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* glsl: store uniform slot id in var location fieldTimothy Arceri2015-09-173-3/+24
* glsl: assign hidden uniforms their slot id earlierTimothy Arceri2015-09-171-49/+41
* glsl: order indices for samplers inside a struct arrayTimothy Arceri2015-09-172-18/+103
* nir/print: print symbolic names from shader-enumRob Clark2015-09-161-3/+42
* nir/print: bit of state refactoringRob Clark2015-09-161-109/+152
* glsl: shader-enum to name debug fxnsRob Clark2015-09-162-0/+257
* nir: add lowering for ffractRob Clark2015-09-162-0/+4
* nir/builder: Use a normal temporary array in nir_channelJason Ekstrand2015-09-151-1/+2
* nir/lower_vec_to_movs: Coalesce into destinations of fdot instructionsJason Ekstrand2015-09-151-13/+36
* nir: Add a fdot instruction that replicates the result to a vec4Jason Ekstrand2015-09-153-0/+12
* nir/lower_vec_to_movs: Coalesce movs on-the-fly when possibleJason Ekstrand2015-09-151-0/+85
* nir/lower_vec_to_movs: Get rid of start_idx and swizzle compactingJason Ekstrand2015-09-151-20/+13
* nir/lower_vec_to_movs: Handle partially SSA shadersJason Ekstrand2015-09-151-6/+15
* nir/lower_vec_to_movs: Pass the shader around directlyJason Ekstrand2015-09-151-6/+8
* glsl/cs: Initialize gl_LocalInvocationIndex in main()Jordan Justen2015-09-131-0/+22
* glsl/cs: Exclude gl_LocalInvocationIndex from builtin variable strippingJordan Justen2015-09-131-0/+8
* glsl/cs: Initialize gl_GlobalInvocationID in main()Jordan Justen2015-09-133-0/+72
* glsl: Move link_get_main_function_signature to a common locationJordan Justen2015-09-135-33/+34
* glsl/cs: Don't strip gl_GlobalInvocationID and dependenciesJordan Justen2015-09-131-0/+14
* nir: Add gl_WorkGroupID system variableJordan Justen2015-09-133-0/+6
* glsl/cs: Add gl_WorkGroupID variableJordan Justen2015-09-132-0/+2
* nir: Add gl_LocalInvocationID variableJordan Justen2015-09-133-0/+6
* glsl/cs: Add gl_LocalInvocationID variableJordan Justen2015-09-132-0/+13
* nir: add nir_channel() to get at single components of vec'sRob Clark2015-09-133-28/+22
* nir/from_ssa: Use instr_rewrite_destJason Ekstrand2015-09-111-3/+1
* nir: Add a function for rewriting instruction destinationsJason Ekstrand2015-09-112-0/+26
* nir: Only unlink sources that are actually validJason Ekstrand2015-09-111-7/+8
* nir: Remove the mem_ctx parameter from ssa_def_rewrite_usesJason Ekstrand2015-09-1120-47/+25
* nir: Fix a bunch of ralloc parenting errorsJason Ekstrand2015-09-1110-31/+32
* nir/lower_outputs_to_temporaries: Reparent the output nameJason Ekstrand2015-09-111-0/+3
* nir: Store some geometry shader data in nir_shader.Kenneth Graunke2015-09-113-0/+14
* nir/builder: Add nir_load_var() and nir_store_var() helpers.Kenneth Graunke2015-09-111-0/+27
* glsl: Use hash tables for opt_constant_propagation() kill sets.Kenneth Graunke2015-09-111-18/+28
* glsl: Use hash tables in opt_constant_variable().Kenneth Graunke2015-09-111-18/+21
* nir: convert glsl imageSamples into a new intrinsicIlia Mirkin2015-09-102-1/+7
* glsl: add support for the imageSamples functionIlia Mirkin2015-09-101-3/+40
* glsl: add support for the textureSamples functionIlia Mirkin2015-09-101-0/+31
* glsl: add ARB_shader_texture_image_samples infrastructureIlia Mirkin2015-09-103-0/+6
* nir: add nir_texop_texture_samples and convert from glslIlia Mirkin2015-09-103-1/+11
* glsl: add ir_texture_samples texture opcodeIlia Mirkin2015-09-109-6/+19
* glsl: Resolve GCC sign-compare warning.Rhys Kidd2015-09-103-7/+7
* glsl: Remove ADD_VARYING macroIan Romanick2015-09-091-15/+12
* glsl: Silence unused parameter warningsIan Romanick2015-09-098-26/+14
* nir/glsl: Use lower_outputs_to_temporaries instead of relying on GLSL IRJason Ekstrand2015-09-091-0/+2
* nir: Add a pass to lower outputs to temporary variablesJason Ekstrand2015-09-093-0/+130
* nir/cursor: Add a constructor for the end of a block but before the jumpJason Ekstrand2015-09-092-6/+12
* glsl: build: remove bogus dependencyEmil Velikov2015-09-092-3/+2
* glsl: build: use makefile.sources variables when possibleEmil Velikov2015-09-093-18/+11
* glsl: automake: reuse $(NIR_GENERATED_FILES) where possibleEmil Velikov2015-09-091-5/+1
* glsl: automake: rework the sources generation rulesEmil Velikov2015-09-091-16/+22