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glsl
Commit message (
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Author
Age
Files
Lines
*
glsl: Improve the CSE pass debugging output.
Kenneth Graunke
2014-11-03
1
-1
/
+8
*
glsl: Remove now useless dot optimization on basis vect
Matt Turner
2014-11-03
3
-92
/
+3
*
glsl: Emit mul instead of dot if only one component left.
Matt Turner
2014-11-03
1
-1
/
+4
*
glsl: protect glsl_type with a mutex
Chia-I Wu
2014-10-30
2
-10
/
+62
*
glsl: protect anonymous struct id with a mutex
Chia-I Wu
2014-10-30
1
-2
/
+8
*
util: add _mesa_strtod and _mesa_strtof
Chia-I Wu
2014-10-30
6
-135
/
+9
*
glsl: Drop constant 0.0 components from dot products.
Matt Turner
2014-10-29
1
-0
/
+27
*
glsl: Standardize names and fix typos
Andres Gomez
2014-10-24
2
-7
/
+7
*
mesa: Silence unused parameter warning in _mesa_clear_shader_program_data
Ian Romanick
2014-10-24
3
-5
/
+3
*
linker: Rely on _mesa_clear_shader_program_data to clear link information
Ian Romanick
2014-10-24
4
-14
/
+34
*
glsl: Use signed array index in update_max_array_access()
Anuj Phogat
2014-10-22
1
-3
/
+3
*
glsl: Fix crash due to negative array index
Anuj Phogat
2014-10-22
1
-1
/
+1
*
glsl: Delete unused gl_uniform_driver_format enum values.
Kenneth Graunke
2014-10-21
1
-11
/
+0
*
glsl: fix several use-after-free bugs
Brian Paul
2014-10-20
1
-3
/
+7
*
glsl: implement switch flow control using a loop
Tapani Pälli
2014-10-20
2
-37
/
+64
*
glsl: Update and fix typos in README.
Andres Gomez
2014-10-16
1
-8
/
+8
*
glsl: improve accuracy of atan()
Erik Faye-Lund
2014-10-10
1
-10
/
+55
*
glsl: Optimize min/max expression trees
Iago Toral Quiroga
2014-10-07
4
-0
/
+478
*
glsl: do not emit error for non written varyings on OpenGL ES
Tapani Pälli
2014-10-07
1
-2
/
+16
*
util: Include in Android builds
Tomasz Figa
2014-10-03
1
-1
/
+3
*
glsl: Fix memory leak in builtin_builder::_image_prototype.
Iago Toral Quiroga
2014-10-02
1
-3
/
+5
*
glsl: make consistent use of DECLARE_RALLOC_CXX_OPERATORS
Ilia Mirkin
2014-10-02
2
-47
/
+3
*
glsl: Don't make a name for the function return variable
Ian Romanick
2014-09-30
1
-4
/
+7
*
glsl: Don't allocate a name for ir_var_temporary variables
Ian Romanick
2014-09-30
4
-0
/
+28
*
glsl: Use ir_var_temporary for compiler generated temporaries
Ian Romanick
2014-09-30
3
-3
/
+4
*
glsl: Add context-level controls for whether temporaries have real names
Ian Romanick
2014-09-30
1
-0
/
+1
*
glsl: Never put ir_var_temporary variables in the symbol table
Ian Romanick
2014-09-30
5
-5
/
+14
*
glsl: Add the possibility for ir_variable to have a non-ralloced name
Ian Romanick
2014-09-30
3
-2
/
+30
*
glsl: Store ir_variable_data::_num_state_slots and ::binding in 16-bits each
Ian Romanick
2014-09-30
1
-8
/
+16
*
glsl: Squish ir_variable::max_ifc_array_access and ::state_slots together
Ian Romanick
2014-09-30
3
-36
/
+48
*
glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Ian Romanick
2014-09-30
5
-33
/
+55
*
glsl: Make ir_variable::max_ifc_array_access private
Ian Romanick
2014-09-30
5
-22
/
+53
*
glsl: Store ir_variable::depth_layout using 3 bits
Ian Romanick
2014-09-30
1
-10
/
+9
*
glsl: Replace ir_variable::warn_extension pointer with an 8-bit index
Ian Romanick
2014-09-30
3
-10
/
+31
*
glsl: Use accessors for ir_variable::warn_extension
Ian Romanick
2014-09-30
3
-7
/
+30
*
glsl: Eliminate unused built-in variables after compilation
Ian Romanick
2014-09-30
4
-0
/
+104
*
glsl: Validate that built-in uniforms have backing state
Ian Romanick
2014-09-30
1
-0
/
+8
*
glsl: Allow texture2DProjLod and textureCubeLod in GL ES
Kalyan Kondapally
2014-09-29
1
-3
/
+3
*
glsl: Recognize open-coded pow(x, y).
Matt Turner
2014-09-27
1
-0
/
+14
*
glsl: Strip arrayness from ir_type_dereference_variable too
Ian Romanick
2014-09-26
1
-1
/
+1
*
glsl: Round struct size up to at least 16 bytes
Ian Romanick
2014-09-26
1
-1
/
+1
*
glsl: Make sure row-major array-of-structure get correct layout
Ian Romanick
2014-09-26
1
-1
/
+8
*
glsl: Make sure fields after small structs have correct padding
Ian Romanick
2014-09-26
1
-0
/
+22
*
glsl: remove unused link_assign_uniform_block_offsets
Tapani Pälli
2014-09-26
2
-37
/
+0
*
glsl: Structures must have same name to be considered same type.
Kalyan Kondapally
2014-09-26
2
-0
/
+22
*
glsl: fix uniform location count used for glsl types
Tapani Pälli
2014-09-26
2
-9
/
+12
*
glsl: Check realloc return value in ir_function::matching_signature()
Juha-Pekka Heikkila
2014-09-23
1
-2
/
+9
*
glsl: Check calloc return value in link_intrastage_shaders()
Juha-Pekka Heikkila
2014-09-23
1
-4
/
+11
*
glsl: add missing null check in tfeedback_decl::init()
Juha-Pekka Heikkila
2014-09-23
1
-0
/
+5
*
glsl: Fix memory leak in glsl_lexer.ll
Juha-Pekka Heikkila
2014-09-23
1
-3
/
+6
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