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* glsl: Initialize ir_texture member variable.Vinson Lee2013-02-131-2/+2
| | | | | | | Fixes uninitialized pointer field defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix error checking on "flat" keyword to match GLSL ES 3.00, GLSL 1.50.Paul Berry2013-02-131-16/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain language requiring certain integer variables to be declared with the "flat" keyword, but they differ in exactly *when* the rule is enforced: (a) GLSL 1.30 and 1.40 say that vertex shader outputs having integral type must be declared as "flat". There is no restriction on fragment shader inputs. (b) GLSL 1.50 through 4.30 say that fragment shader inputs having integral type must be declared as "flat". There is no restriction on vertex shader outputs. (c) GLSL ES 3.00 says that both vertex shader outputs and fragment shader inputs having integral type must be declared as "flat". Previously, Mesa's behaviour was consistent with (a). This patch makes it consistent with (b) when compiling desktop shaders, and (c) when compiling ES shaders. Rationale for desktop shaders: once we add geometry shaders, (b) really seems like the right choice, because it requires "flat" in just the situations where it matters. Since we may want to extend geometry shader support back before GLSL 1.50 (via ARB_geometry_shader4), it seems sensible to apply this rule to all GLSL versions. Also, this matches the behaviour of the nVidia proprietary driver for Linux, and the expectations of Intel's oglconform test suite. Rationale for ES shaders: since the behaviour specified in GLSL ES 3.00 matches neither pre-GLSL-1.50 nor post-GLSL-1.50 behaviour, it seems likely that this was a deliberate choice on the part of the GLES folks to be more restrictive. Also, the argument in favor of (b) doesn't apply to GLES, since it doesn't support geometry shaders at all. Some discussion about this has already happened on the Mesa-dev list. See: http://lists.freedesktop.org/archives/mesa-dev/2013-February/034199.html Fixes piglit tests: - glsl-1.30/compiler/interpolation-qualifiers/nonflat-*.frag - glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-0{2,3,4,5}.vert - glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-{int,uint}.frag Fixes oglconform tests: - glsl-q-inperpol negative.fragin.{int,uint,ivec,uvec} Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: don't allow non-flat integral types in varying structs/arrays.Paul Berry2013-02-133-6/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In the GLSL 1.30 spec, section 4.3.6 ("Outputs") says: "If a vertex output is a signed or unsigned integer or integer vector, then it must be qualified with the interpolation qualifier flat." The GLSL ES 3.00 spec further clarifies, in section 4.3.6 ("Output Variables"): "Vertex shader outputs that are, *or contain*, signed or unsigned integers or integer vectors must be qualified with the interpolation qualifier flat." (Emphasis mine.) The language in the GLSL ES 3.00 spec is clearly correct and should be applied to all shading language versions, since varyings that contain ints can't be interpolated, regardless of which shading language version is in use. (Note that in GLSL 1.50 the restriction is changed to apply to fragment shader inputs rather than vertex shader outputs, to accommodate the fact that in the presence of geometry shaders, vertex shader outputs are not necessarily interpolated. That will be addressed by a future patch). NOTE: This is a candidate for stable branches. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: Allow default precision qualifiers to be set for sampler types.Paul Berry2013-02-131-3/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"): "The precision statement precision precision-qualifier type; can be used to establish a default precision qualifier. The type field can be either int or float or any of the sampler types, and the precision-qualifier can be lowp, mediump, or highp." GLSL ES 1.00 has similar language. GLSL 1.30 doesn't allow precision qualifiers on sampler types, but this seems like an oversight (since the intention of including these in GLSL 1.30 is to allow compatibility with ES shaders). Previously, Mesa followed GLSL 1.30 and only allowed default precision qualifiers to be set for float and int. This patch makes it follow GLSL ES rules in all cases. Fixes Piglit tests default-precision-sampler.{vert,frag}. Partially addresses https://bugs.freedesktop.org/show_bug.cgi?id=60737. NOTE: This is a candidate for stable branches. Reviewed-by: Eric Anholt <[email protected]>
* glsl: Fix unsupported version error for GLSL ES 3.00, future proof for 3.30.Paul Berry2013-02-122-54/+64
| | | | | | | | | | | | | | | | | | | | | | When the user specifies an unsupported GLSL version, _mesa_glsl_parse_state::process_version_directive() nicely gives them an error message telling them which GLSL versions are supported. Previous to this patch, the logic for determining whether a given language version was supported was independent from the logic to generate this error message string; as a result, we had a bug where GLSL 3.00 would never be listed in the error message as an available language version, even if it was really available. To make matters worse, the code for generating the error message string assumed that desktop GL versions were always separated by 0.10, an assumption that will be wrong as soon as we support GLSL 3.30. This patch fixes both problems by adding a table of supported GLSL versions to _mesa_glsl_parse_state; this table is used both to generate the error message and to check whether a given version is supported. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Ensure glsl_type constructors initialize gl_type.Vinson Lee2013-02-081-0/+2
