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* glsl/glcpp: Add test script for testing various line-termination charactersCarl Worth2014-08-072-11/+137
| | | | | | | | | | | | | | | | | | | | | | The GLSL specification has a very broad definition of what is a newline. Namely, it can be the carriage-return character, '\r', the newline character, '\n', or any combination of the two, (though in combination, the two are treated as a single newline). Here, we add a new test-runner, glcpp-test-cr-lf, that, for each possible line-termination combination, runs through the existing test suite with all source files modified to use those line-termination characters. Instead of using the .expected files for this, this script assumes that the regular test suite has been run already and expects the output to match the .out files. This avoids getting 4 test failures for any one bug, and instead will hopefully only report bugs actually related to the line-termination characters. The new testing is not yet integrated into "make check". For that, some munging of the testdir option will be necessary, (to support "make check" with out-of-tree builds). For now, the scripts can just be run directly by hand. Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Fix for macros that expand to include "defined" operatorsCarl Worth2014-08-073-45/+387
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prior to this commit, the following snippet would trigger an error in glcpp: #define FOO defined BAR #if FOO #endif The problem was that support for the "defined" operator was implemented within the grammar, (where the parser was parsing the tokens of the condition itself). But what is required is to interpret the "defined" operator that results after macro expansion is performed. I could not find any fix for this case by modifying the grammar alone. The difficulty is that outside of the grammar we already have a recursive function that performs macro expansion (_glcpp_parser_expand_token_list) and that function itself must be augmented to be made aware of the semantics of the "defined" operator. The reason we can't simply handle "defined" outside of the recursive expansion function is that not only must we scan for any "defined" operators in the original condition (before any macro expansion occurs); but at each level of the recursive expansion, we must again scan the list of tokens resulting from expansion and handle "defined" before entering the next level of recursion to further expand macros. And of course, all of this is context dependent. The evaluation of "defined" operators must only happen when we are handling preprocessor conditionals, (#if and #elif) and not when performing any other expansion, (such as in the main body). To implement this, we add a new "mode" parameter to all of the expansion functions to specify whether resulting DEFINED tokens should be evaluated or ignored. One side benefit of this change is that an ugly wart in the grammar is removed. We previously had "conditional_token" and "conditional_tokens" productions that were basically copies of "pp_token" and "pp_tokens" but with added productions for the various forms of DEFINED operators. With the new code here, those ugly copy-and-paste productions are eliminated from the grammar. A new "make check" test is added to stress-test the code here. This commit fixes the following Khronos GLES3 CTS tests: conditional_inclusion.basic_2_vertex conditional_inclusion.basic_2_fragment Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Swallow empty #pragma directives.Carl Worth2014-08-072-1/+7
| | | | | | | | | | | | | | Previously, we were passing these through, just like any other pragma. But the downstream compiler was tripping up on them. It seems easier to swallow these in the preprocessor and not pass them on at all rather than fixing the downstream compiler. This fixes the following Khronos GLES3 CTS tests: preprocessor.pragmas.pragma_vertex preprocessor.pragmas.pragma_fragment Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Fix #pragma to not over-increment the line-number countCarl Worth2014-08-073-2/+12
| | | | | | | | | | | | | | Previously, the #pragma directive was swallowing an entire line, (including the final newline). At that time it was appropriate for it to increment the line count. More recently, our handling of #pragma changed to not include the newline. But the code to increment yylineno stuck around. This was causing __LINE__ to be increased by one more than desired for every #pragma. Remove the bogus, extra increment, and add a test for this case. Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Add testing for null directives with spaces and commentsCarl Worth2014-08-072-0/+18
| | | | | | | | This new "make check" test stresses out the support from the last two commits, (to esnure that '#' is correctly interpreted as the null directives, regardless of any whitespace or comments on the same line). Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Fix NULL directives when followed by a single-line commentCarl Worth2014-08-071-1/+1
| | | | | | | | | | | | | | | | | | | This is the fix for the following line: # // comment to ignore here According to the translation-phase rules, the comment should be removed before the preprocessor looks to interpret the null directive. So in our implementation we must explicitly look for single-line comments in the <HASH> start condition as well. This commit fixes the following Khronos GLES3 CTS tests: null_directive_vertex null_directive_fragment Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Add tests for #define followed by commentsCarl Worth2014-08-072-2/+8
