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* nir/algebraic: Add more loweringJason Ekstrand2016-01-072-0/+10
* nir/opcodes: Fix up uadd_carry and usub_borrowJason Ekstrand2016-01-071-2/+2
* glsl: replace null check with assertTimothy Arceri2016-01-081-3/+1
* glsl: Disallow vectorization of vector_insert/extract.Kenneth Graunke2016-01-061-0/+2
* glsl: fix varying slot allocation for blocks and structs with explicit locationsTimothy Arceri2016-01-071-4/+5
* glsl: don't try adding built-ins to explicit locations bitmaskTimothy Arceri2016-01-071-1/+3
* glsl: fix overlapping of varying locations for arrays and structsTimothy Arceri2016-01-071-12/+67
* glsl: create helper to remove outer vertex index array used by some stagesTimothy Arceri2016-01-071-10/+26
* glsl: remove unused varyings before packing themTimothy Arceri2016-01-073-48/+54
* nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.Kenneth Graunke2016-01-052-0/+2
* glsl: don't change the varying type in validation codeTimothy Arceri2016-01-061-5/+0
* glsl: move lowering after matching validationTimothy Arceri2016-01-061-11/+11
* glsl: only add outward facing varyings to resourse list for SSOTimothy Arceri2016-01-061-7/+10
* nir: extract out helper macros for running passesRob Clark2016-01-031-0/+34
* nir/lower_clip: add missing writemask on storeRob Clark2016-01-011-0/+1
* glsl: Fix varying struct locations when varying packing is disabled.Kenneth Graunke2015-12-301-13/+2
* glsl: add GL_ARB_shader_draw_parameters defineIlia Mirkin2015-12-301-0/+3
* glsl: tidy up struct with a single memberTimothy Arceri2015-12-308-19/+15
* glsl/linker: annotate static functions as suchEmil Velikov2015-12-302-3/+3
* glsl: annotate ast_process_struct_or_iface_block_members() as staticEmil Velikov2015-12-301-1/+1
* nir/builder: Add an init function that creates a simple shader for youJason Ekstrand2015-12-292-16/+21
* nir: Teach nir_opt_algebraic about adding and subtracting the same thingKristian Høgsberg Kristensen2015-12-291-0/+4
* mesa: Add core mesa support for GL_ARB_shader_draw_parametersKristian Høgsberg Kristensen2015-12-297-0/+39
* nir: Remove function overload in control flow testAaron Watry2015-12-291-2/+1
* nir: Get rid of function overloadsJason Ekstrand2015-12-2846-311/+239
* nir/print: print variable constant-initializersRob Clark2015-12-231-0/+53
* nir: Add a glsl_vec_type() helper.Kenneth Graunke2015-12-222-0/+7
* nir: Use writemasked store_vars in glsl_to_nir.Kenneth Graunke2015-12-222-32/+10
* nir: Add a writemask to store intrinsics.Kenneth Graunke2015-12-229-19/+54
* nir: remove field only used in GLSL IR when assigning varying locationsTimothy Arceri2015-12-222-10/+0
* glsl: count attributes for vertex inputs properly.Dave Airlie2015-12-191-1/+1
* glsl: fix transform feedback for 64-bit outupts.Dave Airlie2015-12-192-3/+30
* glsl: fix partial marking for fp64 types.Dave Airlie2015-12-191-0/+7
* glsl: only update doubles inputs for vertex inputs.Dave Airlie2015-12-191-1/+4
* glsl: fix count_attribute_slots to allow for different 64-bit handlingDave Airlie2015-12-195-11/+30
* glsl: use dual slot helper in the linker code.Dave Airlie2015-12-191-10/+1
* glsl/fp64: add helper for dual slot double detection.Dave Airlie2015-12-192-9/+9
* glsl: pass stage into mark functionDave Airlie2015-12-191-4/+4
* nir: Delete bany, ball, fany, fall.Matt Turner2015-12-182-11/+0
* glsl: Implement all(v) as all_equal(v, true).Matt Turner2015-12-181-14/+2
* glsl: Remove ir_unop_any.Matt Turner2015-12-186-39/+5
* glsl: Implement any(v) as any_nequal(v, false).Matt Turner2015-12-181-1/+14
* glsl: Remove inverse() from GLSL 1.20 and 1.30.Kenneth Graunke2015-12-161-3/+9
* nir/lower_system_values: Refactor and use the builder.Jason Ekstrand2015-12-151-29/+31
* nir/builder: Add a load_system_value helperJason Ekstrand2015-12-152-10/+15
* nir/lower_system_values: Stop supporting non-SSAJason Ekstrand2015-12-151-8/+6
* glsl: add support for explicit locations inside interface blocksTimothy Arceri2015-12-154-9/+105
* glsl: simplify interface matchingTimothy Arceri2015-12-151-108/+46
* nir: Fix number of indices on shared variable store intrinsics.Kenneth Graunke2015-12-141-1/+1
* glsl: assign varying locations to tess shaders when doing SSOIlia Mirkin2015-12-131-4/+4