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* glsl: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-0211-22/+22
| | | | Acked-by: Ilia Mirkin <[email protected]>
* Revert "configure: Leverage gcc warn options to enable safe use of C99 ↵Kenneth Graunke2015-02-271-6/+2
| | | | | | | | | features where possible." This reverts commit 79daa510c7a871a33797308a2ccb4b83a067ffbe. I apparently hadn't done a clean build when testing this; it broke the build for Tom, Ben, and myself. We like the idea; let's try a v2.
* glsl: silence uninitialized var warning on MinGWBrian Paul2015-02-271-0/+1
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* configure: Leverage gcc warn options to enable safe use of C99 features ↵Jose Fonseca2015-02-271-2/+6
| | | | | | | | | | | | | | | | | | | | | | | where possible. The main objective of this change is to enable Linux developers to use more of C99 throughout Mesa, with confidence that the portions that need to be built with MSVC -- and only those portions --, stay portable. This is achieved by using the appropriate -Werror= options only on the places they need to be used. Unfortunately we still need MSVC 2008 on a few portions of the code (namely llvmpipe and its dependencies). I hope to eventually eliminate this so that we can use C99 everywhere, but there are technical/logistic challenges (specifically, newer Windows SDKs no longer bundle MSVC, instead require a full installation of Visual Studio, and that has hindered adoption of newer MSVC versions on our build processes.) Thankfully we have more directy control over our OpenGL driver, which is why we're now able to migrate to MSVC 2013 for most of the tree. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Use alloca instead of variable length arrays.Jose Fonseca2015-02-273-16/+21
| | | | | | | | This is to enable the code to build with -Werror=vla in the short term, and enable the code to build with MSVC2013 soon after. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: only include ctype.h where it's usedBrian Paul2015-02-261-0/+1
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* glsl: #include c99_math.h instead of core.hBrian Paul2015-02-261-1/+1
| | | | | | | We only need the M_LOG2E definition. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* glsl: Rewrite and fix min/max to saturate optimization.Matt Turner2015-02-251-29/+46
| | | | | | | | | | | | | | | | | | | | | | There were some bugs, and the code was really difficult to follow. We would optimize min(max(x, b), 1.0) into max(sat(x), b) but not pay attention to the order of min/max and also do max(min(x, b), 1.0) into max(sat(x), b) Corrects four shaders from Champions of Regnum that do min(max(x, 1), 10) and corrects rendering of Mass Effect under VMware Workstation. Cc: "10.4 10.5" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89180 Reviewed-by: Abdiel Janulgue <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: add double support for packing varyingsIlia Mirkin2015-02-241-27/+90
| | | | | | | | | Doubles are always packed, but a single double will never cross a slot boundary -- single slots can still be wasted in some situations. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glcpp: remove unneeded #include of core.hBrian Paul2015-02-241-1/+0
| | | | | | isblank() is not used in the code. Reviewed-by: Matt Turner <[email protected]>
* glsl: Optimize "if (cond) discard;" to a conditional discard.Kenneth Graunke2015-02-244-0/+84
| | | | | | | | | | | | | | | | | | | | | | | | | | st_glsl_to_tgsi and ir_to_mesa have handled conditional discards for a long time; the previous patch added that capability to i965. i965 (Haswell) shader-db stats: Without NIR: total instructions in shared programs: 5792133 -> 5776360 (-0.27%) instructions in affected programs: 737585 -> 721812 (-2.14%) helped: 6300 HURT: 68 GAINED: 2 With NIR: total instructions in shared programs: 5787538 -> 5769569 (-0.31%) instructions in affected programs: 767843 -> 749874 (-2.34%) helped: 6522 HURT: 35 GAINED: 6 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nir: Introduce nir_intrinsic_discard_if.Kenneth Graunke2015-02-242-2/+10
