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* glsl: Implement usubBorrow() built-in for ARB_gpu_shader5.Matt Turner2013-10-071-0/+21
* glsl: Implement uaddCarry() built-in for ARB_gpu_shader5.Matt Turner2013-10-071-0/+21
* glsl: Add ir_binop_carry and ir_binop_borrow.Matt Turner2013-10-075-0/+38
* glsl_compiler: Enable any extension that any Mesa driver enablesIan Romanick2013-10-071-1/+8
* glsl_compiler: Sort extensions by nameIan Romanick2013-10-071-8/+11
* glsl_compiler: Always log the compiler diagnosticsIan Romanick2013-10-071-1/+3
* glsl_compiler: Set max GLSL version on the command lineIan Romanick2013-10-071-12/+173
* glsl_compiler: Use no_argument instead of 0 in getopt_long optionsIan Romanick2013-10-071-5/+5
* glsl_compiler: Re-enable building glsl_compilerIan Romanick2013-10-072-3/+14
* glsl: Remove glsl_parser_state MaxVaryingFloats fieldIan Romanick2013-10-073-5/+4
* glsl: Set gl_MaxVertexOutputs from VertexProgram.MaxOutputComponents etcIan Romanick2013-10-071-2/+2
* glsl: Count shader inputs and outputs separatelyIan Romanick2013-10-073-25/+91
* glsl: Fix usage of the wrong union member in program_resource_visitor::recurs...Francisco Jerez2013-10-061-2/+2
* glsl: add ARB_gpu_shader5's additional textureGather signaturesChris Forbes2013-10-061-1/+26
* glsl: Add support for specifying the component in textureGatherChris Forbes2013-10-068-7/+42
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-0513-6/+84
* glsl: Define isnormal for Oracle Solaris Studio.Vinson Lee2013-10-041-0/+6
* glsl: flag shaders which use gather4 at allChris Forbes2013-10-031-0/+9
* glsl: add texture gather changesMaxence Le Dore2013-10-0313-4/+57
* ralloc: Remove the rzalloc-based new/delete operator definition macro.Francisco Jerez2013-10-011-14/+12
* glsl: Switch ast_type_qualifier to the non-zeroing allocator.Francisco Jerez2013-10-011-1/+1
* glsl: Switch ast_node to the non-zeroing allocator.Francisco Jerez2013-10-012-2/+11
* glsl: Initialize all member variables of _mesa_glsl_parse_state on construction.Francisco Jerez2013-10-012-3/+15
* glsl: Create and use a has_uniform_buffer_objects() helper.Kenneth Graunke2013-09-263-7/+8
* glsl: Create and use a has_explicit_attrib_location() helper.Kenneth Graunke2013-09-264-6/+7
* glsl: Initialize ir_lower_jumps_visitor member variables.Vinson Lee2013-09-241-1/+6
* glsl: Initialize lower_vector_visitor::dont_lower_swz.Vinson Lee2013-09-241-1/+1
* glsl: Initialize assignment_generator member variables.Vinson Lee2013-09-241-0/+6
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-2332-0/+112
* glsl: Define isnormal and copysign for MSVC to fix build.Vinson Lee2013-09-221-0/+14
* glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.Kenneth Graunke2013-09-215-121/+7
* ralloc: Introduce new macros for defining C++ new/delete operators.Kenneth Graunke2013-09-211-0/+26
* glsl: Set VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputCompo...Ian Romanick2013-09-191-0/+2
* glsl: Delete builtin_builder::shader when destroying built-ins.Kenneth Graunke2013-09-191-0/+3
* android: Remove builtin_compilerAdrian Negreanu2013-09-181-19/+0
* glsl: Correctly validate fma()'s types.Matt Turner2013-09-171-0/+6
* glsl: Add frexp signatures and implementation.Matt Turner2013-09-171-0/+56
* glsl: Add ldexp_to_arith lowering pass.Matt Turner2013-09-172-0/+129
* glsl: Allow vectors to be created from ir_constant().Matt Turner2013-09-173-29/+41
* glsl: Add support for ldexp.Matt Turner2013-09-175-0/+41
* glsl/tests: Update .gitignore for new unit test.Kenneth Graunke2013-09-161-0/+1
* glsl/tests: Add a test for properties of sampler types.Kenneth Graunke2013-09-152-0/+114
* glsl/builtins: Fix {texture1D,texture2D,shadow1D}ArrayLod availibility.Paul Berry2013-09-131-5/+5
* mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mixIan Romanick2013-09-134-6/+6
* glsl: Use sampler_coordinate_components instead of passing it by hand.Kenneth Graunke2013-09-111-450/+450
* glsl: Add a new glsl_type::sampler_coordinate_components() function.Kenneth Graunke2013-09-112-0/+47
* glsl: During linking, record whether a GS uses EndPrimitive().Paul Berry2013-09-111-0/+31
* glsl: Add missing va_end in builtin_builder::add_function.Vinson Lee2013-09-101-0/+1
* glsl: Initialize builtin_builder member variables.Vinson Lee2013-09-101-0/+3
* glsl: fix variadic macro for MSVCBrian Paul2013-09-091-2/+2