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* ir_print_visitor: Print out constant structure values.Kenneth Graunke2010-12-031-0/+9
* glsl: Fix flipped return of has_value() for array constants.Eric Anholt2010-12-021-1/+1
* glsl: Fix linker bug in cross_validate_globals()Chad Versace2010-12-011-0/+7
* glsl: Mark the array access for whole-array comparisons.Eric Anholt2010-12-011-0/+14
* glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick2010-12-012-2/+29
* glsl: Use M_LOG2E constant instead of calling log2Ian Romanick2010-12-011-3/+3
* glsl: Add comments to lower_jumps (from the commit message).Kenneth Graunke2010-12-011-0/+31
* glsl: Remove "discard" support from lower_jumps.Kenneth Graunke2010-12-011-11/+2
* glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke2010-12-014-0/+201
* glsl: Add an optimization pass to simplify discards.Kenneth Graunke2010-12-015-0/+184
* glsl/linker: Free any IR discarded by optimization passes.Kenneth Graunke2010-11-301-4/+19
* glsl: Remove anti-built-in hacks from the print visitor.Kenneth Graunke2010-11-301-7/+0
* glsl: Lazily import built-in function prototypes.Kenneth Graunke2010-11-303-31/+40
* glsl: Refactor out cloning of function prototypes.Kenneth Graunke2010-11-303-27/+24
* glsl: fix matrix type check in ir_algebraicAras Pranckevicius2010-11-301-2/+2
* glsl: Quiet unreachable no-return-from-function warning.Eric Anholt2010-11-301-0/+2
* glsl: Fix structure and array comparisions.Eric Anholt2010-11-301-2/+70
* glsl: Add a helper constructor for expressions that works out result type.Eric Anholt2010-11-302-0/+104
* glsl: Make the symbol table's add_variable just use the variable's name.Eric Anholt2010-11-297-15/+15
* glsl: Make the symbol table's add_function just use the function's name.Eric Anholt2010-11-296-9/+9
* glsl: Add a virtual as_discard() method.Kenneth Graunke2010-11-251-0/+6
* glsl: Use do_common_optimization in the standalone compiler.Kenneth Graunke2010-11-251-20/+1
* glsl: Don't inline function prototypes.Kenneth Graunke2010-11-251-0/+2
* glsl: Add a helper function for determining if an rvalue could be a saturate.Eric Anholt2010-11-192-0/+58
* glsl: Fix type of label 'default' in switch statement.Vinson Lee2010-11-191-1/+1
* glsl: Add lower_vector.cpp to SConscript.Vinson Lee2010-11-191-0/+1
* glsl: Fix matrix constructors with vector parametersIan Romanick2010-11-191-9/+9
* glsl: Combine many instruction lowering passes into one.Kenneth Graunke2010-11-199-376/+273
* glsl: Simplify a type check by using type->is_integer().Kenneth Graunke2010-11-191-2/+1
* glsl: Add ir_quadop_vector expressionIan Romanick2010-11-199-6/+327
* glsl: Add unary ir_expression constructorIan Romanick2010-11-192-0/+21
* glsl: Add ir_rvalue::is_negative_one predicateIan Romanick2010-11-192-3/+58
* glsl: Eliminate assumptions about size of ir_expression::operandsIan Romanick2010-11-195-6/+9
* glsl: Add ir_unop_sin_reduced and ir_unop_cos_reducedIan Romanick2010-11-194-0/+8
* glsl: Make is_zero and is_one virtual methods of ir_rvalueIan Romanick2010-11-182-21/+36
* glsl: Fix 'control reaches end of non-void function' warning.Vinson Lee2010-11-171-0/+3
* glsl: Improve usage message for glsl_compilerChad Versace2010-11-171-9/+19
* glsl: Refactor get_num_operands.Kenneth Graunke2010-11-172-71/+21
* glsl: Remove the ir_binop_cross opcode.Kenneth Graunke2010-11-174-21/+8
* Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-11-171-3/+5
* glsl: Reimplement the "cross" built-in without ir_binop_cross.Kenneth Graunke2010-11-171-3/+5
* Regenerate glcpp parser.Kenneth Graunke2010-11-171-85/+90
* glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.Kenneth Graunke2010-11-171-1/+6
* glsl: Fix Doxygen tag \file in recently renamed filesChad Versace2010-11-1723-23/+23
* glsl: Fix erroneous cast in ast_jump_statement::hir()Chad Versace2010-11-171-2/+1
* glsl: Fix constant expression handling for <, >, <=, >= on vectors.Kenneth Graunke2010-11-171-48/+60
* Refresh autogenerated glcpp parser.Kenneth Graunke2010-11-162-200/+210
* glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.Kenneth Graunke2010-11-161-0/+3
* glsl: Simplify generation of swizzle for vector constructorsIan Romanick2010-11-161-6/+5
* glsl: Refactor is_vec_{zero,one} to be methods of ir_constantIan Romanick2010-11-163-68/+101