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* linker: Add uniform_field_visitor class to process leaf fields of a uniformIan Romanick2011-10-253-0/+129
* ralloc: Add new [v]asprintf_rewrite_tail functions.Kenneth Graunke2011-10-252-4/+80
* linker: Eliminate more dead code after demoting shader inputs and outputsIan Romanick2011-10-251-4/+22
* glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick2011-10-256-12/+39
* glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.Eric Anholt2011-10-241-3/+3
* glsl: Add gl_MaxVaryingComponents in GLSL 1.30.Eric Anholt2011-10-241-0/+2
* glsl: Add support for constant expression evaluation on round(), roundEven().Eric Anholt2011-10-231-0/+29
* glsl: Short-circuit lower_if_to_cond_assign when MaxIfDepth is UINT_MAX.Kenneth Graunke2011-10-211-0/+3
* ir_to_mesa: Move some things outside the 'extern "C"' blocksIan Romanick2011-10-183-7/+0
* glsl: Stop tree grafting if a variable is overwritten as an 'out' param.Kenneth Graunke2011-10-181-11/+28
* mesa: Add a flag for shader programs to allow SSO linkage in GLES2.Eric Anholt2011-10-181-1/+2
* glsl: Add gl_CurrentAttrib{Vert,Frag}MESA internal builtin uniforms.Eric Anholt2011-10-181-1/+24
* linker: Fix a slightly incorrect commentIan Romanick2011-10-101-1/+4
* glsl: Remove unused method ir_variable::component_slotsIan Romanick2011-10-072-16/+0
* glsl: Remove version check when looking for identifiers containing "__".Jason Wood2011-10-061-2/+1
* glsl: Consider "__" in identifers as reserved.Eric Anholt2011-10-051-0/+13
* mesa: Add a gl_vert_result for gl_ClipVertex.Paul Berry2011-10-051-19/+19
* glsl: Remove unneeded headers.Stéphane Marchesin2011-10-042-2/+0
* linker: Use gl_shader_program::AttributeBindings for attrib locationsIan Romanick2011-10-041-74/+64
* glsl: Delete symbol table in post-link shadersIan Romanick2011-10-041-0/+8
* mesa: Remove ARB_draw_buffers extension enable flagIan Romanick2011-10-041-1/+0
* glcpp: Add a test for #elif with an undefined macro.Carl Worth2011-09-302-0/+8
* glcpp: Raise error if defining any macro containing two consecutive underscoresCarl Worth2011-09-303-3/+7
* glcpp: Implement token pasting for non-function-like macrosCarl Worth2011-09-301-36/+47
* glcpp: Test a non-function-like macro using the token paste operatorCarl Worth2011-09-302-0/+7
* glcpp: Fix two (or more) successive applications of token pastingCarl Worth2011-09-301-2/+0
* glcpp: Add a test for a macro that implements token pasting twice.Carl Worth2011-09-302-0/+7
* glsl 1.30: Fix numerical instabilities in asinhPaul Berry2011-09-281-4/+36
* glsl: Add support for constant expression evaluation on trunc().Eric Anholt2011-09-281-0/+2
* glsl: Fix assertion checking types of constant bitshift expressions.Eric Anholt2011-09-281-1/+3
* glsl: Fix Android buildChad Versace2011-09-241-0/+1
* glsl: Free all S-Expressions immediately after reading IR.Kenneth Graunke2011-09-231-2/+3
* glsl: Defer initialization of built-in functions until they're needed.Kenneth Graunke2011-09-234-3/+7
* mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.Paul Berry2011-09-231-4/+4
* mesa: Add a flag to indicate whether a program uses gl_ClipDistance.Paul Berry2011-09-231-1/+4
* glsl: Implement a lowering pass for gl_ClipDistance.Paul Berry2011-09-235-0/+350
* glsl hierarchical visitor: Do not overwrite base_ir for parameter lists.Paul Berry2011-09-232-7/+17
* make: Don't use builtin_stubs.cpp for standalone GLSL compiler.Kenneth Graunke2011-09-201-4/+4
* glsl: Remove field array_lvalue from ir_variable.Paul Berry2011-09-144-32/+21
* glsl: Silence "ast_to_hir.cpp:1984:25: warning: comparison of unsigned expres...Ian Romanick2011-09-091-1/+1
* glsl: Silence several "warning: unused parameter"Ian Romanick2011-09-098-0/+16
* glsl: Don't do structure splitting until link time.Eric Anholt2011-09-081-1/+1
* glsl: Clarify error message about whole-array assignment in GLSL 1.10.Eric Anholt2011-09-081-6/+25
* glsl: When assiging from a whole array, mark it as used.Eric Anholt2011-09-081-0/+1
* glsl: Fix setting of OutputsWritten for whole array dereference.Eric Anholt2011-09-081-4/+2
* glsl: Make sure gl_ClipDistance and gl_ClipVertex are not both written.Paul Berry2011-09-081-0/+19
* glsl: Check that gl_ClipDistance[] is not sized too large.Paul Berry2011-09-081-0/+15
* glsl: Rework oversize array check for gl_TexCoord.Paul Berry2011-09-081-12/+33
* glsl: Add constant gl_MaxClipDistances.Paul Berry2011-09-081-0/+15
* glsl: Make gl_ClipDistance[] implicitly sized.Paul Berry2011-09-081-4/+24