| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The nir_lower_source_mods pass does a weak form of copy propagation to
clean up all of the mov-with-negate's that get generated. However, we
weren't properly checking that the sources were SSA and so we could end up
moving a register read which is not, in general, valid.
Reviewed-by: Connor Abbott <[email protected]>
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The old code wasn't correctly handling the case where the new value of the
source contains an indirect.
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Previously, this function returned the number of elements for structures
and arrays and 0 for everything else. In NIR, this is almost never what
you want because we also treat matricies as arrays so you have to
special-case constantly. This commit glsl_get_length treat matrices
as an array of columns by returning the number of columns instead of 0
This also fixes a bug in locals_to_regs caused by not checking for the
matrix case in one place.
v2: Only special-case for matrices and return a length of 0 for vectors as
we did before. This was needed to not break the TGSI-based drivers and
doesn't really affect NIR at the moment.
Reviewed-by: Connor Abbott <[email protected]>
Tested-by: Rob Clark <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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This code was added by Brian Paul in 2009 but, as far as Matt and I can
tell, it's been dead ever since the new GLSL compiler was added.
Reviewed-by: Brian Paul <[email protected]>
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This should be more efficient than the previous snprintf() solution.
But more importantly, it avoids a buffer overflow bug that could result
in crashes or unpredictable results when processing very large interface
blocks.
For the app in question, key->length = 103 for some interfaces. The check
if size >= sizeof(hash_key) was insufficient to prevent overflows of the
hash_key[128] array because it didn't account for the terminating zero.
In this case, this caused the call to hash_table_string_hash() to return
different results for identical inputs, and then shader linking failed.
This new solution also takes all structure fields into account instead
of just the first 15 when sizeof(pointer)==8.
Cc: [email protected]
Reviewed-by: Ian Romanick <[email protected]>
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Android 5.0 allows modules to generate source into $OUT/gen, which will
then be copied into $OUT/obj and $OUT/obj_$(TARGET_2ND_ARCH) as necessary.
Modules will need to change calls to local-intermediates-dir into
local-generated-sources-dir.
The patch changes local-intermediates-dir into local-generated-sources-dir.
If the Android version is less than 5.0, fallback to local-intermediates-dir.
The patch also fixes the 64-bit building issue of Android 5.0.
v2 [Emil Velikov]
- Keep the LOCAL_UNSTRIPPED_PATH variable.
Signed-off-by: Chih-Wei Huang <[email protected]>
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Missed out with commit 2a135c470e3(nir: Add an ALU op builder kind of
like ir_builder.h)
Signed-off-by: Emil Velikov <[email protected]>
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Required by the i965 driver.
v2:
- Split out the nir_builder_opcodes.h rules.
- Do not unconditionally hide the python command - use $(hide)
- Use LOCAL_EXPORT_C_INCLUDE_DIRS to manage includes for the generated
sources.
Cc: "10.5" <[email protected]>
[Emil Velikov: Split from a larger commit, v2]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
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Similar to e8c5cbfd921(mesa: Add gallium include dirs to more parts of
the tree.)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
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Many parts of mesa already have the include with others depending on it
but it's missing. Add it once at the top makefile and be done with it.
Cc: "10.4 10.5" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-By: Martin Peres <[email protected]>
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total instructions in shared programs: 4314531 -> 4308949 (-0.13%)
instructions in affected programs: 429085 -> 423503 (-1.30%)
helped: 1680
HURT: 0
GAINED: 0
LOST: 111
Reviewed-by: Jason Ekstrand <[email protected]>
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For lowering if/else, I need a way to insert at the end of the previous
block.
Signed-off-by: Rob Clark <[email protected]>
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Suggested by Jason on a different patch after some comments /
questions by Ilia.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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`interface` is a define on Windows -- an alias for `struct` keyword,
used when declaring COM interfaces in C or C++.
So use instead `programInterface`, therefore matching the name used
in GL_ARB_program_interface_query spec/headers, which was renamed exactly
for the same reason:
"Revision 10, May 10, 2012 (pbrown)
- Rename the formal parameter <interface> used by the functions in this
extension to <programInterface>. Certain versions of the Microsoft
C/C++ compiler and/or its headers cause "interface" to be treated as a
reserved keyword."
Trivial.
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Patch adds ProgramResourceList to gl_shader_program structure.
List contains references to active program resources and is
constructed during linking phase.
This list will be used by follow-up patches to implement hooks
for GL_ARB_program_interface_query. It can be also used to
implement any of the older shader program query APIs.
v2: code cleanups + note for SSBO and subroutines (Ilia Mirkin)
v3: code cleanups + assert(MESA_SHADER_STAGES < 8) (Martin Peres)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Previously linker did not take in to account case where one would
have only gs and fs (with SSO), patch adds the case by refactoring
code around assign_varying_locations. This makes sure locations for
gs get populated correctly.
