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* glsl: When lowering non-constant array indexing, respect existing conditionsIan Romanick2011-07-231-3/+18
* glsl: Rework lowering of non-constant array indexingIan Romanick2011-07-231-19/+116
* glsl: Split out part of variable_index_to_cond_assign_visitor::needs_loweringIan Romanick2011-07-231-5/+10
* glsl: Move is_array_or_matrix outside visitor classIan Romanick2011-07-231-5/+6
* glsl: Add standalone_scaffolding.cpp to SConscript.Vinson Lee2011-07-221-0/+1
* glsl: Add unit tests for lower_jumps.cppPaul Berry2011-07-2253-0/+1538
* glsl: Create a standalone executable for testing optimization passes.Paul Berry2011-07-225-3/+403
* glsl: Move functions into standalone_scaffolding.cpp for later reuse.Paul Berry2011-07-224-58/+150
* glsl: Add ir_function_detect_recursion.cpp to SConscript.Vinson Lee2011-07-201-0/+1
* glsl: Reject shaders that contain static recursionIan Romanick2011-07-205-0/+404
* glsl: Make prototype_string publicly availableIan Romanick2011-07-202-2/+8
* glsl: Avoid massive ralloc_strndup overhead in S-Expression parsing.Kenneth Graunke2011-07-202-19/+47
* glsl: silence warning in linker.cppBrian Paul2011-07-191-1/+1
* glsl: Ensure that sampler declarations are always uniform or "in" parameters.Paul Berry2011-07-181-0/+35
* glsl: Move type_contains_sampler() into glsl_type for later reuse.Paul Berry2011-07-183-16/+23
* linker: Only over-ride built-ins when a prototype has been seenIan Romanick2011-07-172-5/+21
* glsl: Reject ambiguous function calls (multiple inexact matches).Kenneth Graunke2011-07-111-6/+27
* glsl: Lower break instructions when necessary at the end of a loop.Paul Berry2011-07-081-1/+54
* glsl: In lower_jumps.cpp, lower both branches of a conditional.Paul Berry2011-07-081-1/+4
* glsl: Use foreach_list in lower_jumps.cppPaul Berry2011-07-081-1/+12
* glsl: lower unconditional returns and continues in loops.Paul Berry2011-07-081-8/+54
* glsl: Lower unconditional return statements.Paul Berry2011-07-081-0/+14
* glsl: Refactor logic for determining whether to lower return statements.Paul Berry2011-07-081-7/+12
* glsl: Add explanatory comments to lower_jumps.cpp.Paul Berry2011-07-081-14/+322
* glsl: Make ir_reader able to read plain (return) statements.Paul Berry2011-07-081-11/+13
* glsl: Remove unused function prototypes.Paul Berry2011-07-081-2/+0
* glsl: use casts to silence warningBrian Paul2011-07-071-1/+1
* linker: Assign locations for fragment shader outputIan Romanick2011-07-061-33/+75
* glsl: Don't choke when printing an anonymous function parameterIan Romanick2011-07-061-0/+10
* glsl: Track initial mask in constant propagation live setIan Romanick2011-07-061-3/+14
* glsl: Suppress warning from matching_signature change.Eric Anholt2011-07-061-1/+1
* glsl: Fix make clean for dricore.Eric Anholt2011-07-061-1/+1
* glsl: Don't use MOD_TO_FRACT lowering on GLSL 1.30's % operator.Kenneth Graunke2011-06-291-1/+1
* glsl: Fix DIV_TO_MUL_RCP lowering for uint result types.Kenneth Graunke2011-06-291-2/+7
* glsl: Distinguish "type mismatch" error messages for modulus operator.Kenneth Graunke2011-06-291-3/+11
* glsl: Find the "closest" signature when there are multiple matches.Kenneth Graunke2011-06-291-4/+5
* glsl: Use i2u and u2i to implement constructor conversions.Kenneth Graunke2011-06-291-6/+29
* glsl: Revert "fix conversions from uint to bool and from..."Kenneth Graunke2011-06-291-3/+3
* glsl: Add ir_unop_i2u and ir_unop_u2i operations.Bryan Cain2011-06-294-1/+30
* glsl: Use the default values of ir_assignment() in lower_mat_op_to_vec.Eric Anholt2011-06-291-24/+8
* glsl: Allow ir_assignment() constructor to not specify condition.Eric Anholt2011-06-291-1/+1
* glsl: Avoid making a temporary for lower_mat_op_to_vec if not needed.Eric Anholt2011-06-291-0/+11
* glsl: Make lower_mat_op_to_vec track derefs, not variables.Eric Anholt2011-06-291-71/+56
* glsl: Rename lower_mat_op_to_vec operands/results to be less hungarian.Eric Anholt2011-06-291-74/+74
* glsl: Move get_{column,element} to expression args.Eric Anholt2011-06-291-43/+22
* glsl: Drop explicit types of lower_mat_op_to_vec expressions.Eric Anholt2011-06-291-27/+6
* glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.Paul Berry2011-06-281-109/+218
* glsl: Changed extension enable bits to bools.Paul Berry2011-06-281-22/+22
* glsl: permit explicit locations on fragment shader outputs, not inputsPaul Berry2011-06-281-1/+1
* glsl: Fix depth unbalancing problem in if-statement flatteningIan Romanick2011-06-271-3/+1