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* Remove Sun CC specific code.Jose Fonseca2015-12-022-16/+0
* glsl: Rename safe_reverse -> reverse_safe.Matt Turner2015-12-013-7/+7
* glsl/lower_ubo_reference: split struct copies into element copiesIago Toral Quiroga2015-12-011-2/+54
* glsl/lower_ubo_reference: split array copies into element copiesIago Toral Quiroga2015-12-011-0/+67
* glsl/dead_builin_varyings: Fix gl_FragData array loweringIago Toral Quiroga2015-12-011-1/+1
* glsl: don't sort varying in separate shader modeGregory Hainaut2015-12-011-6/+32
* glsl: don't dead code remove SSO varyings marked as activeGregory Hainaut2015-12-011-0/+14
* glsl: add always_active_io attribute to ir_variableGregory Hainaut2015-12-013-0/+82
* glsl: copy how_declared when lowering interface blocksTimothy Arceri2015-12-011-0/+1
* glsl: optimise inputs/outputs with explicit locationsTimothy Arceri2015-12-012-14/+74
* mesa: remove len argument from _mesa_shader_debug()Emil Velikov2015-11-293-3/+3
* nir: remove recursive inclusion in builtin_type_macros.hEmil Velikov2015-11-291-2/+0
* nir: remove unneeded includeEmil Velikov2015-11-291-1/+0
* nir: include what we want/needEmil Velikov2015-11-251-1/+1
* glsl: handle case where index is array deref in optimize_split_arraysTapani Pälli2015-11-251-0/+4
* glsl: remove trailing spaces in various filesIago Toral Quiroga2015-11-254-9/+8
* glsl: only call dead code pass when new inputs/outputs demotedTimothy Arceri2015-11-251-10/+14
* glsl: move and reused code to find first and last shadersTimothy Arceri2015-11-251-18/+12
* glsl: Pass ast_type_qualifier by const reference.Matt Turner2015-11-243-9/+9
* nir/lower_tex: Add support for lowering texture swizzleJason Ekstrand2015-11-232-0/+80
* nir: Add a tex_instr_is_query helperJason Ekstrand2015-11-231-0/+25
* nir: Add a ssa_def_rewrite_uses_after helperJason Ekstrand2015-11-232-0/+51
* nir: Use instr/if_rewrite in nir_ssa_def_rewrite_usesJason Ekstrand2015-11-231-12/+4
* nir/validate: Validated dests after sourcesJason Ekstrand2015-11-231-9/+9
* nir/lower_tex: Set the dest_type for txs instructionsJason Ekstrand2015-11-231-0/+1
* nir/lower_tex: Report progressJason Ekstrand2015-11-232-5/+16
* nir: s/nir_type_unsigned/nir_type_uintJason Ekstrand2015-11-235-44/+44
* nir/builder: only read meaningful channels in nir_swizzle()Connor Abbott2015-11-231-1/+1
* glsl: fix max binding validation for uniform blocksTimothy Arceri2015-11-231-2/+2
* nir: Add support for gl_HelperInvocation system value.Matt Turner2015-11-202-0/+5
* glsl: add subroutine index qualifier supportTimothy Arceri2015-11-217-4/+83
* glsl: add support for complie-time constant expressionsTimothy Arceri2015-11-215-164/+195
* glsl: add new type for compile time constantsTimothy Arceri2015-11-212-0/+80
* glsl: call set_shader_inout_layout() earlierTimothy Arceri2015-11-211-3/+3
* glsl: replace binding layout min boundary checkTimothy Arceri2015-11-211-11/+12
* glsl: encapsulate binding validation and settingTimothy Arceri2015-11-211-32/+28
* glsl: move stream layout max validationTimothy Arceri2015-11-212-16/+19
* glsl: move stream layout qualifier validationTimothy Arceri2015-11-212-20/+35
* glsl: replace index layout min boundary checkTimothy Arceri2015-11-211-3/+6
* glsl: remove duplicate validation for index layout qualifierTimothy Arceri2015-11-211-7/+1
* glsl: move location layout qualifier validationTimothy Arceri2015-11-212-15/+15
* glsl: add process_qualifier_constant() helperTimothy Arceri2015-11-211-0/+17
* glsl: move builtin_type_macros.h into the correct listEmil Velikov2015-11-201-1/+1
* android: export the path of glsl nir headersMauro Rossi2015-11-201-1/+2
* glsl: avoid linker and user varying location to overlapGregory Hainaut2015-11-201-3/+43
* nir: Add nir_texop_samples_identical opcodeIan Romanick2015-11-193-1/+13
* glsl: Add textureSamplesIdenticalEXT built-in functionsIan Romanick2015-11-191-0/+44
* glsl: Add ir_samples_identical opcodeIan Romanick2015-11-198-1/+22
* glsl: Extension tracking for EXT_shader_samples_indenticalIan Romanick2015-11-193-0/+6
* nir: add nir_ssa_for_alu_src()Rob Clark2015-11-192-4/+23