| | | | | | | Fixes uninitialized scalar field defects reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl: Initialize all tfeedback_candidate_generator member variables.Vinson Lee2013-02-071-1/+3
| | | | | | | Fixes uninitialized pointer field defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Change loop_analysis to not look like a resource leakIan Romanick2013-02-072-8/+7
| | | | | | | | | | | | | | | Previously the loop_state was allocated in the loop_analysis constructor, but not freed in the (nonexistent) destructor. Moving the allocation of the loop_state makes this code appear less sketchy. Either way, there is no actual leak. The loop_state is freed by the single caller of analyze_loop_variables. Signed-off-by: Ian Romanick <[email protected]> Cc: Dave Airlie <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57753
* glsl: fix incorrect comment about do_common_optimizationMarek Olšák2013-02-061-2/+2
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* glsl: Initialize ast_parameter_declarator member variables.Vinson Lee2013-02-051-4/+8
| | | | | | | Fixes uninitialized pointer field defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl: Support transform feedback of varying structs.Paul Berry2013-02-042-67/+184
| | | | | | | | | | | | | | | | | | | Since transform feedback needs to be able to access individual fields of varying structs, we can no longer match up the arguments to glTransformFeedbackVaryings() with variables in the vertex shader. Instead, we build up a hashtable which records information about each possible name that is a candidate for transform feedback, and then match up the arguments to glTransformFeedbackVaryings() with the contents of that hashtable. Populating the hashtable uses the program_resource_visitor infrastructure, so the logic is shared with how we handle uniforms. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Use parse_program_resource_name to parse transform feedback varyings.Paul Berry2013-02-042-19/+16
| | | | | | | | | | | | | | | | | | | Previously, transform feedback varyings were parsed in an ad-hoc fashion that wasn't compatible with structs (or array of structs). This patch makes it use parse_program_resource_name(), which correctly handles both. Note that parse_program_resource_name()'s technique for handling mal-formed input strings is to simply let them through and rely on the fact that a future name lookup will fail. Because of this, tfeedback_decl::init() no longer needs to return a boolean error code--it always succeeds, and if the input was mal-formed the error will be detected later. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Rename uniform_field_visitor to program_resource_visitor.Paul Berry2013-02-043-31/+32
| | | | | | | | | | | | | | | | There's actually nothing uniform-specific in uniform_field_visitor. It is potentially useful for all kinds of program resources (in particular, future patches will use it for transform feedback varyings). This patch renames it to program_resource_visitor, and clarifies several comments, to reflect the fact that it is useful for more than just uniforms. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.Paul Berry2013-02-042-0/+63
| | | | | | | | | | | | | | | | The parsing logic is moved to a new function in the GLSL module, parse_program_resource_name(). This name was chosen because it should eventually be useful for handling everything that OpenGL 4.3 calls "program resources" (e.g. uniforms, vertex inputs, fragment outputs, and transform feedback varyings). Future patches will make use of this function for linking transform feedback varyings. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* builtin_compiler/build: Don't use *_FOR_BUILD when not cross compilingMatt Turner2013-02-041-11/+32
| | | | | | | | | | | | | | | | | | | | | | | | | Previously we were relying on CFLAGS_FOR_BUILD to be the same as CFLAGS when not cross compiling, but this assumption didn't take into consideration 32-bit builds on 64-bit systems. More generally, not honoring CFLAGS is bad. Automake is evidently too stupid to accept if CROSS_COMPILING CC = @CC_FOR_BUILD@ ... else CC = @CC@ endif without warning that CC has been already defined. The warnings are harmless, but I'd prefer to avoid future reports about them, so define proxy variables, which are assigned inside the conditional and then unconditionally assigned to CC et al. NOTE: This is a candidate for the 9.1 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59737 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60038
* glsl: Remove hash table from ir_set_program_inouts pass.Kenneth Graunke2013-02-031-24/+14
| | | | | | | | | | | Back when ir_var_in and ir_var_out signified both function parameters and shader input/outputs, we had trouble distinguishing the two when looking at a dereference. Now that we have separate ir_var_shader_in and ir_var_shader_out modes, we can determine this easily. Removing the hash table saves memory and CPU overhead. Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: use glsl_strtof() instead of glsl_strtod()Brian Paul2013-01-252-8/+8
