summaryrefslogtreecommitdiffstats
path: root/src/glsl
Commit message (Collapse)AuthorAgeFilesLines
* glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventionsAnuj Phogat2014-05-012-1/+8
| | | | | | | | | | | | | | | Link error conditions added in previous patch are equally applicable to GL_ARB_fragment_coord_conventions implementation. Extension's spec says: "If gl_FragCoord is redeclared in any fragment shader in a program, it must be redeclared in all the fragment shaders in that program that have a static use of gl_FragCoord. All redeclarations of gl_FragCoord in all fragment shaders in a single program must have the same set of qualifiers." Signed-off-by: Anuj Phogat <[email protected]> Cc: <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Link error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat2014-05-014-0/+104
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLSL 1.50 spec says: "If gl_FragCoord is redeclared in any fragment shader in a program, it must be redeclared in all the fragment shaders in that program that have a static use gl_FragCoord. All redeclarations of gl_FragCoord in all fragment shaders in a single program must have the same set of qualifiers." This patch causes the shader link to fail if we have multiple fragment shaders with conflicting layout qualifiers for gl_FragCoord. V2: Restructure the code and add conditions to correctly handle the following case: fragment shader 1: layout(origin_upper_left) in vec4 gl_FragCoord; void main() { foo(); gl_FragColor = gl_FragData; } fragment shader 2: layout(pixel_center_integer) in vec4 gl_FragCoord; void foo() { } V3: Allow linking in the following case: fragment shader 1: void main() { foo(); gl_FragColor = gl_FragCoord; } fragment shader 2: in vec4 gl_FragCoord; void foo() { ... } Signed-off-by: Anuj Phogat <[email protected]> Cc: <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Compile error if fs uses gl_FragCoord before first redeclarationAnuj Phogat2014-05-011-0/+17
| | | | | | | | | | | | | | | | | | | Section 4.3.8.1, page 39 of GLSL 1.50 spec says: "Within any shader, the first redeclarations of gl_FragCoord must appear before any use of gl_FragCoord." GLSL compiler should generate an error in following case: vec4 p = gl_FragCoord; layout(origin_upper_left) in vec4 gl_FragCoord; void main() { } Signed-off-by: Anuj Phogat <[email protected]> Cc: <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat2014-05-012-0/+70
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLSL 1.50 spec says: "If gl_FragCoord is redeclared in any fragment shader in a program, it must be redeclared in all the fragment shaders in that program that have a static use gl_FragCoord. All redeclarations of gl_FragCoord in all fragment shaders in a single program must have the same set of qualifiers." This patch makes the glsl compiler to generate an error if we have a fragment shader defined with conflicting layout qualifier declarations for gl_FragCoord. For example: layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; layout(pixel_center_integer) in vec4 gl_FragCoord; void main() { } V2: Some code refactoring for better readability. Add compiler error conditions for redeclarations like: layout(origin_upper_left) in vec4 gl_FragCoord; layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; and in vec4 gl_FragCoord; layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; V3: Simplify function is_conflicting_fragcoord_redeclaration() V4: Check for null pointer before doing strcmp(var->name, "gl_FragCoord"). Signed-off-by: Anuj Phogat <[email protected]> Cc: <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Allow overlapping locations for vertex input attributesAnuj Phogat2014-05-011-15/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently overlapping locations of input variables are not allowed for all the shader types in OpenGL and OpenGL ES. From OpenGL ES 3.0 spec, page 56: "Binding more than one attribute name to the same location is referred to as aliasing, and is not permitted in OpenGL ES Shading Language 3.00 vertex shaders. LinkProgram will fail when this condition exists. However, aliasing is possible in OpenGL ES Shading Language 1.00 vertex shaders." Taking in to account what different versions of OpenGL and OpenGL ES specs say about aliasing: - It is allowed only on vertex shader input attributes in OpenGL (2.0 and above) and OpenGL ES 2.0. - It is explictly disallowed in OpenGL ES 3.0. Fixes Khronos CTS failing test: explicit_attrib_location_vertex_input_aliased.test See more details about this at below mentioned khronos bug. V2: Fix the case where location exceeds the maximum allowed attribute location. V3: Simplify the condition added in V2. Signed-off-by: Anuj Phogat <[email protected]> Cc: "9.2 10.0 10.1" <[email protected]> Bugzilla: Khronos #9609 Reviewed-by: Ian Romanick <[email protected]>