| | | | | | | This simply tests the previous commit, (that #define followed by a comment will still generate the expected "#define without macro name" error message). Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Allow single-line comments immediately after #defineCarl Worth2014-08-071-1/+1
| | | | | | | | | | | | | | | | We were already correctly supporting single-line comments in case like: #define FOO bar // comment here... The new support added here is simply for the none-too-useful: #define // comment instead of macro name With this commit, this line will now give the expected "#define without macro name" error message instead of the lexer just going off into the weeds. Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Add test for "#define without macro name"Carl Worth2014-08-072-0/+4
| | | | | | | | This ensures that the previous commit indeed generates the expected error message when a "#define" directive is not followed by anything except for a newline. Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Add explicit error for "#define without macro name"Carl Worth2014-08-073-5/+7
| | | | | | | | | | | | | | | | | | | | | | | | Previously, glcpp would emit an error like this if <EOF> happened to occur immediately after the "#define", but in general would just get confused, (leading to un-helpful error messages). To fix things to generate a clean error message, we do a few things: 1. Don't require horizontal whitespace immediately after #define 2. Add a production for the error case, (DEFINE_TOKEN followed immediately by a NEWLINE token). 3. Make the lexer reset to the <INITIAL> state after every NEWLINE. This 3rd point prevents the lexer from getting so confused and generating further spurious errors in the file because it was stuck in the <DEFINE> start condition. We also drop the similar error message from the <EOF> rule since the newly-added rule will have already printed the error message. Reviewed-by: Ian Romanick <[email protected]>
* glsl: support unsigned increment in ir_loop controlsTapani Pälli2014-08-071-3/+14
| | | | | | | | | | Current version can create ir_expression where operands have different base type, patch adds support for unsigned type. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Michel Dänzer <[email protected]> https://bugs.freedesktop.org/show_bug.cgi?id=80880
* glsl: Rebuild the symbol table without unreachable symbolsIan Romanick2014-08-041-1/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously we had to keep unreachable global symbols in the symbol table because the symbol table is used during linking. Having the symbol table retain pointers to freed memory... what could possibly go wrong? At the same time, this meant that we kept live references to tons of memory that was no longer needed. New strategy: destroy the old symbol table, and make a new one from the reachable symbols. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 59 40,642,425,451 76,337,968 69,720,886 6,617,082 0 After (32-bit): 46 40,661,487,174 75,116,800 68,854,065 6,262,735 0 Before (64-bit): 79 37,179,441,771 106,986,512 98,112,095 8,874,417 0 After (64-bit): 64 37,200,329,700 104,872,672 96,514,546 8,358,126 0 A real savings of 846KiB on 32-bit and 1.5MiB on 64-bit. v2: (by Kenneth Graunke) Just add the ir_function from the IR stream, rather than looking it up in the symbol table; they're now identical. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Only create one ir_function for a given name.Kenneth Graunke2014-08-041-14/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Piglit's spec/glsl-1.10/linker/override-builtin-{const,uniform}-05 tests do the following: 1. Call abs(float) - a built-in function. 2. Create a user-defined replacement for abs(float). 3. Call abs(float) again - now the user function. At step 1, we created an ir_function which included the built-in signature, added it to the symbol table, and emitted it into the IR stream. Then, when processing the function definition at step 2, we'd see that there was already an ir_function. But, since there were no user-defined functions, we skipped over a bunch of code, and ended up creating a second one. This new ir_function shadowed the original in the symbol table, but both ended up in the IR stream. This results in an awkward situation where searching for an ir_function via the symbol table, a forward linked list walk, and a reverse linked list walk may return different ir_functions. This seems undesirable. This patch instead re-uses the existing ir_function, putting both built-in and user-defined signatures in the same one. The previous patch's additional filtering ensures everything continues working. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Make it possible to ignore built-ins when matching signatures.Kenneth Graunke2014-08-048-16/+26
| | | | | | | | | | | | | | | | | | Historically, we've implemented the rules for overriding built-in functions by creating multiple ir_functions and relying on the symbol table to hide the one containing built-in functions. That works, but has a few drawbacks, so the next patch will change it. Instead, we'll have a single ir_function for a particular name, which will contain both built-in and user-defined signatures. Passing an extra parameter to matching_signature makes it easy to ignore built-ins when they're supposed to be hidden. I didn't add the parameter to exact_matching_signature since it wasn't necessary. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Do not add extra padding to structuresIan Romanick2014-08-041-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This code was attemping to align the base of the structure to the required alignment of the structure. However, it had two problems: 1. It was aligning the target structure member, not the base of the structure. 2. It was calculating the alignment based on the members previous to the target member instead of all the members of the structure. Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.random.nested_structs.6 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.2 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.6 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.5 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.19 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.0 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.2 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.6 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.12 v2: Fix rebase failure noticed by Matt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Correctly determine when the field of a UBO is row-majorIan Romanick2014-08-041-15/+120