| | | | | | Since the result of those calls is always assigned to a float. Reviewed-by: Ian Romanick <[email protected]>
* glsl: add new glsl_strtof() functionBrian Paul2013-01-252-0/+25
| | | | | | | Note, we could alternately implement this in terms of glsl_strtod() with a (float) cast. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add support for lowering 4x8 pack/unpack operationsMatt Turner2013-01-252-0/+285
| | | | | | | Lower them to arithmetic and bit manipulation expressions. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Evaluate constant pack/unpack 4x8 expressionsMatt Turner2013-01-251-0/+166
| | | | | | | | | That is, evaluate constant expressions for the following functions: packSnorm4x8, unpackSnorm4x8 packUnorm4x8, unpackUnorm4x8 Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Extend ir_expression_operation for ARB_shading_language_packingMatt Turner2013-01-253-0/+27
| | | | | | | | | For each function {pack,unpack}{Snorm,Unorm}4x8, add a corresponding opcode to enum ir_expression_operation. Validate the new opcodes in ir_validate.cpp. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add IR lisp for ARB_shading_language_packingMatt Turner2013-01-255-0/+38
| | | | | Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add infrastructure for ARB_shading_language_packingMatt Turner2013-01-255-0/+8
| | | | | Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Remove ir_variable::uniform_blockIan Romanick2013-01-255-14/+0
| | | | | | | | | v2: A previous patch contained a spurious hunk that removed an assignment to ir_variable::uniform_block. That hunk was moved to this patch. Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Allow dereferencing fields of an interface instanceIan Romanick2013-01-251-1/+2
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glsl: Allow elimination of uniform block membersIan Romanick2013-01-251-6/+1
| | | | | | | | | | | | | | | | | | | glGetActiveUniform is not supposed to report block members that are not active even if they are included in the layout of the block. The block layout is determined from the GLSL_TYPE_INTERFACE that defines the block, so eliminating the ir_variables that correspond to the individual fields is safe. Fixes gles3conform test uniform_buffer_object_getuniformindices_for_for_nonexistent_or_not_active_uniform_names. This also fixes the assertion failures (added in the previous commit) in gles3conform uniform_buffer_object_index_of_not_active_block, uniform_buffer_object_inherit_and_override_layouts, and uniform_buffer_object_repeat_global_scope_layouts. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glsl: Calculate UBO data at link-timeIan Romanick2013-01-253-77/+44
| | | | | | | | | | | | | Use the function added in the previous commit. This temporarily causes gles3conform uniform_buffer_object_index_of_not_active_block, uniform_buffer_object_inherit_and_override_layouts, and uniform_buffer_object_repeat_global_scope_layouts to assertion fail. This is fixed in the next commit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glsl: Add link_uniform_blocks to calculate all UBO data at link-timeIan Romanick2013-01-252-0/+255
| | | | | | | | Calculate all of the block member offsets, the IndexNames, and everything else to do with every UBO. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glsl: Add a visitor to determine whether a uniform block is ever usedIan Romanick2013-01-253-0/+225
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glsl: Lower UBO references using link-time data instead of compile-time dataIan Romanick2013-01-251-3/+86
| | | | | | | | Pretty much all of the compile-time, per-compilation unit block data is about to get the axe. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glsl: Add gl_uniform_buffer_variable::IndexName fieldIan Romanick2013-01-252-1/+8
| | | | | | | | | | | | | glGetUniformIndices requires that the block instance index not be present in the name of queried uniforms. However, gl_uniform_buffer_variable::Name will include the instance index. The IndexName field is added to handle this difference. Note that currently IndexName will always point to the same string as Name. This will change soon. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]>
* glsl: Make the align function available elsewhere in the linkerIan Romanick2013-01-254-31/+20
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]>
* glsl: Calculate link-time uniform block data without using compile-time ↵Ian Romanick2013-01-251-24/+54
| | | | | | | | | | block data Pretty much all of the compile-time, per-compilation unit block data is about to get the axe. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glsl: Assert that interfaces, like structures, are not seen as leaf typesIan Romanick2013-01-251-0/+4
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add new uniform_field_visitor::process variantIan Romanick2013-01-252-0/+39
| | | | | | | | | | This flavor takes a type and a base name. It will be used to handle cases where the block name (instead of the instance name) is used for an interface block. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Recurse into uniform blocks just like uniform structuresIan Romanick2013-01-251-4/+20