* glsl: fix spelling of derivedChris Forbes2014-04-271-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* glsl: Use properly typed arguments for bitfieldInsert.Matt Turner2014-04-251-2/+2
| | | | | | | | bitfieldInsert takes scalar integers for its last two arguments. Since bitfieldInsert is lowered on i965 to two instructions that have more flexible arguments, I didn't notice when I wrote this. Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: Only allow `invariant` on shader in/out between stages.Chris Forbes2014-04-221-23/+8
| | | | | | | | | | | | | | | | | | | | | Previously this was special-cased for VS and FS; it never got updated when geometry shaders came along. Generalize using is_varying_var() so this won't be broken again with tessellation. Note that there are two copies of the logic for `invariant`: It can be present as part of a new declaration, and also as a redeclaration of an existing variable or block member. Fixes the four new piglits: spec/glsl-1.50/compiler/invariant-qualifier-*.geom Note for stable: This won't quite pick cleanly due to whitespace and state->target -> state->stage renames. Should be straightforward adjustments though. Cc: "10.0 10.1" <[email protected]> Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Fix typoChris Forbes2014-04-211-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* glsl: Allow explicit binding on atomics againChris Forbes2014-04-181-1/+3
| | | | | | | | As of 943b2d52bf5, layout(binding) on an atomic would fail the assertion here. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Small optimization for constant conditionalsIago Toral Quiroga2014-04-161-8/+2
| | | | | | | | Once the relevant branch has been identified do not iterate over the instructions in the branch, do a linked list insertion instead to avoid the loop. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix incorrect indentation.Iago Toral Quiroga2014-04-161-793/+782
| | | | Acked-by: Kenneth Graunke <[email protected]>
* glsl: Fix copy-paste error in linker_warning()Anuj Phogat2014-04-161-1/+1
| | | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Properly handle blocks that define the same field name.Iago Toral Quiroga2014-04-151-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | Currently we can have name space collisions between blocks that define the same fields. For example: in block { vec4 Color; } In[]; out block { vec4 Color; } Out; These two blocks will assign the same interface name (block.Color) to the Color field in flatten_named_interface_blocks_declarations.cpp, leading to havoc. This was breaking badly the gl-320-primitive-shading test from ogl-samples. The patch uses the block instance name to avoid collisions, producing names like block.In.Color and block.Out.Color to avoid the name clash. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76394 Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Use M_PI_* macros.Matt Turner2014-04-151-7/+13
| | | | | Notice our multiple values for M_PI_2, which rounded ...32 up to ...4 and ...5.
* glsl: Fix typo in interface block commentChris Forbes2014-04-131-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* glsl: Ignore loop-too-large heuristic if there's bad variable indexing.Kenneth Graunke2014-04-111-3/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Many shaders use a pattern such as: for (int i = 0; i < NUM_LIGHTS; i++) { ...access a uniform array, or shader input/output array... } where NUM_LIGHTS is a small constant (such as 2, 4, or 8). The expectation is that the compiler will unroll those loops, turning the array access into constant indexing, which is more efficient, and which may enable array splitting and other optimizations. In many cases, our heuristic fails - either there's another tiny nested loop inside, or the estimated number of instructions is just barely beyond the threshold. So, we fail to unroll the loop, leaving the variable indexing in place. Drivers which don't support the particular flavor of variable indexing will call lower_variable_index_to_cond_assign(), which generates piles and piles of immensely inefficient code. We'd like to avoid generating that. This patch detects unsupported forms of variable-indexing in loops, where the array index is a loop induction variable. In that case, it bypasses the loop-too-large heuristic and forces unrolling. Improves performance in various microbenchmarks: Gl32PSBump8 by 47%, Gl32ShMapVsm by 80%, and Gl32ShMapPcf by 27%. No changes in shader-db. v2: Check ir->array for being an array or matrix, rather than the ir_dereference_array itself. v3: Fix and expand statistics in commit message. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Rename loop_unroll_count::fail to "nested_loop."Kenneth Graunke2014-04-111-4/+5