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously if a field of an block with an instance name was marked row-major (but block itself was not), we would think the field (and it's sub-fields) were column-major. Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.random.basic_types.7 ES3-CTS.shaders.uniform_block.random.basic_types.9 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.1 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.3 ES3-CTS.shaders.uniform_block.random.nested_structs.3 ES3-CTS.shaders.uniform_block.random.nested_structs.5 ES3-CTS.shaders.uniform_block.random.nested_structs.8 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.3 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.6 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.7 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.8 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.9 ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.0 ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.1 ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.2 ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.3 ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.4 ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.6 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.0 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.1 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.5 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.0 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.4 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.7 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.8 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.12 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.14 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.15 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.16 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.1 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.8 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.9 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.10 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.11 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.13 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.14 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.15 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.16 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.17 Fixes gles3conform failures (caused by previous commits) in: ES3-CTS.shaders.uniform_block.random.basic_types.8 ES3-CTS.shaders.uniform_block.random.basic_arrays.3 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.2 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.18 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.4 v2: Fix rebase failure noticed by Matt. v3: Use without_array() instead of older predicates. v4: s/GLSL_MATRIX_LAYOUT_DEFAULT/GLSL_MATRIX_LAYOUT_INHERITED/g Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> [v2]
* linker: Use the matrix layout information in ir_variable and glsl_type for ↵Ian Romanick2014-08-041-10/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | UBO layout Use the data that is stored in the ir_variable and the glsl_type to determine whether or not a UBO member is row-major. Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2 ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3 ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4 ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x3 ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x4 ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x2 ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x4 ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x2 ES3-CTS.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x3 ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2 ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3 ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4 ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x3 ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x4 ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x2 ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x4 ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x2 ES3-CTS.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x3 ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2 ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3 ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4 ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x3 ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x4 ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x2 ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x4 ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x2 ES3-CTS.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x3 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.2 ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.5 ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.9 Causes gles3conform failures in: ES3-CTS.shaders.uniform_block.random.basic_types.8 ES3-CTS.shaders.uniform_block.random.basic_arrays.3 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.2 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.18 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.4 These failures will be fixed shortly. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Track matrix layout of variables using two bitsIan Romanick2014-08-044-15/+61
| | | | | | | | | | | | | | | | | | | | Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.3 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.13 Causes gles3conform failures in: ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9 This failure will be fixed shortly. v2: Use without_array() instead of older predicates. v3: s/GLSL_MATRIX_LAYOUT_DEFAULT/GLSL_MATRIX_LAYOUT_INHERITED/g Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> [v1]
* glsl: Also track matrix layout information into structuresIan Romanick2014-08-041-1/+7
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Track matrix layout of structure fields using two bitsIan Romanick2014-08-046-50/+96
| | | | | | | | | v2: Rename GLSL_MATRIX_LAYOUT_DEFAULT to GLSL_MATRIX_LAYOUT_INHERITED. Add comments in glsl_types.h explaining the layouts. Suggested by Matt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Correctly load columns of a row-major matrixIan Romanick2014-08-041-4/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For a row-major matrix, the next column starts at the next element. Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x4 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x2 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x3 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9 Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* linker: Add padding after the last field of a structureIan Romanick2014-08-043-3/+25
| | | | | | | | | | | | This causes the thing following the structure to be vec4-aligned. Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.random.nested_structs.2 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.5 Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* linker: Add a last_field parameter to various program_resource_visitor methodsIan Romanick2014-08-043-16/+30
| | | | | | | | | I also considered renaming visit_field(const glsl_struct_field *) to entry_record and adding an exit_record method. This would be more similar to the hierarchical visitor. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Do not eliminate 'shared' or 'std140' blocks or block membersIan Romanick2014-08-043-4/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit 32f32292 (glsl: Allow elimination of uniform block members) enabled elimination of unused uniform block members to fix a gles3 conformance test failure. This went too far the other way. Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec says: "All members of a named uniform block declared with a shared or std140 layout qualifier are considered active, even if they are not referenced in any shader in the program. The uniform block itself is also considered active, even if no member of the block is referenced." Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_shared ES3-CTS.shaders.uniform_block.single_nested_struct.per_block_buffer_std140 ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_shared ES3-CTS.shaders.uniform_block.single_nested_struct_array.per_block_buffer_std140 ES3-CTS.shaders.uniform_block.random.scalar_types.2 ES3-CTS.shaders.uniform_block.random.scalar_types.9 ES3-CTS.shaders.uniform_block.random.vector_types.1 ES3-CTS.shaders.uniform_block.random.vector_types.3 ES3-CTS.shaders.uniform_block.random.vector_types.7 ES3-CTS.shaders.uniform_block.random.vector_types.9 ES3-CTS.shaders.uniform_block.random.basic_types.5 ES3-CTS.shaders.uniform_block.random.basic_types.6 ES3-CTS.shaders.uniform_block.random.basic_arrays.0 ES3-CTS.shaders.uniform_block.random.basic_arrays.2 ES3-CTS.shaders.uniform_block.random.basic_arrays.5 ES3-CTS.shaders.uniform_block.random.basic_arrays.8 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.0 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.4 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.5 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.6 ES3-CTS.shaders.uniform_block.random.basic_instance_arrays.9 ES3-CTS.shaders.uniform_block.random.nested_structs.0 ES3-CTS.shaders.uniform_block.random.nested_structs.1 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays.4 ES3-CTS.shaders.uniform_block.random.nested_structs_instance_arrays.8 ES3-CTS.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.7 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.3 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.6 ES3-CTS.shaders.uniform_block.random.all_shared_buffer.18 v2: Whitespace and other minor fixes suggested by Matt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Use the without_array predicate to simplify some codeIan Romanick2014-08-044-23/+12
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> [v1] Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Add without_array type predicateIan Romanick2014-08-041-0/+12
| | | | | | | | | | | Returns the type without any arrays. This will be used in later patches in this series. Signed-off-by: Ian Romanick <[email protected]> Suggested-by: Timothy Arceri <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Use constant_expression_value instead of as_constantIan Romanick2014-08-041-1/+2
| | | | | | | | | Just a few lines earlier we may have wrapped the index expression with ir_unop_i2u expression. Whenever that happens, as_constant will return NULL, and that almost always happens. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* util: Gather some common macrosJason Ekstrand2014-08-041-3/+4