| | | | | | | | v2: Inspite of the spell checker, spell recurse correctly. Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Handle instance array declarationsIan Romanick2013-01-251-3/+19
| | | | | | | | | v2: Add a comment and an assertion about the array size in the non-instance name case. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Track blocks in the symbol table using the glsl_type instead of the ↵Ian Romanick2013-01-253-18/+9
| | | | | | | | | | | | | gl_uniform_block Eventually the gl_uniform_block information won't be calculated until linking. Block names need to be checked for name clashes during compiling, so we have to track it differently. v2: Update the commit message. Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add new uniform_field_visitor::visit_field variantIan Romanick2013-01-252-0/+17
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Modify uniform_field_visitor::visit_field to take a row_major parameterIan Romanick2013-01-252-5/+13
| | | | | | | | | | Not used yet, but the UBO layout visitor will use this. v2: Remove a spruious hunk. This is moved to the patch "glsl: Remove ir_variable::uniform_block". Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Modify uniform_field_visitor::recursion to take a row_major parameterIan Romanick2013-01-252-5/+19
| | | | | | | | | | | Not used yet, but the UBO layout visitor will use this. v2: Add some commentary as to why row_major is always set to false in process. Suggesed by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add a predicate to determine whether a variable is an interface blockIan Romanick2013-01-251-0/+27
| | | | | | | | | | | | | | | | | | | | | | | | | For the first declaration below, there will be an ir_variable named "instance" whose type and whose instance_type will be the same glsl_type. For the second declaration, there will be an ir_variable named "f" whose type is float and whose instance_type is B2. "instance" is an interface instance variable, but "f" is not. uniform B1 { float f; } instance; uniform B2 { float f; }; v2: Copy the comment message documentation into the code. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Require that indices into uniform block arrays be constantsIan Romanick2013-01-251-0/+9
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_variable::interface_type fieldIan Romanick2013-01-253-1/+13
| | | | | | | | | | | | | | | For variables that are in an interface block or are an instance of an interface block, this is the GLSL_TYPE_INTERFACE type for that block. Convert the ir_variable::is_in_uniform_block method added in the previous commit to use this field instead of ir_variable::uniform_block. v2: Fix the place-holder comment on ir_variable::interface_type. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_variable::is_in_uniform_block predicateIan Romanick2013-01-255-5/+13
| | | | | | | | | The way a variable is tested for this property is about to change, and this makes the code easier to modify. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Generate an interface type for uniform blocksIan Romanick2013-01-251-49/+118
| | | | | | | | | | | | | | If the block has an instance name, add the instance name to the symbol table instead of the individual fields. Fixes the piglit test interface-name-access-without-interface-name.vert for real. v2: Update the comment before the assertion that interface block definitions won't generate instructions. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add GLSL_TYPE_INTERFACEIan Romanick2013-01-256-9/+103
| | | | | | | | | | | | | | | | | | | | | Interfaces are structurally identical to structures from the compiler's point of view. They have some additional restrictions, and generally GPUs use different instructions to access them. Using a different base type should make this a bit easier. This commit also adds the glsl_type::interface_packing fields. For GLSL_TYPE_INTERFACE types, this will track the specified packing mode. It is analogous to gl_uniform_buffer::_Packing. v2: Add serveral missing GLSL_TYPE_INTERFACE cases in switch-statements. v3: Add information about glsl_type::interface_packing. Move row_major checking in glsl_type::record_key_compare from this patch to the previous patch. Both suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add row_major field to glsl_struct_fieldIan Romanick2013-01-253-37/+42
| | | | | | | | | | | | | For now, this will always be false. In the near future, an "interface" type will be added that shares a lot of infrastructure with structures. v2: Move row_major checking in glsl_type::record_key_compare from the next patch to this patch. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Refactor out processing of structure fieldsIan Romanick2013-01-251-13/+41
| | | | | | | | | | | | | This will soon also be used for processing interface block fields. v2: Add a comment explaining the interface of ast_process_structure_or_interface_block. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Parse interface array sizeIan Romanick2013-01-252-17/+59
| | | | | | | | | | | | | The size is parsed and stored in the AST, but it is not used yet. Processing of the array size is added in the patch "glsl: Handle instance array declarations" v2: Update the commit message (suggested by Carl Worth). Add a comment to ast_uniform_block::array_size (suggested by Paul Berry). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>