This was found with some of the SSO subtests of Martin's upcoming
GetProgramInterfaceiv Piglit test which passes with the patch, no
Piglit regressions.
v2: code cleanups (Martin Peres)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Shader-db results:
GM45 NIR:
total instructions in shared programs: 4082044 -> 4081919 (-0.00%)
instructions in affected programs: 27609 -> 27484 (-0.45%)
helped: 44
Iron Lake NIR:
total instructions in shared programs: 5678776 -> 5678646 (-0.00%)
instructions in affected programs: 27406 -> 27276 (-0.47%)
helped: 45
Sandy Bridge NIR:
total instructions in shared programs: 7329995 -> 7329096 (-0.01%)
instructions in affected programs: 142035 -> 141136 (-0.63%)
helped: 406
HURT: 19
Ivy Bridge NIR:
total instructions in shared programs: 6769314 -> 6768359 (-0.01%)
instructions in affected programs: 140820 -> 139865 (-0.68%)
helped: 423
HURT: 2
Haswell NIR:
total instructions in shared programs: 6183693 -> 6183298 (-0.01%)
instructions in affected programs: 96538 -> 96143 (-0.41%)
helped: 303
HURT: 4
Broadwell NIR:
total instructions in shared programs: 7501711 -> 7498170 (-0.05%)
instructions in affected programs: 266403 -> 262862 (-1.33%)
helped: 705
HURT: 5
GAINED: 4
v2: Rebase on top of Connor's fix.
v3: Convert the if-test for num_inputs == 2 to an assertion. Suggested
by Jason after some comments / questions by Ilia.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]> [v1]
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: Connor Abbott <[email protected]>
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When a vec has more elements than row components in a matrix, the
code could end up failing an assert inside assign_to_matrix_column().
This patch makes sure that when there is still room in the matrix for
more elements (but in other columns of the matrix), the data is actually
assigned.
This patch fixes the following dEQP test:
dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_to_mat4x2_vertex
dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_to_mat4x2_fragment
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Cc: "10.5" <[email protected]>
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nir/nir.h: In function 'nir_validate_shader':
nir/nir.h:1567:56: warning: unused parameter 'shader' [-Wunused-parameter]
static inline void nir_validate_shader(nir_shader *shader) { }
^
nir/nir_opt_cse.c: In function 'src_is_ssa':
nir/nir_opt_cse.c:165:32: warning: unused parameter 'data' [-Wunused-parameter]
src_is_ssa(nir_src *src, void *data)
^
nir/nir_opt_cse.c: In function 'dest_is_ssa':
nir/nir_opt_cse.c:171:35: warning: unused parameter 'data' [-Wunused-parameter]
dest_is_ssa(nir_dest *dest, void *data)
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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We weren't comparing the right number of components when checking
swizzles. Use nir_ssa_alu_instr_num_src_components() to do the right
thing.
No piglit regressions, and no fixes either.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Connor Abbott <[email protected]>
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Storing this here is pretty sketchy - I don't know if any driver other
than i965 will want to use it. But this will make it a lot easier to
generate NIR code at link time. We'll probably rework it anyway.
(Ian suggested making nir_assign_var_locations_scalar_direct_first
simply modify the nir_shader's fields, rather than passing pointers
to them. If this stays long term, we should do that. But Jason and
I suspect we'll be reworking this area again in the near future.)
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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I guess I was looking too much at how lower_system_values worked when
writing lower_idiv.
Since ttn wasn't emitting load_var for sysvals and the only drivers
using lower_idiv were using ttn, I think nothing was broken as a result.
But might as well fix this before it becomes a problem.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Originally you had to have one or the other. But actually I don't want
either. (Or rather I want whatever is the minimum # of instructions.)
TODO: not sure where the best place to insert a check that driver hasn't
set *both* lower_negate and lower_sub?
Signed-off-by: Rob Clark <[email protected]>
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Now that we're not generating linker errors, we don't actually modify
this.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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These should never happen. Plus, NIR passes really shouldn't be
reporting linker errors - this is past link time.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We don't actually need a gl_program struct. We only used it to
translate prog->Target (i.e. GL_VERTEX_PROGRAM) to the gl_shader_stage
(i.e. MESA_SHADER_VERTEX). We may as well just pass that.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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I want to use this in some code that doesn't currently include mtypes.h.
It seems like a better place for it anyway.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This header was originally going to be called pipeline.h, but it got
renamed at the last minute. Make the include guards match.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is a follow-on fix from the earlier "glsl: allow ForceGLSLVersion
to override #version directives" change. Since we're not changing
the language_version field, we have to check forced_language_version
here.
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This pass performs a mark and sweep pass over a nir_shader's associated
memory - anything still connected to the program will be kept, and any
dead memory we dropped on the floor will be freed.
The expectation is that this will be called when finished building and
optimizing the shader. However, it's also fine to call it earlier, and
many times, to free up memory earlier.
v2: (feedback from Jason Ekstrand)
- Skip sweeping impl->start_block, as it's already in the CF list.
- Don't sweep SSA defs (they're owned by their defining instruction)
- Don't steal phi sources (they're owned by nir_phi_instr).
- Don't steal tex->src (it's owned by the tex_inst itself)
- Don't sweep dereference chains (top-level dereferences are owned by
the instruction; sub-dereferences are owned by the parent deref).
- Don't sweep sources and destinations (SSA defs are handled as part of
the defining instruction, and registers are handled as part of
function implementations).
- Just steal instructions; don't walk them (no longer required).
v3: (feedback from Jason Ekstrand)
- Steal indirect sources from nir_src/nir_dest.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Jason pointed out that variable dereferences in NIR are really part of
their parent instruction, and should have the same lifetime.
Unlike in GLSL IR, they're not used very often - just for intrinsic
variables, call parameters & return, and indirect samplers for
texturing. Also, nir_deref_var is the top-level concept, and
nir_deref_array/nir_deref_record are child nodes.
This patch attempts to allocate nir_deref_vars out of their parent
instruction, and any sub-dereferences out of their parent deref.
It enforces these restrictions in the validator as well.
This means that freeing an instruction should free its associated
dereference chain as well. The memory sweeper pass can also happily
ignore them.
v2: Rename make_deref to evaluate_deref and make it take a nir_instr *
instead of void *. This involves adding &instr->instr everywhere.
(Requested by Jason Ekstrand.)
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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