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glsl
Commit message (
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Author
Age
Files
Lines
*
glsl: Implement usubBorrow() built-in for ARB_gpu_shader5.
Matt Turner
2013-10-07
1
-0
/
+21
*
glsl: Implement uaddCarry() built-in for ARB_gpu_shader5.
Matt Turner
2013-10-07
1
-0
/
+21
*
glsl: Add ir_binop_carry and ir_binop_borrow.
Matt Turner
2013-10-07
5
-0
/
+38
*
glsl_compiler: Enable any extension that any Mesa driver enables
Ian Romanick
2013-10-07
1
-1
/
+8
*
glsl_compiler: Sort extensions by name
Ian Romanick
2013-10-07
1
-8
/
+11
*
glsl_compiler: Always log the compiler diagnostics
Ian Romanick
2013-10-07
1
-1
/
+3
*
glsl_compiler: Set max GLSL version on the command line
Ian Romanick
2013-10-07
1
-12
/
+173
*
glsl_compiler: Use no_argument instead of 0 in getopt_long options
Ian Romanick
2013-10-07
1
-5
/
+5
*
glsl_compiler: Re-enable building glsl_compiler
Ian Romanick
2013-10-07
2
-3
/
+14
*
glsl: Remove glsl_parser_state MaxVaryingFloats field
Ian Romanick
2013-10-07
3
-5
/
+4
*
glsl: Set gl_MaxVertexOutputs from VertexProgram.MaxOutputComponents etc
Ian Romanick
2013-10-07
1
-2
/
+2
*
glsl: Count shader inputs and outputs separately
Ian Romanick
2013-10-07
3
-25
/
+91
*
glsl: Fix usage of the wrong union member in program_resource_visitor::recurs...
Francisco Jerez
2013-10-06
1
-2
/
+2
*
glsl: add ARB_gpu_shader5's additional textureGather signatures
Chris Forbes
2013-10-06
1
-1
/
+26
*
glsl: Add support for specifying the component in textureGather
Chris Forbes
2013-10-06
8
-7
/
+42
*
glsl: add plumbing for GL_ARB_texture_query_levels
Chris Forbes
2013-10-05
13
-6
/
+84
*
glsl: Define isnormal for Oracle Solaris Studio.
Vinson Lee
2013-10-04
1
-0
/
+6
*
glsl: flag shaders which use gather4 at all
Chris Forbes
2013-10-03
1
-0
/
+9
*
glsl: add texture gather changes
Maxence Le Dore
2013-10-03
13
-4
/
+57
*
ralloc: Remove the rzalloc-based new/delete operator definition macro.
Francisco Jerez
2013-10-01
1
-14
/
+12
*
glsl: Switch ast_type_qualifier to the non-zeroing allocator.
Francisco Jerez
2013-10-01
1
-1
/
+1
*
glsl: Switch ast_node to the non-zeroing allocator.
Francisco Jerez
2013-10-01
2
-2
/
+11
*
glsl: Initialize all member variables of _mesa_glsl_parse_state on construction.
Francisco Jerez
2013-10-01
2
-3
/
+15
*
glsl: Create and use a has_uniform_buffer_objects() helper.
Kenneth Graunke
2013-09-26
3
-7
/
+8
*
glsl: Create and use a has_explicit_attrib_location() helper.
Kenneth Graunke
2013-09-26
4
-6
/
+7
*
glsl: Initialize ir_lower_jumps_visitor member variables.
Vinson Lee
2013-09-24
1
-1
/
+6
*
glsl: Initialize lower_vector_visitor::dont_lower_swz.
Vinson Lee
2013-09-24
1
-1
/
+1
*
glsl: Initialize assignment_generator member variables.
Vinson Lee
2013-09-24
1
-0
/
+6
*
glsl: Hide many classes local to individual .cpp files in anon namespaces.
Eric Anholt
2013-09-23
32
-0
/
+112
*
glsl: Define isnormal and copysign for MSVC to fix build.
Vinson Lee
2013-09-22
1
-0
/
+14
*
glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.
Kenneth Graunke
2013-09-21
5
-121
/
+7
*
ralloc: Introduce new macros for defining C++ new/delete operators.
Kenneth Graunke
2013-09-21
1
-0
/
+26
*
glsl: Set VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputCompo...
Ian Romanick
2013-09-19
1
-0
/
+2
*
glsl: Delete builtin_builder::shader when destroying built-ins.
Kenneth Graunke
2013-09-19
1
-0
/
+3
*
android: Remove builtin_compiler
Adrian Negreanu
2013-09-18
1
-19
/
+0
*
glsl: Correctly validate fma()'s types.
Matt Turner
2013-09-17
1
-0
/
+6
*
glsl: Add frexp signatures and implementation.
Matt Turner
2013-09-17
1
-0
/
+56
*
glsl: Add ldexp_to_arith lowering pass.
Matt Turner
2013-09-17
2
-0
/
+129
*
glsl: Allow vectors to be created from ir_constant().
Matt Turner
2013-09-17
3
-29
/
+41
*
glsl: Add support for ldexp.
Matt Turner
2013-09-17
5
-0
/
+41
*
glsl/tests: Update .gitignore for new unit test.
Kenneth Graunke
2013-09-16
1
-0
/
+1
*
glsl/tests: Add a test for properties of sampler types.
Kenneth Graunke
2013-09-15
2
-0
/
+114
*
glsl/builtins: Fix {texture1D,texture2D,shadow1D}ArrayLod availibility.
Paul Berry
2013-09-13
1
-5
/
+5
*
mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Ian Romanick
2013-09-13
4
-6
/
+6
*
glsl: Use sampler_coordinate_components instead of passing it by hand.
Kenneth Graunke
2013-09-11
1
-450
/
+450
*
glsl: Add a new glsl_type::sampler_coordinate_components() function.
Kenneth Graunke
2013-09-11
2
-0
/
+47
*
glsl: During linking, record whether a GS uses EndPrimitive().
Paul Berry
2013-09-11
1
-0
/
+31
*
glsl: Add missing va_end in builtin_builder::add_function.
Vinson Lee
2013-09-10
1
-0
/
+1
*
glsl: Initialize builtin_builder member variables.
Vinson Lee
2013-09-10
1
-0
/
+3
*
glsl: fix variadic macro for MSVC
Brian Paul
2013-09-09
1
-2
/
+2
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