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* glsl2: Make cross() be an expression operation.Eric Anholt2010-07-185-22/+16
| | | | | | ARB_fp, ARB_vp, Mesa IR, and the 965 vertex shader all have instructions for cross. Shaves 12 Mesa instructions off of a 66-instruction shader I have.
* glsl2: Fix warning from always-false assert not being known to not return.Eric Anholt2010-07-181-0/+1
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* ast_function: Actually do type conversion on function arguments.Kenneth Graunke2010-07-141-3/+8
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* exec_list: Add a new replace_with method.Kenneth Graunke2010-07-141-0/+11
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* Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-07-141-189/+27
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* glsl2/builtins: Rework clamp to use scalar/vector combinations.Kenneth Graunke2010-07-142-45/+9
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* glsl2/builtins: Rework min/max to use scalar/vector combinations.Kenneth Graunke2010-07-144-144/+18
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* ir_constant_expression: Add support for ir_binop_mod.Kenneth Graunke2010-07-141-0/+27
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* ir_constant_expression: Add support for ir_binop_min and ir_binop_max.Kenneth Graunke2010-07-141-0/+47
| | | | | These now work on scalar/vector combos. Semantically, if a is a scalar, min(a, vec2(x,y)) == vec2(min(a,x), min(a,y))
* ir_constant_expression: Add support for ir_binop_pow.Kenneth Graunke2010-07-141-0/+7
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* ir_constant_expression: Add support for ir_unop_cos.Kenneth Graunke2010-07-141-0/+7
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* ir_constant_expression: Add support for ir_unop_sin.Kenneth Graunke2010-07-141-0/+7
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* ir_constant_expression: Add support for ir_unop_floor.Kenneth Graunke2010-07-141-0/+7
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* ir_constant_expression: Add support for ir_unop_ceil.Kenneth Graunke2010-07-141-0/+7
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* ir_constant_expression: Add support for ir_unop_trunc.Kenneth Graunke2010-07-141-0/+7
| | | | This uses a C99 function.
* ir_constant_expression: Add support for ir_unop_log2.Kenneth Graunke2010-07-141-0/+7
| | | | This uses a C99 function.
* ir_constant_expression: Add support for ir_unop_exp2.Kenneth Graunke2010-07-141-0/+7
| | | | This uses a C99 function.
* ir_constant_expression: Add support for ir_unop_sign.Kenneth Graunke2010-07-141-0/+18
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* ir_constant_expression: Remove bogus assert in ir_unop_abs case.Kenneth Graunke2010-07-141-1/+0
| | | | abs is defined for integral types; it's even implemented.
* glsl2: Remove ir_program bong hits.Kenneth Graunke2010-07-141-4/+0
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* glsl2: When linking makes a variable not a varying output, make it ir_var_auto.Eric Anholt2010-07-131-1/+4
| | | | | This almost fixes glsl-unused-varying, except that the used varying gets assigned to the first varying slot (position).
* glsl2: Remove unnecessary casts of clone return valuesIan Romanick2010-07-132-27/+23
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* glsl2: Add matrix multiplication to ir_mat_op_to_vec.Eric Anholt2010-07-121-9/+188
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* glsl2: Flatten expression that appear as the parameters of ir_call as well.Eric Anholt2010-07-121-5/+12
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* glsl2: Flatten expressions that appear as the children of ir_return as well.Eric Anholt2010-07-121-5/+3
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* linker: Merge global-scope instructions into mainIan Romanick2010-07-121-0/+121
| | | | | | | | Find instructions in all shaders that are not contained in a function (i.e., initializers for global variables). "Move" these instructions to the top of the main function in the linked shader. As a side-effect, many global variables will also be copied into the linked shader.
* linker: Detect the shader that contains "main" during intrastage linkingIan Romanick2010-07-121-5/+45
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* ir_function: Make matching_signature not return constIan Romanick2010-07-122-2/+2
| | | | | | | The linker needs to use this function to get specific function signatures, but it also needs to modify the returned signature. Since this method isn't itself const (i.e., const this pointer), there is no value in making a const and non-const version.
* linker: Implement first bits of intrastage linkingIan Romanick2010-07-124-2/+63
| | | | | | | This currently involves an ugly hack so that every link doesn't result in all the built-in functions showing up as multiply defined. As soon as the built-in functions are stored in a separate compilation unit, ir_function_signature::is_built_in can be removed.