| | | | | | | | | | | | This is a conditional discard, which takes a boolean source. Note that we don't generate ir_discard::condition today, so this shouldn't break drivers (since none implement this intrinsic yet). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Delete dead discard conditions in constant folding.Kenneth Graunke2015-02-241-0/+24
| | | | | | | | | | | | | | | | opt_constant_folding() already detects conditional assignments where the condition is constant, and either deletes the assignment or the condition. Make it handle discards in the same fashion. Spotted happening in the wild in Tropico 5 shaders. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Handle conditional discards in lower_discard_flow().Kenneth Graunke2015-02-241-1/+8
| | | | | | | | | | | | | This pass wasn't prepared to handle conditional discards. Instead of initializing the "discarded" temporary to "true", set it to the condition. Then, refer to the variable for the condition, to avoid duplicating the expression tree. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Make ir_rvalue_visitor visit ir_discard::condition.Kenneth Graunke2015-02-242-0/+22
| | | | | | | | | | | | | This was forgotten. I omitted the NULL check since we don't check ir_assignment::condition either. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Make ir_validate check the type of ir_discard::condition.Kenneth Graunke2015-02-241-0/+15
| | | | | | | | | | Copy and pasted from the ir_if::condition handling, plus a NULL check. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nir/register: Add a parent_instr fieldJason Ekstrand2015-02-243-1/+18
| | | | | | | | | | | | | This adds a parent_instr field similar to the one for ssa_def. The difference here is that the parent_instr field on a nir_register can be NULL if the register does not have a unique definition or if that definition does not dominate all its uses. We set this field in the out-of-SSA pass so that backends can get SSA-like information even after they have gone out of SSA. Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nir/gcm: Add some missing break statementsJason Ekstrand2015-02-231-0/+4
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir: Copy-propagate vecN operations that are actually movesJason Ekstrand2015-02-231-16/+29
| | | | | | | | | | | | | | | | | | | We were already do this for ALU operations but we haven't for non-ALU operations. This changes that. total NIR instructions in shared programs: 2039883 -> 2022338 (-0.86%) NIR instructions in affected programs: 1768850 -> 1751305 (-0.99%) helped: 14244 HURT: 124 total FS instructions in shared programs: 4083960 -> 4084036 (0.00%) FS instructions in affected programs: 7302 -> 7378 (1.04%) helped: 12 HURT: 51 Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Generalize the optimization of subs of subs from 0.Eric Anholt2015-02-211-2/+2
| | | | | | | | | | | | I initially wrote this based on the "(('fneg', ('fneg', a)), a)" above, but we can generalize it and make it more potentially useful. In the specific original case of a 0 for our new 'a' argument, it'll get further algebraic optimization once the 0 is an argument to the new add. No shader-db effects. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* nir: Collapse repeated bcsels on the same argument.Eric Anholt2015-02-211-0/+1
| | | | | | | | | vc4 results: total instructions in shared programs: 39881 -> 39794 (-0.22%) instructions in affected programs: 6302 -> 6215 (-1.38%) Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* nir: When faced with a csel on !condition, just flip the arguments.Eric Anholt2015-02-211-0/+1
| | | | | | | | total NIR instructions in shared programs: 39426 -> 39411 (-0.04%) NIR instructions in affected programs: 3748 -> 3733 (-0.40%) Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* nir: Allow nir_opt_algebraic to see booleanness through &&, ||, ^, !.Eric Anholt2015-02-211-1/+29
| | | | | | | | | | | | | | | | | We have some useful optimizations to drop things like 'ine a, 0' on a boolean argument, but if 'a' came from logical operations on bools, it couldn't tell. These kinds of constructs appear as a result of TGSI->NIR quite frequently (at least with if flattening), so being a little more aggressive in detecting booleans can pay off. v2: Add ixor as a booleanness-preserving op (Suggestion by Connor). vc4 results: total instructions in shared programs: 40207 -> 39881 (-0.81%) instructions in affected programs: 6677 -> 6351 (-4.88%) Reviewed-by: Matt Turner <[email protected]> (v1) Reviewed-by: Connor Abbott <[email protected]>
