| Commit message (Collapse) | Author | Age | Files | Lines |
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ARB_explicit_uniform_location allows the index for subroutine functions
to be explicitly set in the shader.
This patch reduces the restriction on the index qualifier in
validate_layout_qualifiers() to allow it to be applied to subroutines
and adds the new subroutine qualifier validation to ast_function::hir().
ast_fully_specified_type::has_qualifiers() is updated to allow the
index qualifier on subroutine functions when explicit uniform locations
is available.
A new check is added to ast_type_qualifier::merge_qualifier() to stop
multiple function qualifiers from being defied, before this patch this
would cause a segfault.
Finally a new variable is added to ir_function_signature to store the
index. This value is validated and the non explicit values assigned in
link_assign_subroutine_types().
Reviewed-by: Tapani Pälli <[email protected]>
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This patch replaces the old interger constant qualifiers with either
the new ast_layout_expression type if the qualifier requires merging
or ast_expression if the qualifier can't have mulitple declarations
or if all but the newest qualifier is simply ignored.
We also update the process_qualifier_constant() helper to be
similar to the one in the ast_layout_expression class, but in
this case it will be used to process the ast_expression qualifiers.
Global shader layout qualifier validation is moved out of the parser
in this change as we now need to evaluate any constant expression
before doing the validation.
V2: Fix minimum value check for vertices (Emil)
Reviewed-by: Emil Velikov <[email protected]>
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In this patch we introduce a new ast type for holding the new
compile-time constant expressions. The main reason for this is that
we can no longer do merging of layout qualifiers before they have been
converted into GLSL IR so we need to store them to be proccessed later.
The new type has two helper functions:
- process_qualifier_constant()
Used to merge and then evaluate qualifier expressions
- merge_qualifier()
Simply appends a qualifier to a list to be merged later by
process_qualifier_constant()
In order to avoid cascading error messages the process_qualifier_constant()
helpers return a bool
Reviewed-by: Emil Velikov <[email protected]>
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This will allow us to add error checking to this function
in a later patch, if we don't move it the error messages
will go missing.
Reviewed-by: Emil Velikov <[email protected]>
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Use new helper that will in a later patch allow for
compile time constants.
Reviewed-by: Emil Velikov <[email protected]>
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This change moves the binding layout handing code into an apply
function to be consistent with other helper functions in the ast
code, and to encapsulate the code so that when we introduce
compile time constants the code will be much cleaner.
One small downside is for unnamed interface blocks we will now
be revalidating the binding for each member its applied to.
However this seems a small sacrifice in order to have code which
is readable.
We also remove the incorrect comment in the named interface code
about propagating bindings to members which seems to have been
copied from the unnamed interface code.
Reviewed-by: Emil Velikov <[email protected]>
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This validation is moved later so we can validate the
max value when compile time constant support is added in a
later patch.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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We are moving this out of the parser in preparation for compile
time constant support.
The reason a validation function is used rather than an apply
function like what is used with bindings is because glsl allows
streams to be defined on members of blocks even though they must
match the stream thats associated with the current block, this
means we need access to the value after validation to do this
comparision.
V2: Fix typo in comment (Emil)
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Use new helper that will in a later patch allow for
compile time constants.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The minimum value for index is validated in apply_explicit_location()
and we want to remove validation from the parser so we can add
compile time constant support.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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We are moving this out of the parser in preparation for compile
time constant support.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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For now this just validates that a qualifier is inside its
minimum boundary, in a later patch we will expand it to
evaluate compile time constants.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Commit b9b40ef9b76 moved the file, but forgot to update the reference in
the makefile. Thus the out of tree build was busted :\
Signed-off-by: Emil Velikov <[email protected]>
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The change is necessary to avoid building errors in glsl and i965
modules due to missing glsl_types.h header
Signed-off-by: Emil Velikov <[email protected]>
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Current behavior on the interface matching:
layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user
out1; // Assigned to VARYING_SLOT_VAR0 by the linker
New behavior on the interface matching:
layout (location = 0) out0; // Assigned to VARYING_SLOT_VAR0 by user
out1; // Assigned to VARYING_SLOT_VAR1 by the linker
v4:
* Fix variable name in assert
Signed-off-by: Gregory Hainaut <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This is the NIR analog to GLSL IR ir_samples_identical.
v2: Don't add the second nir_tex_src_ms_index parameter. Suggested by
Ken and Jason.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Using something like:
numer = nir_ssa_for_src(bld, alu->src[0].src,
nir_ssa_alu_instr_src_components(alu, 0));
for alu src's with swizzle, like:
vec1 ssa_10 = intrinsic load_uniform () () (0, 0)
vec2 ssa_11 = intrinsic load_uniform () () (1, 0)
vec2 ssa_2 = udiv ssa_10.xx, ssa_11
ends up turning into something like:
vec1 ssa_10 = intrinsic load_uniform () () (0, 0)
vec2 ssa_11 = intrinsic load_uniform () () (1, 0)
vec2 ssa_13 = imov ssa_10
...
because nir_ssa_for_src() ignore's the original nir_alu_src's swizzle.