| | | | | | | | | | | The "fail" flag is set if loop_unroll_count encounters a nested loop; calling the flag "nested_loop" is a bit clearer. The original reasoning was that count is inaccurate (too small) if there are nested loops, as we don't do any sort of analysis on the inner loop. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Pass gl_shader_compiler_optimizations to unroll_loops().Kenneth Graunke2014-04-113-9/+16
| | | | | | | Loop unrolling will need to know a few more options in the future. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-114-10/+5
| | | | | | | | | | | | Now that we pass in gl_shader_compiler_options, it makes sense to just use options->MaxUnrollIterations, rather than passing a separate parameter. Half of the invocations already passed options->MaxUnrollIterations, while the other half passed in a hardcoded value of 32. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Try vectorizing when seeing a repeated assignment to a channel.Kenneth Graunke2014-04-111-0/+1
| | | | | | | | | | | | | | | | | | | | | | | When considering assignment expressions like: v.x += u.x; v.x += u.x; the vectorizer would incorrectly keep going, attempting to find more instructions to vectorize. It would overwrite the saved assignment to point at the second one, and increment channels a second time, resulting in try_vectorize thinking the expression was a vec2 instead of a float. Instead, if we see a repeated assignment to a channel, just try to vectorize everything we've found so far. This clears the saved state so it will start over. Fixes Piglit's repeated-channel-assignments.vert. Cc: "10.1" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Propagate explicit binding information from the AST all the way to the ↵Ian Romanick2014-04-114-2/+30
| | | | | | | | | | | | | | | | | linker Information about the binding was not being properly communicated from the front-end compiler to the linker. As a result, the linker never knew that any UBOs had explicit bindings! Fixes the piglit test arb_shading_language_420pack-binding-layout. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323 Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: [email protected] [v0] Cc: "10.1" <[email protected]> Cc: [email protected]
* linker: Set binding for all elements of UBO arrayIan Romanick2014-04-111-2/+34
| | | | | | | | | | | | | | | | | | Previously, a UBO like layout(binding=2) uniform U { ... } my_constants[4]; wouldn't get any bindings set. The code would try to set the binding of U, but that would fail. It should instead set the bindings for U[0], U[1], ... Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323 Reviewed-by: Kenneth Graunke <[email protected]> Cc: "10.1" <[email protected]> Cc: [email protected]
* linker: Set block bindings based on UniformBlocks rather than UniformStorageIan Romanick2014-04-111-11/+21
| | | | | | | | | | | | | | | | | | | For blocks, gl_shader_program::UniformStorage isn't very useful. The names stored there are the names of the elements of the block, so finding blocks with an instance name is hard. There is also only one entry in ::UniformStorage for each element of a block array, and that is a deal breaker. Using ::UniformBlocks is what _mesa_GetUniformBlockIndex does. I contemplated sharing code between set_block_binding and _mesa_GetUniformBlockIndex, but building the stand-alone compiler and the unit tests make this hard. I plan to return to this effort shortly. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323 Reviewed-by: Kenneth Graunke <[email protected]> Cc: "10.1" <[email protected]> Cc: [email protected]
* linker: Clean up "unused parameter" warningsIan Romanick2014-04-111-8/+4
| | | | | | | | | | | | | ../../src/glsl/link_uniform_initializers.cpp:87:1: warning: unused parameter 'mem_ctx' [-Wunused-parameter] ../../src/glsl/link_uniform_initializers.cpp:87:1: warning: unused parameter 'type' [-Wunused-parameter] ../../src/glsl/link_uniform_initializers.cpp:127:1: warning: unused parameter 'mem_ctx' [-Wunused-parameter] ../../src/glsl/link_uniform_initializers.cpp:127:1: warning: unused parameter 'type' [-Wunused-parameter] Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323 Reviewed-by: Kenneth Graunke <[email protected]> Cc: "10.1" <[email protected]> Cc: [email protected]
* linker: Fold set_uniform_binding into call siteIan Romanick2014-04-111-21/+12
| | | | | | | | | | | | | | | | In the next patch, we'll see that using gl_shader_program::UniformStorage is not correct for uniform blocks. That means we can't use ::UniformStorage to select between the sampler path and the block path. Instead we want to just use the type of the variable. That's never passed to set_uniform_binding, and it's easier to just remove the function (especially for later patches in the series) than to add another parameter. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323 Reviewed-by: Kenneth Graunke <[email protected]> Cc: "10.1" <[email protected]> Cc: [email protected]
* linker: Various trivial clean-ups in set_sampler_bindingIan Romanick2014-04-111-18/+18