* nir: Add a couple of simplifications of csel operations.Eric Anholt2015-02-211-0/+3
| | | | | | | | vc4 was already cleaning these up, but it does shave 4 NIR instructions in shader-db. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* glsl: ensure that enter/leave record get a record typeIlia Mirkin2015-02-212-0/+5
| | | | | | | May make life easier for tools like Coverity. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nir: Fix the Mesa build without -DDEBUG.Kenneth Graunke2015-02-201-2/+2
| | | | | | | | | | | | | With -DDEBUG -UNDEBUG, this assert uses reg_state::stack_size, which doesn't exist, breaking the build: assert(state->states[index].index < state->states[index].stack_size); Switch it to ifndef NDEBUG, so the field will exist if the assertion actually generates code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nir: Drop dependency on mtypes.h for core NIR.Eric Anholt2015-02-203-1/+5
| | | | | | | | One less new directory necessary for gallium code that wants to interact with NIR. Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* glsl: Only include mtypes from glsl_types.h for the C++ code that needs it.Eric Anholt2015-02-201-1/+1
| | | | | | It's used in one of the methods, not in the structure definitions. Reviewed-by: Jose Fonseca <[email protected]>
* util: Move Mesa's bitset.h to util/.Eric Anholt2015-02-201-1/+1
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Add gallium include dirs to more parts of the tree.Eric Anholt2015-02-202-0/+4
| | | | | | v2: Try to patch up the scons bits. Reviewed-by: Jose Fonseca <[email protected]>
* glsl: don't allow invariant qualifiers for interface blocksSamuel Iglesias Gonsalvez2015-02-201-0/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLSL 1.50 and GLSL 4.40 specs, they both say the same in "Interface Blocks" section: "If optional qualifiers are used, they can include interpolation qualifiers, auxiliary storage qualifiers, and storage qualifiers and they must declare an input, output, or uniform member consistent with the interface qualifier of the block" From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks", page 38: "GLSL ES 3.0 does not support interface blocks for shader inputs or outputs." and from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier", page 52. "Only variables output from a shader can be candidates for invariance." This patch fixes the following dEQP tests: dEQP-GLES3.functional.shaders.declarations.invalid_declarations.invariant_uniform_block_2_vertex dEQP-GLES3.functional.shaders.declarations.invalid_declarations.invariant_uniform_block_2_fragment No piglit regressions. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> v2: - Enable this check for GLSL. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Use the without_array predicateTimothy Arceri2015-02-201-5/+2
| | | | Reviewed-by: Matt Turner <[email protected]>
* nir/GCM: Pull unpinned instructions out of blocks while pinningJason Ekstrand2015-02-191-37/+25
| | | | | | | | This lets us be slightly more efficient by not walking the CFG extra times. Also, it may make it easier to ensure that GVN happens on only unpinned instructions. Reviewed-by: Reviewed-by: Connor Abbott <[email protected]>
* nir/GCM: Use pass_flags instead of bitsets for tracking visited/pinnedJason Ekstrand2015-02-191-46/+49
| | | | Reviewed-by: Reviewed-by: Connor Abbott <[email protected]>
* nir: Add a global code motion (GCM) passJason Ekstrand2015-02-193-0/+504
| | | | | | | | | v2 Jason Ekstrand <[email protected]>: - Use nir_dominance_lca for computing least common anscestors - Use the block index for comparing dominance tree depths - Pin things that do partial derivatives Reviewed-by: Reviewed-by: Connor Abbott <[email protected]>
* nir/instr: Change "live" to a more generic "pass_flags" fieldJason Ekstrand2015-02-192-7/+13
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir: Make nir_[cf_node/instr]_[prev/next] return null if at the endJason Ekstrand2015-02-191-6/+22
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir/from_ssa: Don't try to read an invalid instructionJason Ekstrand2015-02-191-1/+1