| | | | | | | | | | This gathers macros that have been included across components into util so that the include chain can be more vertical. In particular, this makes util stand on its own without any dependence whatsoever on the rest of mesa. Signed-off-by: "Jason Ekstrand" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* util: Move the open-addressing linear-probing hash_table to src/util.Kenneth Graunke2014-08-046-10/+4
| | | | | | | | | | | | | | | | | This hash table is used in core Mesa, the GLSL compiler, and the i965 driver, which makes it a good candidate for the new src/util module. It's much faster than program/hash_table.[ch] (see commit 6991c2922f5 for data), and José's u_hash_table.c has a comment saying Gallium should probably consider switching to a linear probing hash table at some point. So this seems like the best candidate for a shared data structure. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-0420-999/+17
| | | | | | | | | | | | | | | | | | For a long time, we've wanted a place to put utility code which isn't directly tied to Mesa or Gallium internals. This patch creates a new src/util directory for exactly that purpose, and builds the contents as libmesautil.la. ralloc seemed like a good first candidate. These days, it's directly used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl didn't make much sense. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): More realloc uses and some scons fixes Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl: fix switch statement default case regressionsTapani Pälli2014-08-041-6/+6
| | | | | | | | | | | | This patch fixes regressions caused by commit 48deb4d. Regressions happened because 'run_default' var did not get initialized when default case was the last one. Now all the switch tests in es3conform suite are passing. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81857
* define GL_OES_standard_derivatives if extension is supportedKevin Rogovin2014-08-021-0/+2
| | | | | | | | | Define the macro GL_OES_standard_derivatives as 1 if the extension GL_OES_standard_derivatives is supported. V2 [Chris]: Correct trailing whitespace Reviewed-by: Chris Forbes <[email protected]>
* glsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC buildBrian Paul2014-07-302-4/+4
| | | | | | | ERROR is a #define in the MSVC WinGDI.h header file. Add the _TOKEN suffix as we do for a few other lexer tokens. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add flex options to eliminate the default ruleCarl Worth2014-07-291-10/+1
| | | | | | | | | | | | | | | | | | | | We've had bugs in the past where we have been inadvertently matching the default rule. Just as we did in the pre-processor in the previous commit, we can use: %option warn nodefault in the compiler to instruct flex to not generate the default rule, and further to warn if our set of rules could let any characters go unmatched. With this warning active, flex actually warns that the catch-all rule we recently added to the compiler could never be matched. Since that is all safely determined at compile time now, we can safely drop this run-time compiler error message, (as we do in this commit). Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl/glcpp: Add flex options to eliminate the default rule.Carl Worth2014-07-291-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | We've had multiple bugs in the past where we have been inadvertently matching the default rule, (which we never want to do). We recently added a catch-all rule to avoid this, (and made this rule robust for future start conditions). Kristian pointed out that flex allows us to go one step better. This syntax: %option warn nodefault instructs flex to not generate the default rule at all. Further, flex will generate a warning at compile time if the set of rules we provide are inadequate, (such that it would be possible for the default rule to be matched). With this warning in place, I found that the catch-all rule was in fact missing something. The catch-all rule uses a pattern of "." which doesn't match newlines. So here we extend the newline-matching rule to all start conditions. That is enough to convince flex that it really doesn't need any default rule. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl/glcpp: Combine the two rules matching any characterCarl Worth2014-07-291-6/+6
| | | | | | | | | | Using a single rule here means that we can use the <*> syntax to match all start conditions. This makes the catch-all rule more robust against the addition of future start conditions, (no need to maintain an ever- growing list of start conditions for this rul). Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl/glcpp: Alphabetize lists of start conditionsCarl Worth2014-07-291-3/+3
| | | | | | | | | | | | There is no behavioral change here. It's just easier to verify that lists of start conditions include all expected conditions when they appear in a consistent order. The <INITIAL> state is special, so it appears first in all lists. All others appear in alphabetical order. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl/glcpp: Add a catch-all rule for unexpected characters.Carl Worth2014-07-291-0/+13
| | | | | | | | | | | | | | | | | | In some of the recent glcpp bug-fixing, we found that glcpp was emitting unrecognized characters from the input source file to stdout, and dropping them from the source passed onto the compiler proper. This was obviously confusing, and totally undesired. The bogus behavior comes from an implicit default rule in flex, which is that any unmatched character is implicitly matched and printed to stdout. To avoid this implicit matching and printing, here we add an explicit catch-all rule. If this rule ever matches it prints an internal compiler error. The correct response for any such error is fixing glcpp to handle the unexpected character in the correct way. Reviewed-by: Jordan Justen <[email protected]>
