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* glsl2: Use linked ir_constant_variable after linking, instead of unlinked.Eric Anholt2010-08-041-1/+1
* glsl2: Return progress from ir_vec_index_to_swizzle.Eric Anholt2010-08-041-1/+1
* glsl2: Generate masked assignments in some expanded matrix operationsIan Romanick2010-08-041-5/+10
* glsl2: Generate masked assignments in vector and matrix constructorsIan Romanick2010-08-041-36/+46
* glsl2: Additional validation of write masksIan Romanick2010-08-041-0/+32
* glsl2: Add ir_assignment::write_mask and associated methodsIan Romanick2010-08-049-10/+174
* glsl2: Don't try to construct an ir_assignment with an invalid LHSIan Romanick2010-08-041-3/+2
* glsl2: Constant fold the children of many more ir_instruction types.Eric Anholt2010-08-041-7/+32
* glsl2: Return a real progress value from constant folding.Eric Anholt2010-08-041-3/+6
* glsl2: Refactor constant folding of rvalues to a function.Eric Anholt2010-08-041-26/+21
* glcpp: Refresh autogenerated lexer and parser.Kenneth Graunke2010-08-043-155/+148
* glcpp: Remove xtalloc wrappers in favor of plain talloc.Kenneth Graunke2010-08-046-153/+28
* glsl2: Remove uses of deprecated TALLOC_CTX type.Kenneth Graunke2010-08-043-25/+25
* glsl2: add gl_LightModel built-in uniform.Aras Pranckevicius2010-08-041-0/+1
* glsl2: Don't try to assign locations for samplers during linking.Eric Anholt2010-08-041-0/+3
* glsl2: Skip talloc_parent in constant_expression of non-constant arrays.Eric Anholt2010-08-041-1/+1
* glsl2: Make the clone() method take a talloc context.Eric Anholt2010-08-049-131/+130
* glsl2: Set ir_discard::ir_type when cloning itAras Pranckevicius2010-08-041-0/+1
* glsl2: Fix ir_validate validating null variable names.Eric Anholt2010-08-031-1/+2
* glsl2: No need to strdup the name passed in to ir_variable constructor.Eric Anholt2010-08-031-13/+5
* glsl2: Fix typo in clamp() constant builtin using uint instead of int.Eric Anholt2010-08-021-1/+1
* glsl2: Don't consider uniform initializers as constant expressions.Eric Anholt2010-08-021-0/+6
* glsl2: Use talloc_zero_size instead of talloc_size to allocate ast_node objects.Carl Worth2010-08-021-1/+1
* glsl_type: Use string key for array type hashIan Romanick2010-08-022-40/+12
* glsl2: Clean-up two 'unused variable' warningsIan Romanick2010-08-022-0/+5
* glsl2: Make glsl_types::ctx private againIan Romanick2010-08-022-3/+5
* glsl2: Fix expression type in builtin tan().Eric Anholt2010-08-022-6/+6
* glsl2: Add validation that talloc ownership of ir_* names is right.Eric Anholt2010-08-021-1/+3
* glsl2: Fix validation for ir_unop_not.Eric Anholt2010-08-021-2/+2
* glsl2: Add support for floating constants like "1f".Eric Anholt2010-08-022-426/+438
* glsl2: Initialize the ARB_fcc fields of ir_variable.Eric Anholt2010-08-021-0/+2
* glsl2: Also initialize the identifier field of parameter_declarator.Eric Anholt2010-08-021-0/+1
* glsl2: Fix spelling of "precision" in error output.Eric Anholt2010-08-022-6/+6
* glsl2: Don't add mesa/program/ as an include dir. Let includes say program/.Eric Anholt2010-08-021-1/+0
* glsl2: Give the path within src/mesa/ for headers instead of relying on -I.Aras Pranckevicius2010-08-029-9/+9
* glsl2: initialize is_array and array_size of ast_parameter_declaratorAras Pranckevicius2010-08-021-0/+6
* glsl2: Make non-square matrix keywords not keywords pre-120.Eric Anholt2010-08-012-313/+207
* glcpp: Add a testcase for the failure in compiling xonotic's shader.Eric Anholt2010-08-012-0/+9
* glsl2: Do algebraic optimizations after linking as well.Eric Anholt2010-07-311-0/+1
* glsl2: Add new tree grafting optimization pass.Eric Anholt2010-07-315-0/+360
* glsl2: Factor out the variable refcounting part of ir_dead_code.cpp.Eric Anholt2010-07-314-112/+190
* glsl2: Fix stack smash when ternary selection is used.Aras Pranckevicius2010-07-311-1/+1
* glsl2: Fix the implementation of atan(y, x).Eric Anholt2010-07-302-166/+166
* ast: Initialize location data in constructor of all ast_node objects.Carl Worth2010-07-301-1/+3
* glsl2: Update the callee pointer of calls to newly-linked-in functions.Eric Anholt2010-07-301-0/+2
* glsl2: Initialize ir_function_signature::is_built_in.Kenneth Graunke2010-07-301-0/+1
* glcpp: Don't look for backslashes before the beginning of the string.Kenneth Graunke2010-07-301-3/+7
* glsl2: Do ir_if_return on the way out, not the way in.Eric Anholt2010-07-291-19/+20
* glsl2: Make sure functions end with a return before doing ir_if_return.Eric Anholt2010-07-291-1/+61
* glsl2: Make ir_if_return handle if () { return } else { not return }Eric Anholt2010-07-291-26/+77