index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
glsl
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
glsl: move stream layout max validation
Timothy Arceri
2015-11-21
2
-16
/
+19
*
glsl: move stream layout qualifier validation
Timothy Arceri
2015-11-21
2
-20
/
+35
*
glsl: replace index layout min boundary check
Timothy Arceri
2015-11-21
1
-3
/
+6
*
glsl: remove duplicate validation for index layout qualifier
Timothy Arceri
2015-11-21
1
-7
/
+1
*
glsl: move location layout qualifier validation
Timothy Arceri
2015-11-21
2
-15
/
+15
*
glsl: add process_qualifier_constant() helper
Timothy Arceri
2015-11-21
1
-0
/
+17
*
glsl: move builtin_type_macros.h into the correct list
Emil Velikov
2015-11-20
1
-1
/
+1
*
android: export the path of glsl nir headers
Mauro Rossi
2015-11-20
1
-1
/
+2
*
glsl: avoid linker and user varying location to overlap
Gregory Hainaut
2015-11-20
1
-3
/
+43
*
nir: Add nir_texop_samples_identical opcode
Ian Romanick
2015-11-19
3
-1
/
+13
*
glsl: Add textureSamplesIdenticalEXT built-in functions
Ian Romanick
2015-11-19
1
-0
/
+44
*
glsl: Add ir_samples_identical opcode
Ian Romanick
2015-11-19
8
-1
/
+22
*
glsl: Extension tracking for EXT_shader_samples_indentical
Ian Romanick
2015-11-19
3
-0
/
+6
*
nir: add nir_ssa_for_alu_src()
Rob Clark
2015-11-19
2
-4
/
+23
*
nir: fix missing increments of num_inputs/num_outputs
Rob Clark
2015-11-19
2
-0
/
+4
*
nir/print: show # of uniforms/inputs/outputs
Rob Clark
2015-11-19
1
-0
/
+4
*
nir/print: show shader name/label if set
Rob Clark
2015-11-19
1
-0
/
+6
*
nir: add nir_var_all enum
Rob Clark
2015-11-19
3
-1
/
+6
*
glsl: add a parse check to check for the index layout qualifier
Ryan Houdek
2015-11-19
1
-0
/
+5
*
glsl: add GL_EXT_blend_func_extended preprocessor define
Ryan Houdek
2015-11-19
1
-0
/
+2
*
glsl: add support for EXT_blend_func_extended builtins
Ryan Houdek
2015-11-19
2
-0
/
+92
*
glsl: add EXT_blend_func_extended parser enables
Ryan Houdek
2015-11-19
2
-0
/
+8
*
glsl: fix ir_constant::equals() for doubles
Connor Abbott
2015-11-19
1
-2
/
+7
*
glsl: fix isinf() for doubles
Connor Abbott
2015-11-19
1
-1
/
+10
*
nir: fix constant folding of bfi
Connor Abbott
2015-11-19
1
-2
/
+2
*
glsl: Fix off-by-one error in array size check assertion
Ian Romanick
2015-11-18
1
-2
/
+1
*
glsl: Silence unused parameter warnings
Ian Romanick
2015-11-18
1
-2
/
+2
*
glsl: Silence ignored qualifier warning
Ian Romanick
2015-11-18
1
-1
/
+1
*
nir: Add support for cloning shaders
Jason Ekstrand
2015-11-18
4
-0
/
+682
*
i965/nir: Validate that NIR passes call nir_metadata_preserve().
Kenneth Graunke
2015-11-18
2
-0
/
+41
*
nir: add array length field
Rob Clark
2015-11-18
2
-0
/
+10
*
nir: remove nir_variable::max_ifc_array_access
Rob Clark
2015-11-18
2
-22
/
+0
*
nir: fix typo in idiv lowering, causing large-udiv-udiv failures
Ilia Mirkin
2015-11-18
1
-1
/
+1
*
nir: Store the size of the TCS output patch in nir_shader_info.
Kenneth Graunke
2015-11-18
2
-0
/
+9
*
glsl: rename location layout helper
Timothy Arceri
2015-11-18
1
-5
/
+5
*
glsl: don't validate binding when its not needed
Timothy Arceri
2015-11-18
1
-2
/
+5
*
glsl: remove temp variable to make code easier to read
Timothy Arceri
2015-11-18
1
-10
/
+7
*
glsl: cleanup and fix validate matrix function for arrays
Timothy Arceri
2015-11-18
1
-10
/
+1
*
glsl: use better location in struct and block error messages
Timothy Arceri
2015-11-18
1
-7
/
+3
*
glsl: only do type and qualifier validation once per declaration
Timothy Arceri
2015-11-18
1
-99
/
+97
*
glsl: rename function that processes struct and iface members
Timothy Arceri
2015-11-18
1
-30
/
+30
*
glsl: move block validation outside function that validates members
Timothy Arceri
2015-11-18
1
-8
/
+8
*
glsl: move ast layout qualifier handling code into its own function
Timothy Arceri
2015-11-18
1
-202
/
+212
*
glsl: copy each field's precision information in glsl_types's structure const...
Samuel Iglesias Gonsálvez
2015-11-17
1
-0
/
+1
*
glsl: copy each field's precision information from the old gl_PerVertex inter...
Samuel Iglesias Gonsálvez
2015-11-17
1
-0
/
+2
*
glsl: copy each field's precision information when generating varying variables
Samuel Iglesias Gonsálvez
2015-11-17
1
-0
/
+1
*
glsl: initialize data.precision value in ir_variable constructor
Samuel Iglesias Gonsálvez
2015-11-17
1
-0
/
+1
*
glsl/nir: initialize precision field in glsl_struct_field constructor
Samuel Iglesias Gonsálvez
2015-11-17
1
-1
/
+2
*
nir: reduce memory footprint of glsl_struct_field's precision
Samuel Iglesias Gonsálvez
2015-11-17
1
-1
/
+1
*
glsl: initialize precision when adding per vertex record fields
Tapani Pälli
2015-11-17
1
-0
/
+1
[prev]
[next]