* glsl/glcpp: Treat carriage return as equivalent to line feed.Carl Worth2014-07-291-9/+8
| | | | | | | | | | | | | | | | | | | Previously, the '\r' character was not explicitly matched by any lexer rule. This means that glcpp would have been using the default flex rule to match '\r' characters, (where they would have been printed to stdout rather than actually correctly handled). With this commit, we treat '\r' as equivalent to '\n'. This is clearly an improvement the bogus printing to stdout. The resulting behavior is compliant with the GLSL specification for any source file that uses exclusively '\r' or '\n' to separate lines. For shaders that use a multiple-character line separator, (such as "\r\n"), glcpp won't be precisely compliant with the specification, (treating these as two newline characters rather than one), but this should not introduce any semantic changes to the shader programs. Reviewed-by: Jordan Justen <[email protected]>
* glsl/glcpp: Add test for a multi-line comment within an #if 0 blockCarl Worth2014-07-292-0/+14
| | | | | | | | | | | | | | | | | | | This test is written to exercise a bug which I recently wrote, (but fortunately caught and fixed before ever committing it). For the curious: The bug happened when the NEWLINE_CATCHUP code didn't actually return the NEWLINE token (due to the skipping). This resulted in the lexer continuing on through all the subsequent rules while still in the NEWLINE_CATCHUP start condition, (which then triggered the internal-compiler-error catch-all rule). What is intended is for the return of the NEWLINE token to start a new iteration of the lexer loop, at which time the NEWLINE_CATCHUP-handling code will reset from the <NEWLINE_CATCHUP> to the <INITIAL> start condition. Reviewed-by: Jordan Justen <[email protected]>
* glsl/glcpp: Test that macro parameters substitute immediately after periodsCarl Worth2014-07-292-0/+8
| | | | | | | | | | | | At one point while rewriting the lexing rule for pre-processing numbers, I made it a bit too aggressive and within a replacement list sucked up a parameter name that appeared immediately after a period. This caused the parameter name to be unreplaced when the macro was expanded. It was in some piglit tests that I originally found this issue. Here, I'm adding a test to "make check" to ensure that this behavior remains correct. Reviewed-by: Jordan Justen <[email protected]>
* glsl/glcpp: Add (non)-support for ++ and -- operatorsCarl Worth2014-07-294-1/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | These operators aren't defined for preprocessor expressions, so we never implemented them. This led them to be misinterpreted as strings of unary '+' or '-' operators. In fact, what is actually desired is to generate an error if these operators appear in any preprocessor condition. So this commit looks like it is strictly adding support for these operators. And it is supporting them as far as passing them through to the subsequent compiler, (which was already happening anyway). What's less apparent in the commit is that with these tokens now being lexed, but with no change to the grammar for preprocessor expressions, these operators will now trigger errors there. A new "make check" test is added to verify the desired behavior. This commit fixes the following Khronos GLES3 CTS test: invalid_op_1_vertex invalid_op_1_fragment invalid_op_2_vertex invalid_op_2_fragment Reviewed-by: Jordan Justen <[email protected]>
* glsl/glcpp: Emit error for duplicate parameter name in function-like macroCarl Worth2014-07-293-0/+35
| | | | | | | | | | | | | | | | | This will emit an error for something like: #define FOO(x,x) ... Obviously, it's not a legal thing to do, and it's easy to check. Add a "make check" test for this as well. This fixes the following Khronos GLES3 CTS tests: invalid_function_definitions.unique_param_name_vertex invalid_function_definitions.unique_param_name_fragment Reviewed-by: Jordan Justen <[email protected]>
* glsl/glcpp: Add an explanatory comment for "loc != NULL" checkCarl Worth2014-07-291-0/+4
| | | | | | | | | | | Just reading the code, it looked like a bug that _define_object_macro had this check, but _define_function_macro did not. Upon further reading, that's because the check is to allow for our builtins to be defined, (and there are no builtin function-like macros). Add my new understanding as a comment to help the next reader. Reviewed-by: Jordan Justen <[email protected]>
* glsl/glcpp: Drop the HASH_ prefix from token names like HASH_IFCarl Worth2014-07-292-38/+39
| | | | | | | | | | | | | | | | | | | Previously, we had a single token for "#if" but now that we have two separate tokens, it looks much better to see: HASH_TOKEN IF than: HASH_TOKEN HASH_IF (Note, that for the same reason we use HASH_TOKEN instead of HASH, we also use DEFINE_TOKEN instead of DEFINE to avoid a conflict with the <DEFINE> start condition in the lexer.) There should be no behavioral change from this commit. Reviewed-by: Jordan Justen <[email protected]>
* glsl: Properly lex extra tokens when handling # directives.Kenneth Graunke2014-07-291-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Without this, in the <PP> state, we would hit Flex's default rule, which prints tokens to stdout, rather than returning them as tokens. (Or, after the previous commit, we would hit the new catch-all rule and generate an internal compiler error.) With this commit in place, we generate the desired syntax error. This manifested as a weird bug where shaders with semicolons after extension directives, such as: #extension GL_foo_bar : enable; would print semicolons to the screen, but otherwise compile just fine (even though this is illegal). Fixes Piglit's extension-semicolon.frag test. This also fixes the following Khronos GLES3 conformance tests, (and for real this time): invalid_char_in_name_vertex invalid_char_in_name_fragment Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glsl: Add an internal-error catch-all ruleCarl Worth2014-07-291-0/+13
