index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
glsl
Commit message (
Expand
)
Author
Age
Files
Lines
*
glsl: avoid stack smashing when there are too many attributes
Ilia Mirkin
2016-04-11
1
-0
/
+7
*
Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system
Rob Herring
2016-04-11
1
-0
/
+2
*
nir/lower_vec_to_movs: Better report channels handled by insert_mov
Jason Ekstrand
2016-04-11
1
-1
/
+3
*
glsl: return cloned signature, not the builtin one
Ilia Mirkin
2016-04-11
1
-1
/
+2
*
glsl: make sure builtins are initialized before getting the shader
Ilia Mirkin
2016-04-11
1
-0
/
+1
*
glsl: always compute proper varying type, irrespective of varying packing
Ilia Mirkin
2016-02-04
1
-8
/
+5
*
glsl: create helper to remove outer vertex index array used by some stages
Timothy Arceri
2016-02-04
1
-10
/
+26
*
glsl: fix interface block error message
Timothy Arceri
2016-01-22
1
-1
/
+1
*
glsl: fix subroutine lowering reusing actual parmaters
Dave Airlie
2016-01-22
1
-5
/
+19
*
glsl: fix segfault linking subroutine uniform with explicit location
Timothy Arceri
2016-01-22
1
-1
/
+1
*
glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).
Kenneth Graunke
2016-01-22
1
-8
/
+38
*
glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
Kenneth Graunke
2016-01-22
1
-1
/
+6
*
nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.
Kenneth Graunke
2016-01-08
2
-0
/
+2
*
glsl: Fix varying struct locations when varying packing is disabled.
Kenneth Graunke
2016-01-08
1
-11
/
+2
*
glsl: only update doubles inputs for vertex inputs.
Dave Airlie
2016-01-08
1
-1
/
+4
*
glsl: fix count_attribute_slots to allow for different 64-bit handling
Dave Airlie
2016-01-08
5
-11
/
+30
*
glsl/fp64: add helper for dual slot double detection.
Dave Airlie
2016-01-08
2
-9
/
+9
*
glsl: pass stage into mark function
Dave Airlie
2016-01-08
1
-4
/
+4
*
glsl: assign varying locations to tess shaders when doing SSO
Ilia Mirkin
2016-01-08
1
-4
/
+4
*
glsl: Relax qualifier ordering restriction in ES 3.1.
Matt Turner
2015-12-12
2
-10
/
+15
*
glsl: Use has_420pack().
Matt Turner
2015-12-12
3
-7
/
+6
*
glsl: Allow binding of image variables with 420pack.
Matt Turner
2015-12-12
1
-1
/
+3
*
glsl: don't sort varying in separate shader mode
Gregory Hainaut
2015-12-12
1
-6
/
+32
*
glsl: don't dead code remove SSO varyings marked as active
Gregory Hainaut
2015-12-12
1
-0
/
+14
*
glsl: add always_active_io attribute to ir_variable
Gregory Hainaut
2015-12-12
3
-0
/
+82
*
glsl: copy how_declared when lowering interface blocks
Timothy Arceri
2015-12-12
1
-0
/
+1
*
mesa: remove len argument from _mesa_shader_debug()
Emil Velikov
2015-12-04
3
-3
/
+3
*
nir: Add support for gl_HelperInvocation system value.
Matt Turner
2015-11-20
2
-0
/
+5
*
glsl: add subroutine index qualifier support
Timothy Arceri
2015-11-21
7
-4
/
+83
*
glsl: add support for complie-time constant expressions
Timothy Arceri
2015-11-21
5
-164
/
+195
*
glsl: add new type for compile time constants
Timothy Arceri
2015-11-21
2
-0
/
+80
*
glsl: call set_shader_inout_layout() earlier
Timothy Arceri
2015-11-21
1
-3
/
+3
*
glsl: replace binding layout min boundary check
Timothy Arceri
2015-11-21
1
-11
/
+12
*
glsl: encapsulate binding validation and setting
Timothy Arceri
2015-11-21
1
-32
/
+28
*
glsl: move stream layout max validation
Timothy Arceri
2015-11-21
2
-16
/
+19
*
glsl: move stream layout qualifier validation
Timothy Arceri
2015-11-21
2
-20
/
+35
*
glsl: replace index layout min boundary check
Timothy Arceri
2015-11-21
1
-3
/
+6
*
glsl: remove duplicate validation for index layout qualifier
Timothy Arceri
2015-11-21
1
-7
/
+1
*
glsl: move location layout qualifier validation
Timothy Arceri
2015-11-21
2
-15
/
+15
*
glsl: add process_qualifier_constant() helper
Timothy Arceri
2015-11-21
1
-0
/
+17
*
glsl: move builtin_type_macros.h into the correct list
Emil Velikov
2015-11-20
1
-1
/
+1
*
android: export the path of glsl nir headers
Mauro Rossi
2015-11-20
1
-1
/
+2
*
glsl: avoid linker and user varying location to overlap
Gregory Hainaut
2015-11-20
1
-3
/
+43
*
nir: Add nir_texop_samples_identical opcode
Ian Romanick
2015-11-19
3
-1
/
+13
*
glsl: Add textureSamplesIdenticalEXT built-in functions
Ian Romanick
2015-11-19
1
-0
/
+44
*
glsl: Add ir_samples_identical opcode
Ian Romanick
2015-11-19
8
-1
/
+22
*
glsl: Extension tracking for EXT_shader_samples_indentical
Ian Romanick
2015-11-19
3
-0
/
+6
*
nir: add nir_ssa_for_alu_src()
Rob Clark
2015-11-19
2
-4
/
+23
*
nir: fix missing increments of num_inputs/num_outputs
Rob Clark
2015-11-19
2
-0
/
+4
*
nir/print: show # of uniforms/inputs/outputs
Rob Clark
2015-11-19
1
-0
/
+4
[next]