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* glsl: Use the default values of ir_assignment() in lower_mat_op_to_vec.Eric Anholt2011-06-291-24/+8
* glsl: Allow ir_assignment() constructor to not specify condition.Eric Anholt2011-06-291-1/+1
* glsl: Avoid making a temporary for lower_mat_op_to_vec if not needed.Eric Anholt2011-06-291-0/+11
* glsl: Make lower_mat_op_to_vec track derefs, not variables.Eric Anholt2011-06-291-71/+56
* glsl: Rename lower_mat_op_to_vec operands/results to be less hungarian.Eric Anholt2011-06-291-74/+74
* glsl: Move get_{column,element} to expression args.Eric Anholt2011-06-291-43/+22
* glsl: Drop explicit types of lower_mat_op_to_vec expressions.Eric Anholt2011-06-291-27/+6
* glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.Paul Berry2011-06-281-109/+218
* glsl: Changed extension enable bits to bools.Paul Berry2011-06-281-22/+22
* glsl: permit explicit locations on fragment shader outputs, not inputsPaul Berry2011-06-281-1/+1
* glsl: Fix depth unbalancing problem in if-statement flatteningIan Romanick2011-06-271-3/+1
* glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.Paul Berry2011-06-231-0/+1
* linker: Reject shaders that use too many varyingsIan Romanick2011-06-201-5/+36
* scons: make embedding orthogonal to the platformJosé Fonseca2011-06-171-2/+2
* glsl/builtins: Actually implement int/ivec variants of abs().Kenneth Graunke2011-06-141-0/+20
* glsl/generate_builtins.py: Remove regexp to kill pointer addresses.Kenneth Graunke2011-06-141-4/+0
* glsl: Fix incorrect optimization of instructions before discard statements.Eric Anholt2011-06-101-3/+17
* glsl: fixed printing of structure constants.Paul Berry2011-06-031-1/+1
* AST dump: fixed printing of conditionals.Paul Berry2011-06-031-1/+1
* mesa: check that flex/bison are installedBrian Paul2011-05-181-4/+4
* glsl: Add compiler support for ARB_shader_texture_lod.Kenneth Graunke2011-05-096-0/+188
* glsl: Remove extra newline from error messageIan Romanick2011-05-031-1/+1
* mesa: implement AMD_shader_stencil_exportMarek Olšák2011-05-033-0/+32
* glsl: Fix typos in comments.Bryan Cain2011-04-231-6/+6
* glsl/ast_to_hir: Only use the local 'type' variable as a temporary.Kenneth Graunke2011-04-201-20/+4
* glsl: fix conversions from uint to bool and from float/bool to uintBryan Cain2011-04-181-3/+3
* glsl: 80-column wrapping and whitespace fixesIan Romanick2011-04-181-1/+5
* glsl: Emit a warning when the left-hand operand of a comma has no effectIan Romanick2011-04-181-1/+35
* glcpp: Fix attempts to expand recursive macros infinitely (bug #32835).Carl Worth2011-04-171-1/+5
* Add expected file for 095-recursive-define test case.Carl Worth2011-04-141-0/+4
* glcpp: Simplify calling convention of parser's active_list functionsCarl Worth2011-04-141-38/+38
* glcpp: Add --valgrind option to the glcpp-test utilityCarl Worth2011-04-141-16/+46
* Add an expected file for 084-unbalanced-parenthesesCarl Worth2011-04-141-0/+2
* Add an expected file for 094-divide-by-zero-short-circuitCarl Worth2011-04-142-0/+26
* Add an expected file for 093-divide-by-zeroCarl Worth2011-04-141-0/+4
* glsl: Perform type checking on "^^" operands.Eric Anholt2011-04-131-3/+10
* glsl: When we've emitted a semantic error for ==, return a bool constant.Eric Anholt2011-04-131-3/+7
* glsl: Semantically check the RHS of `||' even when short-circuiting.Eric Anholt2011-04-131-6/+5
* glsl: Semantically check the RHS of `&&' even when short-circuiting.Eric Anholt2011-04-131-6/+6
* glsl: Avoid cascading errors when looking for a scalar boolean and failing.Eric Anholt2011-04-131-76/+48
* glsl/opt_cpe: Reenable opt_copy_propagation_elements.cpp pass.Eric Anholt2011-04-131-1/+1
* glsl/opt_cpe: Fix a crash when a kill kills for two reasons.Eric Anholt2011-04-131-1/+3
* glsl/opt_cpe: Kill when the assignment isn't something we recognize.Eric Anholt2011-04-131-2/+9
* glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocksIan Romanick2011-04-111-7/+7
* glsl: Only let a shader enable GL_ARB_draw_instanced if the driver supports itIan Romanick2011-04-111-6/+5
* glsl: Calcluate Mesa state slots in front-end instead of back-endIan Romanick2011-03-294-3/+94
* glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cppIan Romanick2011-03-291-0/+253
* glsl: Accept precision qualifiers on sampler types, but only in ES.Kenneth Graunke2011-03-261-2/+9
* glsl: Generate readable unique names at print time.Kenneth Graunke2011-03-252-11/+63
* glsl: Make add_variable, add_uniform, et. al. have similar signaturesIan Romanick2011-03-251-106/+109