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glsl
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Author
Age
Files
Lines
*
glsl/dead_builin_varyings: Fix gl_FragData array lowering
Iago Toral Quiroga
2015-12-01
1
-1
/
+1
*
glsl: don't sort varying in separate shader mode
Gregory Hainaut
2015-12-01
1
-6
/
+32
*
glsl: don't dead code remove SSO varyings marked as active
Gregory Hainaut
2015-12-01
1
-0
/
+14
*
glsl: add always_active_io attribute to ir_variable
Gregory Hainaut
2015-12-01
3
-0
/
+82
*
glsl: copy how_declared when lowering interface blocks
Timothy Arceri
2015-12-01
1
-0
/
+1
*
glsl: optimise inputs/outputs with explicit locations
Timothy Arceri
2015-12-01
2
-14
/
+74
*
mesa: remove len argument from _mesa_shader_debug()
Emil Velikov
2015-11-29
3
-3
/
+3
*
nir: remove recursive inclusion in builtin_type_macros.h
Emil Velikov
2015-11-29
1
-2
/
+0
*
nir: remove unneeded include
Emil Velikov
2015-11-29
1
-1
/
+0
*
nir: include what we want/need
Emil Velikov
2015-11-25
1
-1
/
+1
*
glsl: handle case where index is array deref in optimize_split_arrays
Tapani Pälli
2015-11-25
1
-0
/
+4
*
glsl: remove trailing spaces in various files
Iago Toral Quiroga
2015-11-25
4
-9
/
+8
*
glsl: only call dead code pass when new inputs/outputs demoted
Timothy Arceri
2015-11-25
1
-10
/
+14
*
glsl: move and reused code to find first and last shaders
Timothy Arceri
2015-11-25
1
-18
/
+12
*
glsl: Pass ast_type_qualifier by const reference.
Matt Turner
2015-11-24
3
-9
/
+9
*
nir/lower_tex: Add support for lowering texture swizzle
Jason Ekstrand
2015-11-23
2
-0
/
+80
*
nir: Add a tex_instr_is_query helper
Jason Ekstrand
2015-11-23
1
-0
/
+25
*
nir: Add a ssa_def_rewrite_uses_after helper
Jason Ekstrand
2015-11-23
2
-0
/
+51
*
nir: Use instr/if_rewrite in nir_ssa_def_rewrite_uses
Jason Ekstrand
2015-11-23
1
-12
/
+4
*
nir/validate: Validated dests after sources
Jason Ekstrand
2015-11-23
1
-9
/
+9
*
nir/lower_tex: Set the dest_type for txs instructions
Jason Ekstrand
2015-11-23
1
-0
/
+1
*
nir/lower_tex: Report progress
Jason Ekstrand
2015-11-23
2
-5
/
+16
*
nir: s/nir_type_unsigned/nir_type_uint
Jason Ekstrand
2015-11-23
5
-44
/
+44
*
nir/builder: only read meaningful channels in nir_swizzle()
Connor Abbott
2015-11-23
1
-1
/
+1
*
glsl: fix max binding validation for uniform blocks
Timothy Arceri
2015-11-23
1
-2
/
+2
*
nir: Add support for gl_HelperInvocation system value.
Matt Turner
2015-11-20
2
-0
/
+5
*
glsl: add subroutine index qualifier support
Timothy Arceri
2015-11-21
7
-4
/
+83
*
glsl: add support for complie-time constant expressions
Timothy Arceri
2015-11-21
5
-164
/
+195
*
glsl: add new type for compile time constants
Timothy Arceri
2015-11-21
2
-0
/
+80
*
glsl: call set_shader_inout_layout() earlier
Timothy Arceri
2015-11-21
1
-3
/
+3
*
glsl: replace binding layout min boundary check
Timothy Arceri
2015-11-21
1
-11
/
+12
*
glsl: encapsulate binding validation and setting
Timothy Arceri
2015-11-21
1
-32
/
+28
*
glsl: move stream layout max validation
Timothy Arceri
2015-11-21
2
-16
/
+19
*
glsl: move stream layout qualifier validation
Timothy Arceri
2015-11-21
2
-20
/
+35
*
glsl: replace index layout min boundary check
Timothy Arceri
2015-11-21
1
-3
/
+6
*
glsl: remove duplicate validation for index layout qualifier
Timothy Arceri
2015-11-21
1
-7
/
+1
*
glsl: move location layout qualifier validation
Timothy Arceri
2015-11-21
2
-15
/
+15
*
glsl: add process_qualifier_constant() helper
Timothy Arceri
2015-11-21
1
-0
/
+17
*
glsl: move builtin_type_macros.h into the correct list
Emil Velikov
2015-11-20
1
-1
/
+1
*
android: export the path of glsl nir headers
Mauro Rossi
2015-11-20
1
-1
/
+2
*
glsl: avoid linker and user varying location to overlap
Gregory Hainaut
2015-11-20
1
-3
/
+43
*
nir: Add nir_texop_samples_identical opcode
Ian Romanick
2015-11-19
3
-1
/
+13
*
glsl: Add textureSamplesIdenticalEXT built-in functions
Ian Romanick
2015-11-19
1
-0
/
+44
*
glsl: Add ir_samples_identical opcode
Ian Romanick
2015-11-19
8
-1
/
+22
*
glsl: Extension tracking for EXT_shader_samples_indentical
Ian Romanick
2015-11-19
3
-0
/
+6
*
nir: add nir_ssa_for_alu_src()
Rob Clark
2015-11-19
2
-4
/
+23
*
nir: fix missing increments of num_inputs/num_outputs
Rob Clark
2015-11-19
2
-0
/
+4
*
nir/print: show # of uniforms/inputs/outputs
Rob Clark
2015-11-19
1
-0
/
+4
*
nir/print: show shader name/label if set
Rob Clark
2015-11-19
1
-0
/
+6
*
nir: add nir_var_all enum
Rob Clark
2015-11-19
3
-1
/
+6
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