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* glsl: copy each field's precision information in glsl_types's structure const...Samuel Iglesias Gonsálvez2015-11-171-0/+1
* glsl: copy each field's precision information from the old gl_PerVertex inter...Samuel Iglesias Gonsálvez2015-11-171-0/+2
* glsl: copy each field's precision information when generating varying variablesSamuel Iglesias Gonsálvez2015-11-171-0/+1
* glsl: initialize data.precision value in ir_variable constructorSamuel Iglesias Gonsálvez2015-11-171-0/+1
* glsl/nir: initialize precision field in glsl_struct_field constructorSamuel Iglesias Gonsálvez2015-11-171-1/+2
* nir: reduce memory footprint of glsl_struct_field's precisionSamuel Iglesias Gonsálvez2015-11-171-1/+1
* glsl: initialize precision when adding per vertex record fieldsTapani Pälli2015-11-171-0/+1
* nir/glsl: Fix copy-n-paste mistakes from commit 213f864.Matt Turner2015-11-161-3/+3
* nir/glsl_to_nir: use _mesa_fls() to compute num_texturesJuan A. Suarez Romero2015-11-161-7/+2
* nir/copy_propagate: do not copy-propagate MOV srcs with source modifiersIago Toral Quiroga2015-11-161-1/+6
* nir: Silence GCC maybe-uninitialized warnings.Vinson Lee2015-11-131-0/+3
* glsl: Allow implicit int -> uint conversions for the % operator.Kenneth Graunke2015-11-131-9/+28
* nir: Add helpers for getting input/output intrinsic sources.Kenneth Graunke2015-11-132-0/+45
* nir: Don't lower TCS outputs to temporaries.Kenneth Graunke2015-11-131-0/+3
* nir: Allow outputs reads and add the relevant intrinsics.Kenneth Graunke2015-11-134-8/+21
* nir/lower_io: Introduce nir_store_per_vertex_output intrinsics.Kenneth Graunke2015-11-133-5/+26
* nir/lower_io: Use load_per_vertex_input intrinsics for TCS and TES.Kenneth Graunke2015-11-131-4/+8
* Revert "nir/copy_propagate: do not copy-propagate MOV srcs with source modifi...Iago Toral Quiroga2015-11-131-10/+7
* glsl: fix 'shared' layout qualifier related regressionsSamuel Iglesias Gonsálvez2015-11-131-0/+5
* nir/copy_propagate: do not copy-propagate MOV srcs with source modifiersIago Toral Quiroga2015-11-131-7/+10
* nir/vars_to_ssa: Delete dead output set codeJason Ekstrand2015-11-121-7/+0
* nir/vars_to_ssa: Rework copy set handling in lower_copies_to_load_storeJason Ekstrand2015-11-121-1/+4
* nir/validate: Allow subroutine types for the tails of derefsJason Ekstrand2015-11-121-2/+6
* mesa: Replace gl_extensions::EXT_texture3D with ::dummy_trueNanley Chery2015-11-122-2/+1
* glsl: add gl_HelperInvocation system valueIlia Mirkin2015-11-122-0/+4
* glsl: Correctly handle vector extract on function parameterJordan Justen2015-11-121-2/+2
* glsl: set matrix_stride for non matrices with atomic counter buffersTapani Pälli2015-11-121-0/+2
* glsl: do not lose precision information when packing varyingsTapani Pälli2015-11-121-0/+1
* glsl: Add precision information to ir_variableIago Toral Quiroga2015-11-124-24/+303
* glsl: Move the definition of precision_qualifier_allowedIago Toral Quiroga2015-11-121-36/+35
* glsl: Add user-defined default precision qualifiers to the symbol tableIago Toral Quiroga2015-11-121-19/+10
* glsl: Add default precision qualifiers to the symbol tableIago Toral Quiroga2015-11-121-0/+12
* glsl: Add API to put default precision qualifiers in the symbol tableIago Toral Quiroga2015-11-122-0/+26
* glsl: add helper to check for enhanced layouts supportTimothy Arceri2015-11-121-0/+5
* mesa: add ARB_enhanced_layoutsTimothy Arceri2015-11-123-0/+4
* nir/nir_opt_peephole_ffma: Move this lowering pass to the i965 driverEduardo Lima Mitev2015-11-103-270/+0
* glsl: Use array deref for access to vector componentsKristian Høgsberg Kristensen2015-11-1010-68/+138
* glsl: Lower UBO and SSBO access in glsl linkerKristian Høgsberg Kristensen2015-11-101-0/+8
* glsl: Drop exec_list argument to lower_ubo_referenceKristian Høgsberg Kristensen2015-11-102-3/+3
* nir/glsl: switch to using the builderConnor Abbott2015-11-101-441/+259
* nir/glsl: make emit() take nir_ssa_def * sourcesConnor Abbott2015-11-101-18/+18
* nir/glsl: convert nir_visitor::result to a nir_ssa_def *Connor Abbott2015-11-101-6/+7
* nir/glsl: make evaluate_rvalue() return a nir_ssa_def *Connor Abbott2015-11-101-37/+53
* nir: Store PatchInputsRead and PatchOutputsWritten in nir_shader_info.Kenneth Graunke2015-11-102-0/+7
* glsl: Use shared storage variable type for shared variablesJordan Justen2015-11-091-0/+2
* glsl: Add shared variable typeJordan Justen2015-11-092-1/+2
* glsl: Add space to shader_storage in print_visitorJordan Justen2015-11-091-1/+1
* glsl: Align comments on variables typesJordan Justen2015-11-091-7/+7
* glsl: Parse shared keyword for compute shader variablesJordan Justen2015-11-095-1/+17
* glsl: simplify interface block stream qualifier validationTimothy Arceri2015-11-102-23/+14