Instead for alu instructions, nir_src_for_alu_src() should be used to
ensure the original alu src's swizzle doesn't get lost in translation:
vec1 ssa_10 = intrinsic load_uniform () () (0, 0)
vec2 ssa_11 = intrinsic load_uniform () () (1, 0)
vec2 ssa_13 = imov ssa_10.xx
...
v2: check for abs/neg, and re-use existing nir_alu_src
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Note: not quite perfect, we should use type_size vfunc (in
compiler_options or nir_shader?) to determine how much we
increment num_inputs/outputs/uniforms. But we don't have
that yet, so let's at least fix things for the existing
users of these passes.
Signed-off-by: Rob Clark <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Otherwise, passing -1 gets you:
error: invalid conversion from 'int' to 'nir_variable_mode' [-fpermissive]
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This can only be used if EXT_blend_func_extended is enabled
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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gl_MaxDualSourceDrawBuffersEXT - Maximum dual-source draw buffers supported
For ESSL 1.0, it provides two builtins since you can't have user-defined
color output variables:
gl_SecondaryFragColorEXT
gl_SecondaryFragDataEXT[MaxDSDrawBuffers]
Reviewed-by: Ilia Mirkin <[email protected]>
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This adds a state for the maximum dual source draw variables available
and the variable for determining if the extension has been enabled
in the program shaders.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Apparently, this has been a bug since 2010 (c30f6e5d).
Also use ARRAY_SIZE instead of open coding it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: [email protected]
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builtin_functions.cpp:5289:52: warning: unused parameter 'num_arguments' [-Wunused-parameter]
unsigned num_arguments,
^
builtin_functions.cpp:5290:52: warning: unused parameter 'flags' [-Wunused-parameter]
unsigned flags)
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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I think the intention was to mark the "this" parameter as const, but
const goes on the other end to do that.
In file included from glsl_symbol_table.cpp:26:0:
ast.h:339:35: warning: type qualifiers ignored on function return type [-Wignored-qualifiers]
const bool is_single_dimension()
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This commit is heavily based on one by Rob Clark <[email protected]> but
reworked to re-use nir_create functions and do less hashing.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Failing to call nir_metadata_preserve() can have nasty consequences:
some pass breaks dominance information, but leaves it marked as valid,
causing some subsequent pass to go haywire and probably crash.
This pass adds a simple validation mechanism to ensure passes handle
this properly. We add a new bogus metadata flag that isn't used for
anything in particular, set it before each pass, and ensure it *isn't*
still set after the pass. nir_metadata_preserve will reset the flag,
so correct passes will work, and bad passes will assert fail.
(I would have made these functions static inline, but nir.h is included
in C++, so we can't bit-or enums without lots of casting...)
Thanks to Dylan Baker for the idea.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This will simplify things somewhat in clone.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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No users.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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In nv50, and in the python script that Rob circulated, we do:
bld.mkCmp(OP_SET, CC_GE, TYPE_U32, (s = bld.getSSA()), TYPE_U32, m, b);
Do the same in the nir div lowering pass. This fixes the large-udiv-udiv
piglit tests on freedreno.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Change name from validate -> apply to more accurately describe what
the function does.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Checking that the flag has been set is all the validation thats
needed here.
Also not calling the binding validation function will make things
much simpler when adding compile time constant support as we
won't need to resolve the binding value.
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Previously if the member was an array of matrices then a
warning message would be incorrectly given.
Also the struct case could never be met so it has been removed.
Reviewed-by: Emil Velikov <[email protected]>
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Previously we only gave the location for some members and never
gave the variable location. In those cases we were just giving
the location of the struct/block.
Reviewed-by: Emil Velikov <[email protected]>
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For struct and block members previously we were doing it for
every variable declaration.
So for example
struct S {
atomic_uint x, y, z;
};
Would previously generate three error messages when one is sufficient.
Reviewed-by: Emil Velikov <[email protected]>
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As of the previous commit this function handles only struct/iface
members.
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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We now also only apply these rules to variables rather than also
trying to apply them to function params.
V2: move code for handling stream layout qualifier
Reviewed-by: Emil Velikov <[email protected]>
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constructor
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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