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* glsl: Enable GL_OES_texture_3D extension for ES2.Kenneth Graunke2011-02-287-2/+39
* glsl: Use reralloc instead of plain realloc.Kenneth Graunke2011-02-281-5/+3
* glsl/builtins: Fix return type for textureSize sampler2DArray variants.Kenneth Graunke2011-02-272-4/+4
* glsl/Makefile: Remove builtin_function.cpp if generation fails.Arkadiusz Miskiewicz2011-02-261-1/+1
* Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick2011-02-2124-57/+8
* glsl: Remove $(PWD) from Makefile in favor of .Kenneth Graunke2011-02-191-1/+1
* linker: Fix off-by-one error implicit array sizingIan Romanick2011-02-151-1/+1
* glsl: Reinstate constant-folding for division by zeroChad Versace2011-02-151-21/+21
* Revert "glsl: Fix constant-folding for reciprocal expressions"Chad Versace2011-02-151-10/+6
* mesa: Optionally build a dricore support library (v3)Christopher James Halse Rogers2011-02-111-3/+31
* glcpp: regerated filesIan Romanick2011-02-112-181/+193
* glsl: Regenerate files modified by previous commitsIan Romanick2011-02-113-1798/+1899
* glsl: Finish out the reduce/reduce error fixesIan Romanick2011-02-113-59/+109
* glsl: Eliminate reduce/reduce conflicts in glsl grammarKeith Packard2011-02-111-21/+71
* scons: builtin_glsl_function on windows needs bundled getopt.José Fonseca2011-02-111-1/+7
* scons: Try to support building 64bit binaries on 32bit windows.José Fonseca2011-02-111-4/+1
* glsl: Fix parallel build.Tobias Jakobi2011-02-111-1/+2
* glsl/Makefile: glcpp doesn't need libglsl.a.Kenneth Graunke2011-02-101-1/+2
* glsl: Disable the new copy propagation pass until it gets fixed.Eric Anholt2011-02-081-1/+1
* glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30Chad Versace2011-02-081-0/+7
* linker: Generate link errors when ES shaders are missing stagesIan Romanick2011-02-041-0/+14
* glsl: Add opt_copy_propagation_elements.cpp to SConscript.Vinson Lee2011-02-041-0/+1
* glsl: Remove extra checks for constant true assignment conditions.Eric Anholt2011-02-045-28/+9
* glsl: Fix a comment typo in copy propagation.Eric Anholt2011-02-041-1/+1
* glsl: Add a new opt_copy_propagation variant that does it channel-wise.Eric Anholt2011-02-044-0/+464
* ralloc: Add missing va_end following va_copy.Vinson Lee2011-02-031-0/+2
* glsl: Add using statements for standard library functions.Vinson Lee2011-02-0314-0/+33
* glcpp: Raise error when modulus is zeroChad Versace2011-02-021-1/+6
* glsl: Avoid division-by-zero during constant-foldingChad Versace2011-02-021-1/+19
* glsl: Fix constant-folding for reciprocal expressionsChad Versace2011-02-021-6/+10
* glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.Kenneth Graunke2011-02-011-0/+2
* glsl: Fix invalid use of ralloc_asprintf in prototype_string.Kenneth Graunke2011-02-011-1/+1
* glsl: Fix printf_length() on MSVC.José Fonseca2011-02-011-0/+8
* glsl: Fix memory error when creating the supported version string.Kenneth Graunke2011-02-011-1/+1
* texture_builtins.py: Fix a warning about mixed tabs/spaces.Kenneth Graunke2011-01-311-1/+1
* glsl: Refresh autogenerated lexer and parser files.Ian Romanick2011-01-311-256/+271
* glsl: Reject shader versions not supported by the implementationIan Romanick2011-01-313-9/+82
* glsl: Ensure that all GLSL versions are supported in the stand-alone compilerIan Romanick2011-01-311-0/+6
* glsl: Fix dependencies / linkage for glsl_compilerIan Romanick2011-01-311-2/+2
* glsl: regerated filesBrian Paul2011-01-312-125/+118
* glsl: make _token_list_is_empty_ignoring_space() staticBrian Paul2011-01-311-1/+1
* scons/glsl: add top-level 'include' dir to CPPPATHBrian Paul2011-01-311-0/+1
* glsl: add cast to silence signed/unsigned comparison warningBrian Paul2011-01-311-1/+1
* glsl: Define va_copy on MSVC.José Fonseca2011-01-311-0/+8
* glsl/builtins: Uncomment prototypes for texture*Offset functions.Kenneth Graunke2011-01-312-20/+0
* texture_builtins.py: Generate texture*Offset functions.Kenneth Graunke2011-01-311-5/+80
* texture_builtins.py: Generalize the "use_proj" field to support offsets.Kenneth Graunke2011-01-311-52/+57
* texture_builtins.py: Refactor coordinate dimension calculations.Kenneth Graunke2011-01-311-5/+9
* glsl: Introduce a new "const_in" variable mode.Kenneth Graunke2011-01-3112-4/+36
* glsl: Change texel offsets to a single vector rvalue.Kenneth Graunke2011-01-318-29/+42