image type to the GLSL IR.Francisco Jerez2014-02-126-52/+68
* glsl: Add ARB_shader_image_load_store extension enables.Francisco Jerez2014-02-122-0/+3
* glsl: Do not vectorize vector array dereferences.Matt Turner2014-02-111-0/+14
* glsl: Add locking to builtin_builder singletonDaniel Kurtz2014-02-111-1/+10
* glsl: Optimize triop_csel with all-true or all-false.Eric Anholt2014-02-071-0/+7
* glsl: Optimize various cases of fma (aka MAD).Eric Anholt2014-02-071-0/+13
* glsl: Optimize lrp(x, x, coefficient) --> x.Eric Anholt2014-02-071-0/+2
* glsl: Optimize pow(x, 1) -> x.Eric Anholt2014-02-071-0/+4
* glsl: Optimize log(exp(x)) and exp(log(x)) into x.Eric Anholt2014-02-071-0/+36
* glsl: Optimize ~~x into x.Eric Anholt2014-02-071-0/+5
* glsl: Don't lose precision qualifiers when encountering "centroid".Kenneth Graunke2014-02-071-1/+1
* glsl: Fix null access on file read errorJuha-Pekka Heikkila2014-02-071-1/+2
* glsl: Initialize ubo_binding_mask flags to zero.Matt Turner2014-02-061-0/+1
* glsl/cs: Prohibit mixing of compute and non-compute shaders.Paul Berry2014-02-051-0/+7
* glsl/cs: Prohibit user-defined ins/outs in compute shaders.Paul Berry2014-02-051-0/+7
* mesa/cs: Handle compute shader local size during linking.Paul Berry2014-02-051-0/+64
* glsl/cs: Handle compute shader local_size_{x,y,z} declaration.Paul Berry2014-02-058-36/+274
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.Paul Berry2014-02-055-0/+13
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.Paul Berry2014-02-052-0/+2
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.Paul Berry2014-02-055-0/+40
* glsl/cs: update main.cpp to use the ".comp" extension for compute shaders.Paul Berry2014-02-051-0/+2
* glsl/cs: Populate default values for ctx->Const.Program[MESA_SHADER_COMPUTE].Paul Berry2014-02-052-0/+8
* mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry2014-02-053-0/+28
* glsl/cs: Change some linker loops to use MESA_SHADER_FRAGMENT as a bound.Paul Berry2014-02-051-4/+4
* mesa/cs: Add extension enable flags for ARB_compute_shader.Paul Berry2014-02-054-0/+7
* glsl: Fix continue statements in do-while loops.Paul Berry2014-02-041-9/+14
* glsl: Make condition_to_hir() callable from outside ast_iteration_statement.Paul Berry2014-02-042-7/+6
* glsl: Expand non-expr & non-swizzle scalar rvalues in vectorizing.Matt Turner2014-01-311-6/+8
* glcpp: Reject #version after the version has been resolved.Matt Turner2014-01-311-0/+6