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* nir: Remove the mem_ctx parameter from ssa_def_rewrite_usesJason Ekstrand2015-09-1120-47/+25
* nir: Fix a bunch of ralloc parenting errorsJason Ekstrand2015-09-1110-31/+32
* nir/lower_outputs_to_temporaries: Reparent the output nameJason Ekstrand2015-09-111-0/+3
* nir: Store some geometry shader data in nir_shader.Kenneth Graunke2015-09-113-0/+14
* nir/builder: Add nir_load_var() and nir_store_var() helpers.Kenneth Graunke2015-09-111-0/+27
* glsl: Use hash tables for opt_constant_propagation() kill sets.Kenneth Graunke2015-09-111-18/+28
* glsl: Use hash tables in opt_constant_variable().Kenneth Graunke2015-09-111-18/+21
* nir: convert glsl imageSamples into a new intrinsicIlia Mirkin2015-09-102-1/+7
* glsl: add support for the imageSamples functionIlia Mirkin2015-09-101-3/+40
* glsl: add support for the textureSamples functionIlia Mirkin2015-09-101-0/+31
* glsl: add ARB_shader_texture_image_samples infrastructureIlia Mirkin2015-09-103-0/+6
* nir: add nir_texop_texture_samples and convert from glslIlia Mirkin2015-09-103-1/+11
* glsl: add ir_texture_samples texture opcodeIlia Mirkin2015-09-109-6/+19
* glsl: Resolve GCC sign-compare warning.Rhys Kidd2015-09-103-7/+7
* glsl: Remove ADD_VARYING macroIan Romanick2015-09-091-15/+12
* glsl: Silence unused parameter warningsIan Romanick2015-09-098-26/+14
* nir/glsl: Use lower_outputs_to_temporaries instead of relying on GLSL IRJason Ekstrand2015-09-091-0/+2
* nir: Add a pass to lower outputs to temporary variablesJason Ekstrand2015-09-093-0/+130
* nir/cursor: Add a constructor for the end of a block but before the jumpJason Ekstrand2015-09-092-6/+12
* glsl: build: remove bogus dependencyEmil Velikov2015-09-092-3/+2
* glsl: build: use makefile.sources variables when possibleEmil Velikov2015-09-093-18/+11
* glsl: automake: reuse $(NIR_GENERATED_FILES) where possibleEmil Velikov2015-09-091-5/+1
* glsl: automake: rework the sources generation rulesEmil Velikov2015-09-091-16/+22
* nir: Add a nir_system_value_from_intrinsic() function.Kenneth Graunke2015-09-082-0/+36
* nir: UBO loads no longer use const_index[1]Iago Toral Quiroga2015-09-081-1/+0
* glsl: error out on ES 3.1 if VS or FS present but not bothTapani Pälli2015-09-041-4/+25
* glsl: error on linking if no shaders are attached to programTapani Pälli2015-09-041-0/+19
* glsl: Remove unused total_attribs_size variable.Kenneth Graunke2015-09-031-1/+0
* glsl: Handle attribute aliasing in attribute storage limit check.Kenneth Graunke2015-09-021-28/+36
* linker: Silence GCC unused parameter warningsIan Romanick2015-09-021-14/+13
* mesa: Fix warning about static being in the wrong placeIan Romanick2015-09-022-2/+2
* mesa: Move gl_vert_attrib from mtypes.h to shader_enums.hJason Ekstrand2015-09-011-0/+108
* nir/dead_cf: add support for removing useless loopsConnor Abbott2015-09-011-12/+109
* nir: add a helper for iterating over blocks in a cf nodeConnor Abbott2015-09-012-0/+9
* nir: add nir_block_get_following_loop() helperConnor Abbott2015-09-012-0/+18
* nir/dead_cf: delete code that's unreachable due to jumpsConnor Abbott2015-09-011-8/+115
* nir: add an optimization for removing dead control flowConnor Abbott2015-09-013-0/+158
* nir/builder: Use nir_after_instr to advance the cursorJason Ekstrand2015-08-311-2/+1
* glsl: remove specical case subroutine type countingTimothy Arceri2015-08-311-3/+2
* glsl: provide the option of using BFE for unpack builting loweringIlia Mirkin2015-08-284-13/+98
* glsl: use bitfield_insert instead of and + shift + or for packingIlia Mirkin2015-08-282-4/+27
* glsl: clean up textureSize prototypeIlia Mirkin2015-08-271-4/+1
* nir: Convert the builder to use the new NIR cursor API.Kenneth Graunke2015-08-276-38/+15
* nir: Convert the NIR instruction insertion API to use cursors.Kenneth Graunke2015-08-272-97/+89
* nir: Move nir_cursor to nir.h.Kenneth Graunke2015-08-272-89/+97
* nir: Strengthen "no jumps" assertions in instruction insertion API.Kenneth Graunke2015-08-271-5/+5
* glsl: fix comment typo: s/filed/field/Brian Paul2015-08-271-1/+1
* glsl: add support for OES_texture_storage_multisample_2d_arrayTapani Pälli2015-08-276-6/+13
* nir: Use nir_shader::stage rather than passing it around.Kenneth Graunke2015-08-253-11/+8
* nir: Store gl_shader_stage in nir_shader.Kenneth Graunke2015-08-253-2/+10