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Author
Age
Files
Lines
*
glsl ubo/ssbo: Move is_dereferenced_thing_row_major into lower_buffer_access
Jordan Justen
2015-12-09
3
-90
/
+92
*
glsl ubo/ssbo: Add lower_buffer_access class
Jordan Justen
2015-12-09
4
-183
/
+286
*
glsl ubo/ssbo: Split buffer access to insert_buffer_access
Jordan Justen
2015-12-09
1
-35
/
+43
*
glsl ubo/ssbo: Use enum to track current buffer access type
Jordan Justen
2015-12-09
1
-5
/
+21
*
glsl: do not loose always_active_io when packing varyings
Tapani Pälli
2015-12-10
1
-0
/
+1
*
glsl: Fix a typo in a comment
Andreas Boll
2015-12-09
1
-1
/
+1
*
nir: Optimize useless comparisons against true/false.
Matt Turner
2015-12-08
1
-2
/
+4
*
glsl: Switch opcode and avail parameters to binop().
Matt Turner
2015-12-08
1
-17
/
+18
*
glsl: Relax qualifier ordering restriction in ES 3.1.
Matt Turner
2015-12-08
2
-10
/
+15
*
glsl: Use has_420pack().
Matt Turner
2015-12-08
3
-7
/
+6
*
glsl: Allow binding of image variables with 420pack.
Matt Turner
2015-12-08
1
-1
/
+3
*
nir/lower_io: Pass the builder and type_size into get_io_offset
Jason Ekstrand
2015-12-03
1
-15
/
+15
*
glsl: remove useless null checks and make match_explicit_outputs_to_inputs() ...
Juha-Pekka Heikkila
2015-12-03
1
-9
/
+1
*
Remove Sun CC specific code.
Jose Fonseca
2015-12-02
2
-16
/
+0
*
glsl: Rename safe_reverse -> reverse_safe.
Matt Turner
2015-12-01
3
-7
/
+7
*
glsl/lower_ubo_reference: split struct copies into element copies
Iago Toral Quiroga
2015-12-01
1
-2
/
+54
*
glsl/lower_ubo_reference: split array copies into element copies
Iago Toral Quiroga
2015-12-01
1
-0
/
+67
*
glsl/dead_builin_varyings: Fix gl_FragData array lowering
Iago Toral Quiroga
2015-12-01
1
-1
/
+1
*
glsl: don't sort varying in separate shader mode
Gregory Hainaut
2015-12-01
1
-6
/
+32
*
glsl: don't dead code remove SSO varyings marked as active
Gregory Hainaut
2015-12-01
1
-0
/
+14
*
glsl: add always_active_io attribute to ir_variable
Gregory Hainaut
2015-12-01
3
-0
/
+82
*
glsl: copy how_declared when lowering interface blocks
Timothy Arceri
2015-12-01
1
-0
/
+1
*
glsl: optimise inputs/outputs with explicit locations
Timothy Arceri
2015-12-01
2
-14
/
+74
*
mesa: remove len argument from _mesa_shader_debug()
Emil Velikov
2015-11-29
3
-3
/
+3
*
nir: remove recursive inclusion in builtin_type_macros.h
Emil Velikov
2015-11-29
1
-2
/
+0
*
nir: remove unneeded include
Emil Velikov
2015-11-29
1
-1
/
+0
*
nir: include what we want/need
Emil Velikov
2015-11-25
1
-1
/
+1
*
glsl: handle case where index is array deref in optimize_split_arrays
Tapani Pälli
2015-11-25
1
-0
/
+4
*
glsl: remove trailing spaces in various files
Iago Toral Quiroga
2015-11-25
4
-9
/
+8
*
glsl: only call dead code pass when new inputs/outputs demoted
Timothy Arceri
2015-11-25
1
-10
/
+14
*
glsl: move and reused code to find first and last shaders
Timothy Arceri
2015-11-25
1
-18
/
+12
*
glsl: Pass ast_type_qualifier by const reference.
Matt Turner
2015-11-24
3
-9
/
+9
*
nir/lower_tex: Add support for lowering texture swizzle
Jason Ekstrand
2015-11-23
2
-0
/
+80
*
nir: Add a tex_instr_is_query helper
Jason Ekstrand
2015-11-23
1
-0
/
+25
*
nir: Add a ssa_def_rewrite_uses_after helper
Jason Ekstrand
2015-11-23
2
-0
/
+51
*
nir: Use instr/if_rewrite in nir_ssa_def_rewrite_uses
Jason Ekstrand
2015-11-23
1
-12
/
+4
*
nir/validate: Validated dests after sources
Jason Ekstrand
2015-11-23
1
-9
/
+9
*
nir/lower_tex: Set the dest_type for txs instructions
Jason Ekstrand
2015-11-23
1
-0
/
+1
*
nir/lower_tex: Report progress
Jason Ekstrand
2015-11-23
2
-5
/
+16
*
nir: s/nir_type_unsigned/nir_type_uint
Jason Ekstrand
2015-11-23
5
-44
/
+44
*
nir/builder: only read meaningful channels in nir_swizzle()
Connor Abbott
2015-11-23
1
-1
/
+1
*
glsl: fix max binding validation for uniform blocks
Timothy Arceri
2015-11-23
1
-2
/
+2
*
nir: Add support for gl_HelperInvocation system value.
Matt Turner
2015-11-20
2
-0
/
+5
*
glsl: add subroutine index qualifier support
Timothy Arceri
2015-11-21
7
-4
/
+83
*
glsl: add support for complie-time constant expressions
Timothy Arceri
2015-11-21
5
-164
/
+195
*
glsl: add new type for compile time constants
Timothy Arceri
2015-11-21
2
-0
/
+80
*
glsl: call set_shader_inout_layout() earlier
Timothy Arceri
2015-11-21
1
-3
/
+3
*
glsl: replace binding layout min boundary check
Timothy Arceri
2015-11-21
1
-11
/
+12
*
glsl: encapsulate binding validation and setting
Timothy Arceri
2015-11-21
1
-32
/
+28
*
glsl: move stream layout max validation
Timothy Arceri
2015-11-21
2
-16
/
+19
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