| | | | | | | | | | | | Right now, the nir_instr_prev function function blindly looks up the previous element in the exec list and casts it to an instruction even if it's the tail sentinel. The next commit will change this to return null if it's the first instruction. Making this change first avoids getting a segfault between commits. The only reason we never noticed is that, thanks to the way things are laid out in nir_block, the casted instruction's type was never parallal_copy. Reviewed-by: Connor Abbott <[email protected]>
* nir/validate: Validate SSA defs the same way we do for registersJason Ekstrand2015-02-191-8/+79
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir/validate: Validate if_uses on registersJason Ekstrand2015-02-191-18/+44
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir: Properly clean up CF nodes when we remove themJason Ekstrand2015-02-191-0/+54
| | | | | | | | | | Previously, if you remved a CF node that still had instructions in it, none of the use/def information from those instructions would get cleaned up. Also, we weren't removing if statements from the if_uses of the corresponding register or SSA def. This commit fixes both of these problems Reviewed-by: Connor Abbott <[email protected]>
* nir: use nir_foreach_ssa_def for indexing ssa defsJason Ekstrand2015-02-191-23/+5
| | | | | | | This is both simpler and more correct. The old code didn't properly index load_const instructions. Reviewed-by: Connor Abbott <[email protected]>
* nir/from_ssa: Use the nir_block_dominance function instead of our ownJason Ekstrand2015-02-191-7/+2
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir/dominance: Add a constant-time mechanism for comparing blocksJason Ekstrand2015-02-192-0/+39
| | | | | | | | | This is mostly thanks to Connor. The idea is to do a depth-first search that computes pre and post indices for all the blocks. We can then figure out if one block dominates another in constant time by two simple comparison operations. Reviewed-by: Connor Abbott <[email protected]>
* nir/dominance: Expose the dominance intersection functionJason Ekstrand2015-02-192-0/+24
| | | | | | | | | | Being able to find the least common anscestor in the dominance tree is a useful thing that we may want to do in other passes. In particular, we need it for GCM. v2: Handle NULL inputs by returning the other block Reviewed-by: Connor Abbott <[email protected]>
* glsl: Add compute to _mesa_shader_stage_to_string(); use unreachable.Kenneth Graunke2015-02-191-2/+2
| | | | | | | | This is basically Ian's review feedback for my patch that added _mesa_shader_stage_to_abbrev() - it just makes both consistent again. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Create a _mesa_shader_stage_to_abbrev() function.Kenneth Graunke2015-02-192-0/+20
| | | | | | | | | | | | | This is similar to _mesa_shader_stage_to_string(), but returns "VS" instead of "vertex". v2: Use unreachable() and add MESA_SHADER_COMPUTE (requested by Ian). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: add lowering for double divide to rcp/mulDave Airlie2015-02-201-3/+4
| | | | | | | | It looks like no hw does div anyways, so we should just lower at the GLSL level. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nir: add missing GLSL_TYPE_DOUBLE case in type_size()Brian Paul2015-02-191-0/+1
| | | | | | | To silence compiler warning about unhandled switch case. v2: move GLSL_TYPE_DOUBLE to the "not reached" section, per Ilia. Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: A shader cannot redefine or overload built-in functions in GLSL ES 3.00Samuel Iglesias Gonsalvez2015-02-193-0/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | Create a new search function to look for matching built-in functions by name and use it for built-in function redefinition or overload in GLSL ES 3.00. GLSL ES 3.0 spec, chapter 6.1 "Function Definitions", page 71 "A shader cannot redefine or overload built-in functions." While in GLSL ES 1.0 specification, chapter 8 "Built-in Functions" "User code can overload the built-in functions but cannot redefine them." So this check is specific to GLSL ES 3.00. This patch fixes the following dEQP tests: dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment No piglit regressions. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>