| Commit message (Expand) | Author | Age | Files | Lines |
* | scons: Use full path of texture_builtins.py. | Vinson Lee | 2012-09-29 | 1 | -1/+1 |
* | glsl: Rename variable_entry2 back to variable_entry in struct splitting. | Kenneth Graunke | 2012-09-29 | 1 | -21/+17 |
* | glsl: make _mesa_builtin_uniform_desc static | Dave Airlie | 2012-09-18 | 1 | -1/+1 |
* | scons: add new -p (prefix) options for yacc | Brian Paul | 2012-09-15 | 1 | -1/+1 |
* | glsl: make tex_opcode_strs static | Dave Airlie | 2012-09-15 | 1 | -1/+1 |
* | glsl: make builtin_mem_ctx a static | Dave Airlie | 2012-09-15 | 1 | -1/+1 |
* | mesa/glsl: rename preprocess to glcpp_preprocess | Dave Airlie | 2012-09-15 | 6 | -6/+6 |
* | glcpp: fix abuse of yylex | Dave Airlie | 2012-09-15 | 2 | -9/+1 |
* | glsl: Generate compile errors for explicit blend indices < 0 or > 1. | Kenneth Graunke | 2012-09-10 | 1 | -2/+17 |
* | glsl: Count builtin uniforms against uniform component limits. | Eric Anholt | 2012-09-07 | 1 | -1/+4 |
* | glsl: s/class/struct/ for ast_type_qualifier | Brian Paul | 2012-08-29 | 1 | -1/+1 |
* | glsl/linker: Avoid buffer over-run in parcel_out_uniform_storage::visit_field | Stéphane Marchesin | 2012-08-23 | 1 | -1/+1 |
* | build/glsl: fix android build v2 | Tapani Pälli | 2012-08-23 | 1 | -1/+1 |
* | build: Fix out-of-tree generation of builtin_function.cpp | Matt Turner | 2012-08-14 | 1 | -2/+2 |
* | build/glsl: fix location of generated files. | Christopher James Halse Rogers | 2012-08-13 | 3 | -15/+8 |
* | glsl: Refuse to parse uniform block declarations when UBOs aren't available. | Eric Anholt | 2012-08-07 | 1 | -0/+20 |
* | glsl: Align GL_UNIFORM_BLOCK_DATA_SIZE according to std140 rules. | Eric Anholt | 2012-08-07 | 1 | -1/+13 |
* | glsl: Only flag RowMajor on matrix-type variables. | Eric Anholt | 2012-08-07 | 1 | -5/+9 |
* | glsl: Fix calculation of std140 offset alignment for mat2s. | Eric Anholt | 2012-08-07 | 1 | -4/+9 |
* | glsl: Fix glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX). | Eric Anholt | 2012-08-07 | 1 | -3/+13 |
* | glsl: Add a lowering pass to turn complicated UBO references to vector loads. | Eric Anholt | 2012-08-07 | 3 | -0/+315 |
* | glsl: Add a variant of the rvalue visitor for handle_rvalue() on the way down. | Eric Anholt | 2012-08-07 | 2 | -11/+147 |
* | glsl: Add a "ubo_load" expression type for fetches from UBOs. | Eric Anholt | 2012-08-07 | 3 | -1/+17 |
* | glsl: Fix a reference to UniformBlocks during uniform linking. | Eric Anholt | 2012-08-07 | 1 | -3/+3 |
* | glsl: Update the notes on adding a new expression type. | Eric Anholt | 2012-08-07 | 1 | -1/+0 |
* | scons: set YACCHXXFILESUFFIX to stop needless rebuilding of the parser | José Fonseca | 2012-08-02 | 1 | -0/+4 |
* | glsl: Add support for OES_standard_derivatives in GLSL ES. | Tomeu Vizoso | 2012-08-01 | 3 | -0/+23 |
* | glsl: Reject linking shaders with too many uniform blocks. | Eric Anholt | 2012-07-31 | 1 | -0/+34 |
* | glsl: Assign array and matrix stride values according to std140 layout. | Eric Anholt | 2012-07-31 | 1 | -4/+15 |
* | glsl: Add support for default layout qualifiers for uniforms. | Eric Anholt | 2012-07-31 | 5 | -38/+99 |
* | glsl: Merge UBO layout qualifiers in a qualifier list. | Eric Anholt | 2012-07-31 | 1 | -1/+23 |
* | glsl: Incorporate all UBO language changes into GLSL 1.40. | Eric Anholt | 2012-07-31 | 1 | -0/+4 |
* | glsl: Refactor #version validation to be more future-proof. | Kenneth Graunke | 2012-07-31 | 3 | -38/+16 |
* | glsl: Fix #pragma invariant(all) language version check. | Kenneth Graunke | 2012-07-31 | 1 | -1/+1 |
* | glsl: add support for using API_OPENGL_CORE | Jordan Justen | 2012-07-30 | 1 | -8/+7 |
* | glsl: Fix ir_last_opcode value. | Ian Romanick | 2012-07-30 | 1 | -1/+1 |
* | glsl: Request an Nx1 type instance in ir_quadop_vector lowering pass. | Ian Romanick | 2012-07-30 | 1 | -1/+1 |
* | glsl: Make bvec and ivec types accessible without using get_instance. | Kenneth Graunke | 2012-07-30 | 2 | -0/+10 |
* | glcpp: Add a newline to expanded #line directives. | Kenneth Graunke | 2012-07-28 | 1 | -2/+2 |
* | glsl: warning: pragma `invariant(all)' not supported in GLSL ES 1.00 | Oliver McFadden | 2012-07-26 | 1 | -1/+1 |
* | Fix compile time errors when building against uclibc | Anthony G. Basile | 2012-07-24 | 1 | -1/+1 |
* | glsl: Assign locations for uniforms in UBOs using the std140 rules. | Eric Anholt | 2012-07-20 | 5 | -2/+270 |
* | glsl: Don't resize arrays in uniform blocks. | Eric Anholt | 2012-07-20 | 1 | -0/+7 |
* | glsl: Don't dead-code eliminiate uniforms declared in uniform blocks. | Eric Anholt | 2012-07-20 | 1 | -1/+7 |
* | glsl: Propagate uniform block information into gl_uniform_storage. | Eric Anholt | 2012-07-20 | 2 | -1/+74 |
* | glsl: Set the uniform_block index for the linked shader variables. | Eric Anholt | 2012-07-20 | 1 | -0/+45 |
* | glsl: Merge the lists of uniform blocks into the linked shader program. | Eric Anholt | 2012-07-20 | 3 | -4/+145 |
* | glsl: Translate the AST for uniform blocks into some IR structures. | Eric Anholt | 2012-07-20 | 5 | -1/+85 |
* | glsl: Turn UBO variable declarations into ir_variables and check qualifiers. | Eric Anholt | 2012-07-20 | 4 | -3/+39 |
* | mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts. | Paul Berry | 2012-07-20 | 1 | -0/+14 |