| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Brian Paul <[email protected]>
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This is quite messy. GLSL code has to be built twice: one for the
host OS, another for the target OS.
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Need to emit the radix before the digits.
This fixes several glean/glgl1 regressions.
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This way third parties are able to add supported extension strings.
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Still don't know how to add glsl to mesa dependencies.
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Should be used in place of gc_to_bin utility to precompile builtin library.
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Make sl_pp_context struct opaque.
Move all public declarations to sl_pp_public.h.
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