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* glsl: fix crash with variable indexing into array in a structAras Pranckevicius2010-08-251-1/+7
* ir_to_mesa: Convert this code to using linker.cpp's uniform locations.Eric Anholt2010-08-251-0/+1
* glsl: Make uniform linking generate separate uniforms for struct members.Eric Anholt2010-08-251-42/+89
* glsl/mesa: fixes for MSVCAras Pranckevicius2010-08-251-0/+1
* glsl: Don't dead-code eliminate a uniform initializer.Eric Anholt2010-08-241-0/+8
* glsl2: rename local variable_entry classBrian Paul2010-08-241-17/+22
* glsl2: move constructor into .cpp file to work around compiler bugBrian Paul2010-08-242-8/+13
* glsl: Add assert to check variable_entry referenced_count after construction.Vinson Lee2010-08-241-0/+1
* glsl: make 'make clean' work properly.Dave Airlie2010-08-241-1/+1
* glsl: Silence unused variable warning.Vinson Lee2010-08-231-0/+1
* glsl: Include main/core.h.Chia-I Wu2010-08-2418-30/+16
* glsl: Rely on talloc_autofree_context() instead of trying to free on our own.Eric Anholt2010-08-231-6/+1
* glsl: When unable to assign the initializer for a const variable, set it to 0.Eric Anholt2010-08-231-13/+21
* glsl: Cleanly fail when a function has an unknown return type.Eric Anholt2010-08-231-1/+7
* glsl: Rebuild builtins for any() change.Eric Anholt2010-08-231-3/+3
* mesa: Add new ir_unop_any() expression operation.Eric Anholt2010-08-236-3/+21
* glsl: Regenerate builtins with the new sorting.Eric Anholt2010-08-231-5089/+5089
* glsl: Count function call outvals as writing to variables for linker checks.Eric Anholt2010-08-231-0/+21
* glsl2: Include imports.h to get snprintf wrapper for MSVCIan Romanick2010-08-232-1/+2
* generate_builtins.py: Generate output in sorted order.Kenneth Graunke2010-08-231-5/+6
* glcpp: Make standalone preprocessor work with a tty as stdinCarl Worth2010-08-231-33/+49
* glcpp: Fix test suite to avoid flagging failed tests as valgrind errors.Carl Worth2010-08-231-4/+5
* glcpp: Fix segfault in standalone preprocessor for "file not found", etc.Carl Worth2010-08-231-4/+17
* glcpp: Update generated glcpp-lex.c for the last two changes.Carl Worth2010-08-231-191/+186
* glcpp: Fix handling of "#line 0"Carl Worth2010-08-231-2/+3
* glcpp: Fix source numbers set with "#line LINE_NUMBER SOURCE_NUMBER"Carl Worth2010-08-231-2/+7
* glcpp: Add new test for #line directive.Carl Worth2010-08-232-0/+21
* glcpp: Update README file (new specifications and fewer limitations).Carl Worth2010-08-231-12/+14
* glcpp: Add test for the #error directive.Carl Worth2010-08-232-0/+4
* glsl: Trim the size of uniform arrays to the maximum element used.Eric Anholt2010-08-232-0/+57
* glsl2: Add missing sig_iter.next() to the no-constant-folding-to-outvals fix.Eric Anholt2010-08-232-0/+2
* glsl: Don't constant-fold in a constant in place of a function outval.Eric Anholt2010-08-221-0/+22
* glsl: Convert constant folding to the rvalue visitor.Eric Anholt2010-08-221-181/+19
* glsl: Don't tree-graft in an expression in place of a function outval.Eric Anholt2010-08-221-0/+5
* mesa: AC_SUBST the talloc libs/cflags so the ./configure results are saved.Eric Anholt2010-08-221-1/+2
* glsl: Silence uninitialized variable warning.Vinson Lee2010-08-211-0/+3
* glsl: Silence unused variable warning.Vinson Lee2010-08-211-0/+1
* glsl: Handle array declarations in function parameters.Kenneth Graunke2010-08-211-4/+13
* generate_builtins.py: Remove unused import sys.Vinson Lee2010-08-211-1/+1
* Delete more vestiges of the old shader compiler.Kenneth Graunke2010-08-207-1207/+0
* Remove remnants of the old glsl compiler.Eric Anholt2010-08-2028-8082/+0
* ast_to_hir: Reject function names that start with "gl_".Kenneth Graunke2010-08-201-0/+12
* ast_to_hir: Fix crash when a function shadows a variable.Kenneth Graunke2010-08-201-2/+3
* glsl: Replace sscanf in s_expression reader with strspn and strcspn.Kenneth Graunke2010-08-182-21/+30
* glsl: Also strdup the names of uniform list entries for >vec4 types.Eric Anholt2010-08-181-1/+1
* glcpp: Refresh autogenerated lexer.Kenneth Graunke2010-08-181-263/+326
* glcpp: Add basic #line support (adapted from the main compiler).Kenneth Graunke2010-08-181-0/+31
* glsl2: Free the shader compiler at dri screen destruction.Eric Anholt2010-08-182-0/+33
* glsl: Fix leak-causing typo in destructor that made it another constructor.Eric Anholt2010-08-181-1/+1
* glsl: Fix uninitialized member in ir_hierarchical_vistor constructor.Vinson Lee2010-08-181-0/+1