| | | | | | | | | | | | | | | - Remove the spurious block left from the previous commit and re-indent. - Constify elements. - Make the spec reference in the code look like other spec references in the compiler. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323 Reviewed-by: Kenneth Graunke <[email protected]> Cc: "10.1" <[email protected]> Cc: [email protected]
* linker: Split set_uniform_binding into separate functions for blocks and ↵Ian Romanick2014-04-111-3/+39
| | | | | | | | | | | | | | | | | | samplers The two code paths are quite different, and there are some problems in the handling of uniform blocks. Future changes will cause these paths to diverge further. Ultimately, selecting between the two functions will happen at the set_uniform_binding call site, and set_uniform_binding will be deleted. NOTE: This patch just moves code around. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323 Reviewed-by: Kenneth Graunke <[email protected]> Cc: "10.1" <[email protected]> Cc: [email protected]
* glsl: Move tree grafting's debug output to stderr.Eric Anholt2014-04-081-15/+15
| | | | | | The rest of our compiler dumps are there, now. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Skip making a temporary for assignments when we don't need one.Eric Anholt2014-04-082-61/+123
| | | | | | | | | | | | | | | | | | While we wish our optimization passes could identify all the cases where we can coalesce our variables, we miss out on a lot of opportunities. total instructions in shared programs: 1673849 -> 1673166 (-0.04%) instructions in affected programs: 299521 -> 298838 (-0.23%) GAINED: 7 LOST: 0 Note that many programs are "hurt". The notable ones are where we produce unrolling in cases we didn't before (presumably just because of the lower instruction count). But there are also some cases where pushing things right into the variables prevents copy propagation and tree grafting, since we don't split our variable usage webs apart. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Pass ctx->Const.NativeIntegers to do_algebraic.Kenneth Graunke2014-04-084-6/+8
| | | | | | | | | The next patch will introduce an optimization that only works when integers are not represented as floating point values. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().Kenneth Graunke2014-04-084-5/+10
| | | | | | | | | | | The next few patches will introduce an optimization that only works when integers are not represented as floating point values. v2: Re-word-wrap a line, as requested by Ian Romanick. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Validate that base types match for a number of binops.Kenneth Graunke2014-04-081-0/+3
| | | | | | | | | The IR is not supposed to support implicit type conversions; we just failed to validate it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Fix lack of i2u in lower_ubo_reference.Kenneth Graunke2014-04-081-3/+7
| | | | | | | | | | | | | | | | | ir_binop_ubo_load takes unsigned integer operands. However, the array index used to compute these offsets may be a signed integer. (For example, see Piglit's spec/glsl-1.40/uniform_buffer/fs-bvec-array). For some reason, we were missing an ir_binop_i2u cast, and ir_validator was failing to catch that. Without this change, ir_builder's type inference code broke for me when writing a new optimization pass. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Make is_16bit_constant from i965 an ir_constant method.Kenneth Graunke2014-04-082-0/+24
| | | | | | | | | | | | | | | | | | | | | | The i965 MUL instruction doesn't natively support 32-bit by 32-bit integer multiplication; additional instructions (MACH/MOV) are required. However, we can avoid those if we know one of the operands can be represented in 16 bits or less. The vector backend's is_16bit_constant static helper function checks for this. We want to be able to use it in the scalar backend as well, which means moving the function to a more generally-usable location. Since it isn't i965 specific, I decided to make it an ir_constant method, in case it ends up being useful to other people as well. v2: Rename from is_16bit_integer_constant to is_uint16_constant, as suggested by Ilia Mirkin. Update comments to clarify that it does apply to both int and uint types, as long as the value is non-negative and fits in 16-bits. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Optimize (x + y cmp 0) into (x cmp -y).Matt Turner2014-04-051-0/+22
| | | | | | | | Cuts a small handful of instructions in Serious Sam 3: instructions in affected programs: 4692 -> 4666 (-0.55%) Reviewed-by: Ian Romanick <[email protected]>
* glsl: remove UBO fields from _mesa_glsl_parse_stateChia-I Wu2014-04-012-14/+0