* linker: Refactor cross_validate_uniforms into cross_validate_globalsIan Romanick2010-07-121-13/+54
| | | | The later, more generic function will be used in the intra-stage linker.
* glsl2: Use a better talloc context for ir_expression_flattening.Eric Anholt2010-07-121-1/+1
| | | | | | The instruction can be hung off of any other in the tree, even if the other one will be deleted, since it'll get stolen to the shader's context later if it's still live.
* glsl2: Add support for variable vector indexing on the LHS of assignments.Eric Anholt2010-07-121-3/+57
| | | | Fixes glsl-vs-vec4-indexing-3.
* glsl2: Fix copy propagation in the presence of derefs in array indexes.Eric Anholt2010-07-121-3/+22
| | | | | | We would clear the in_lhs flag early, avoiding copy propagation on the array index variable (oops) and then copy propagating on the array variable (ouch). Just avoid all copy propagation on the LHS instead.
* ir_validate: Also perform usual checks on ir_dereference_variable nodesIan Romanick2010-07-121-0/+2
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* ir_validate: Validate that varibles are declared before used in IRIan Romanick2010-07-121-2/+26
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* linker: Stub-out intrastage linkerIan Romanick2010-07-122-14/+89
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* ir_validate: Additional function related invariant checksIan Romanick2010-07-121-0/+60
| | | | | | | | | Add two invariant checks related to functions and function signatures: 1. Ensure that function definitions (ir_function) are not nested. 2. Ensure that the ir_function pointed to by an ir_function_signature is the one that contains it in its signatures list.
* ir_function_signature: Add method to get the function owning a signatureIan Romanick2010-07-122-5/+22
| | | | | | | | | There is no setter function, the getter returns a constant pointer, and ir_function_signature::_function is private for a reason. The only way to make a connection between a function and function signature is via ir_function::add_signature. This helps ensure that certain invariants (i.e., a function signature is in the list of signatures for its _function) are met.
* glsl2: Add utility function clone_ir_listIan Romanick2010-07-122-0/+69
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* ir_call: Add method to set the function signature being calledIan Romanick2010-07-122-0/+13
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* glsl2: Implement ir_function::clone and ir_function_signature::cloneIan Romanick2010-07-121-6/+43
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* glsl2: Move temp declaration to correct side of if-statement in IRIan Romanick2010-07-121-7/+7
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* glsl2: Add missing fields in ir_variable::cloneIan Romanick2010-07-121-0/+8
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* glsl2: Add declarations for temporaries to instruction streamIan Romanick2010-07-121-0/+3
| | | | | | | | Temporary variables added for &&, ||, and ?: were not being added to the instruction stream. This resulted in either test failures or Valgrind being angry after the original IR tree was destroyed by talloc_free. The talloc_free caused the ir_variables to be destroyed even though they were still referenced.
* glsl2: Store the gl_type of the array's element type in the array.Eric Anholt2010-07-121-0/+5
| | | | | Fixes glsl-fs-uniform-array-1, glsl-vs-uniform-array-1, and the -2 tests on software.
* glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.Eric Anholt2010-07-124-0/+196
| | | | | | | This will be used by the Mesa IR and likely most HW backends, as it allows other optimizations to occur that might not otherwise. Fixes glsl-vs-mat-sub-1, glsl-vs-mat-div-1.
* glsl2: Flatten out expressions that are the child of an assignment rhs.Eric Anholt2010-07-121-7/+19
| | | | | | | This feels a little odd, but it will be useful for ir_mat_to_vec, where I want to see a plain assignment of the expression to a variable, not to a writemasked array dereference with a call as the array index.
* glsl2: Check when inlining a bare function call that it actually is.Eric Anholt2010-07-121-0/+6
| | | | | | | It would be easy to miss an entry either of the two visitors involved that would result in trying to ir->remove() the call to remove it from the instruction stream when really it's part of an expression tree that wasn't flattened.
* ast_function: Fix non-float constructors with matrix arguments.Kenneth Graunke2010-07-091-22/+55
| | | | | | | | | | Previously, code like ivec4(mat2(...)) would fail because the compiler would naively try to convert a mat2 to an imat2...which doesn't exist. Now, a separate pass breaks such matrices down to their columns, which can be converted from vec2 to ivec2. Fixes piglit tests constructor-11.vert, constructor-14.vert, constructor-15.vert, and CorrectConstFolding2.frag.
* ast_function: Move error return earlier and don't indent the world.Kenneth Graunke2010-07-091-142/+139
| | | | This has no functional changes.