| | | | | | | | | | | | | | | | This is to avoid the default, silent flex rule which simply prints the character to stdout. For the following Khronos GLES3 conformance tests: invalid_char_in_name_vertex invalid_char_in_name_fragment With this commit, these tests now report Pass where they previously reported Fail, but Mesa isn't behaving correctly yet. It's now reporting the internal error where what is really desired is a syntax error. Reviewed-by: Jordan Justen <[email protected]>
* glsl/glcpp: Correctly parse directives with intervening commentsCarl Worth2014-07-2916-110/+242
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It's legal (though highly bizarre) for a pre-processor directive to look like this: # /* why? */ define FOO bar This behavior comes about since the specification defines separate logical phases in a precise order, and comment-removal occurs in a phase before the identification of directives. Our implementation does not use an actual separate phase for comment removal, so some extra care is necessary to correctly parse this. What we want is for '#' to introduce a directive iff it is the first token on a line, (ignoring whitespace and comments). Previously, we had a lexical rule that worked only for whitespace (not comments) with the following regular expression to find a directive-introducing '#' at the beginning of a line: HASH ^{HSPACE}*#{HSPACE}* In this commit, we switch to instead use a simple literal match of '#' to return a HASH_TOKEN token and add a new <HASH> start condition for whenever the HASH_TOKEN is the first non-space token of a line. This requires the addition of the new bit of state: first_non_space_token_this_line. This approach has a couple of implications on the glcpp parser: 1. The parser now sees two separate tokens, (such as HASH_TOKEN and HASH_DEFINE) where it previously saw one token (HASH_DEFINE) for the sequence "#define". This is a straightforward change throughout the grammar. 2. The parser may now see a SPACE token before the HASH_TOKEN token of a directive. Previously the lexical regular expression for {HASH} would eat up the space and there would be no SPACE token. This second implication is a bit of a nuisance for the parser. It causes a SPACE token to appear in a production of the grammar with the following two definitions of a control_line: control_line SPACE control_line This is really ugly, since normally a space would simply be a token separator, so it wouldn't appear in the tokens of a production. This leads to a further problem with interleaved spaces and comments: /* ... */ /* ... */ #define /* ..*/ For this, we must not return several consecutive SPACE tokens, or else we would need an arbitrary number of new productions: SPACE SPACE control_line SPACE SPACE SPACE control_line ad nauseam To avoid this problem, in this commit we also change the lexer to emit only a single SPACE token for any series of consecutive spaces, (whether from actual whitespace or comments). For this compression, we add a new bit of parser state: last_token_was_space. And we also update the expected results of all necessary test cases for the new compression of space tokens. Fortunately, the compression of spaces should not lead to any semantic changes in terms of what the eventual GLSL compiler sees. So there's a lot happening in this commit, (particularly for such a tiny feature). But fortunately, the lexer itself is looking cleaner than ever. The only ugly bit is all the state updating, but it is at least isolated to a single shared function. Of course, a new "make check" test is added for the new feature, (directives with comments and whitespace interleaved in many combinations). And this commit fixes the following Khronos GLES3 CTS tests: function_definition_with_comments_vertex function_definition_with_comments_fragment Reviewed-by: Jordan Justen <[email protected]>
* glsl/glcpp: Rename HASH token to HASH_TOKENCarl Worth2014-07-292-5/+8
| | | | | | | | | | | This is in preparation for the planned addition of a new <HASH> start condition to the lexer. Both start conditions and token types are, of course, in the same default C namespace, so a start condition and a token type with the same name will collide. (And unfortunately, they are both apparently implemented as equivalent numeric types so the collision is undetected at compile time and simply leads to unpredictable behavior at run time.) Reviewed-by: Jordan Justen <[email protected]>
* glsl/glcpp: Don't use start-condition stack when switching to/from <DEFINE>Carl Worth2014-07-291-3/+3
| | | | | | | | | | | | | | | | | | | | | This commit does not cause any behavioral change for any valid program. Prior to entering the <DEFINE> start condition, the only valid start condition is <INITIAL>, so whether pushing/popping <DEFINE> onto the stack or explicit returning to <INITIAL> is equivalent. The reason for this change is that we are planning to soon add a start condition for <HASH> with the following semantics: <HASH>: We just saw a directive-introducing '#' <DEFINE>: We just saw "#define" starting a directive With these two start conditions in place, the only correct behavior is to leave <DEFINE> by returning to <INITIAL>. But the old push/pop code would have returned to the <HASH> start condition which would then cause an error when the next directive-introducing '#' would be encountered. Reviewed-by: Jordan Justen <[email protected]>