| | | | | | | They are not needed since 514f8c7ec7cc1ab18be93cebb5b9bf970b1955a9. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Clean up "unused parameter" warningsIan Romanick2014-03-2812-18/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ../../src/glsl/builtin_functions.cpp:72:1: warning: unused parameter 'state' [-Wunused-parameter] ../../src/glsl/ir_clone.cpp:31:1: warning: unused parameter 'ht' [-Wunused-parameter] ../../src/glsl/ir_equals.cpp:44:1: warning: unused parameter 'ir' [-Wunused-parameter] ../../src/glsl/ir_equals.cpp:50:1: warning: unused parameter 'ignore' [-Wunused-parameter] ../../src/glsl/ir_equals.cpp:68:1: warning: unused parameter 'ignore' [-Wunused-parameter] ../../src/glsl/ir_print_visitor.cpp:149:6: warning: unused parameter 'ir' [-Wunused-parameter] ../../src/glsl/ir_print_visitor.cpp:556:1: warning: unused parameter 'ir' [-Wunused-parameter] ../../src/glsl/ir_print_visitor.cpp:562:1: warning: unused parameter 'ir' [-Wunused-parameter] ../../src/glsl/link_uniforms.cpp:213:1: warning: unused parameter 'record_type' [-Wunused-parameter] ../../src/glsl/loop_analysis.cpp:225:1: warning: unused parameter 'ir' [-Wunused-parameter] ../../src/glsl/loop_unroll.cpp:73:30: warning: unused parameter 'ir' [-Wunused-parameter] ../../src/glsl/loop_unroll.cpp:79:30: warning: unused parameter 'ir' [-Wunused-parameter] ../../src/glsl/loop_unroll.cpp:85:30: warning: unused parameter 'ir' [-Wunused-parameter] ../../src/glsl/opt_copy_propagation_elements.cpp:189:1: warning: unused parameter 'ir' [-Wunused-parameter] ../../src/glsl/opt_cse.cpp:402:1: warning: unused parameter 'ir' [-Wunused-parameter] ../../src/glsl/opt_dead_code_local.cpp:117:30: warning: unused parameter 'ir' [-Wunused-parameter] ../../src/glsl/opt_redundant_jumps.cpp:53:1: warning: unused parameter 'ir' [-Wunused-parameter] ../../src/glsl/opt_vectorize.cpp:301:1: warning: unused parameter 'ir' [-Wunused-parameter] Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Move Doxygen block closing ot the correct placeIan Romanick2014-03-281-2/+2
| | | | | | | | This is the closing for the "\defgroup IR Intermediate representation nodes" all the way at the top of the file. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: remove {add,get}_type_ast from glsl_symbol_tableChia-I Wu2014-03-283-28/+0
| | | | | | | They are not needed since 0da1a2cc369052643ccaea75a1722cc37652d82a. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Clean up "unused parameter" warningsIan Romanick2014-03-251-5/+5
| | | | | | | | | | | ../../src/glsl/ir_constant_expression.cpp:486:1: warning: unused parameter 'variable_context' [-Wunused-parameter] ../../src/glsl/ir_constant_expression.cpp:1633:1: warning: unused parameter 'variable_context' [-Wunused-parameter] ../../src/glsl/ir_constant_expression.cpp:1752:1: warning: unused parameter 'variable_context' [-Wunused-parameter] ../../src/glsl/ir_constant_expression.cpp:1761:1: warning: unused parameter 'variable_context' [-Wunused-parameter] ../../src/glsl/ir_constant_expression.cpp:1769:1: warning: unused parameter 'variable_context' [-Wunused-parameter] Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Minor clean ups in constant_referencedIan Romanick2014-03-251-11/+6
| | | | | | | These could probably be squashed into one of the previous commits. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Remove ir_dereference::constant_referencedIan Romanick2014-03-252-61/+0
| | | | | | | | All of the functionality is implemented in a private function in the one file where it is used. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Fold implementation of ir_dereference_array::constant_referenced into ↵Ian Romanick2014-03-251-46/+43
| | | | | | | wrapper Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Fold implementation of ir_dereference_record::constant_referenced into ↵Ian Romanick2014-03-251-17/+21
| | | | | | | wrapper Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Fold implementation of ir_dereference_variable::constant_referenced ↵Ian Romanick2014-03-251-12/+13
| | | | | | | into wrapper Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Add wrapper function that calls ir_dereference::constant_referencedIan Romanick2014-03-251-16/+36
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Group all of the constant_referenced functions togetherIan Romanick2014-03-252-96/+109
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* glsl: Allow dot() on scalars, and throw out dotlike().Matt Turner2014-03-183-11/+5
| | | | | | | | | | In all uses of dotlike() we're writing generic code that operates on 1-4 component vectors. That our IR requires ir_binop_dot expressions' operands to be 2+ component vectors is an implementation detail that's not important when implementing built-in functions with dot(), which is defined for scalar floats in GLSL. Reviewed-by: Eric Anholt <[email protected]>
* glsl: Optimize pow(x, 2) into x * x.Matt Turner2014-03-181-0/+8
| | | | | | Cuts two instructions out of SynMark's Gl32VSInstancing benchmark. Reviewed-by: Eric Anholt <[email protected]>