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glsl
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Author
Age
Files
Lines
*
glsl: Use the default values of ir_assignment() in lower_mat_op_to_vec.
Eric Anholt
2011-06-29
1
-24
/
+8
*
glsl: Allow ir_assignment() constructor to not specify condition.
Eric Anholt
2011-06-29
1
-1
/
+1
*
glsl: Avoid making a temporary for lower_mat_op_to_vec if not needed.
Eric Anholt
2011-06-29
1
-0
/
+11
*
glsl: Make lower_mat_op_to_vec track derefs, not variables.
Eric Anholt
2011-06-29
1
-71
/
+56
*
glsl: Rename lower_mat_op_to_vec operands/results to be less hungarian.
Eric Anholt
2011-06-29
1
-74
/
+74
*
glsl: Move get_{column,element} to expression args.
Eric Anholt
2011-06-29
1
-43
/
+22
*
glsl: Drop explicit types of lower_mat_op_to_vec expressions.
Eric Anholt
2011-06-29
1
-27
/
+6
*
glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.
Paul Berry
2011-06-28
1
-109
/
+218
*
glsl: Changed extension enable bits to bools.
Paul Berry
2011-06-28
1
-22
/
+22
*
glsl: permit explicit locations on fragment shader outputs, not inputs
Paul Berry
2011-06-28
1
-1
/
+1
*
glsl: Fix depth unbalancing problem in if-statement flattening
Ian Romanick
2011-06-27
1
-3
/
+1
*
glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.
Paul Berry
2011-06-23
1
-0
/
+1
*
linker: Reject shaders that use too many varyings
Ian Romanick
2011-06-20
1
-5
/
+36
*
scons: make embedding orthogonal to the platform
José Fonseca
2011-06-17
1
-2
/
+2
*
glsl/builtins: Actually implement int/ivec variants of abs().
Kenneth Graunke
2011-06-14
1
-0
/
+20
*
glsl/generate_builtins.py: Remove regexp to kill pointer addresses.
Kenneth Graunke
2011-06-14
1
-4
/
+0
*
glsl: Fix incorrect optimization of instructions before discard statements.
Eric Anholt
2011-06-10
1
-3
/
+17
*
glsl: fixed printing of structure constants.
Paul Berry
2011-06-03
1
-1
/
+1
*
AST dump: fixed printing of conditionals.
Paul Berry
2011-06-03
1
-1
/
+1
*
mesa: check that flex/bison are installed
Brian Paul
2011-05-18
1
-4
/
+4
*
glsl: Add compiler support for ARB_shader_texture_lod.
Kenneth Graunke
2011-05-09
6
-0
/
+188
*
glsl: Remove extra newline from error message
Ian Romanick
2011-05-03
1
-1
/
+1
*
mesa: implement AMD_shader_stencil_export
Marek Olšák
2011-05-03
3
-0
/
+32
*
glsl: Fix typos in comments.
Bryan Cain
2011-04-23
1
-6
/
+6
*
glsl/ast_to_hir: Only use the local 'type' variable as a temporary.
Kenneth Graunke
2011-04-20
1
-20
/
+4
*
glsl: fix conversions from uint to bool and from float/bool to uint
Bryan Cain
2011-04-18
1
-3
/
+3
*
glsl: 80-column wrapping and whitespace fixes
Ian Romanick
2011-04-18
1
-1
/
+5
*
glsl: Emit a warning when the left-hand operand of a comma has no effect
Ian Romanick
2011-04-18
1
-1
/
+35
*
glcpp: Fix attempts to expand recursive macros infinitely (bug #32835).
Carl Worth
2011-04-17
1
-1
/
+5
*
Add expected file for 095-recursive-define test case.
Carl Worth
2011-04-14
1
-0
/
+4
*
glcpp: Simplify calling convention of parser's active_list functions
Carl Worth
2011-04-14
1
-38
/
+38
*
glcpp: Add --valgrind option to the glcpp-test utility
Carl Worth
2011-04-14
1
-16
/
+46
*
Add an expected file for 084-unbalanced-parentheses
Carl Worth
2011-04-14
1
-0
/
+2
*
Add an expected file for 094-divide-by-zero-short-circuit
Carl Worth
2011-04-14
2
-0
/
+26
*
Add an expected file for 093-divide-by-zero
Carl Worth
2011-04-14
1
-0
/
+4
*
glsl: Perform type checking on "^^" operands.
Eric Anholt
2011-04-13
1
-3
/
+10
*
glsl: When we've emitted a semantic error for ==, return a bool constant.
Eric Anholt
2011-04-13
1
-3
/
+7
*
glsl: Semantically check the RHS of `||' even when short-circuiting.
Eric Anholt
2011-04-13
1
-6
/
+5
*
glsl: Semantically check the RHS of `&&' even when short-circuiting.
Eric Anholt
2011-04-13
1
-6
/
+6
*
glsl: Avoid cascading errors when looking for a scalar boolean and failing.
Eric Anholt
2011-04-13
1
-76
/
+48
*
glsl/opt_cpe: Reenable opt_copy_propagation_elements.cpp pass.
Eric Anholt
2011-04-13
1
-1
/
+1
*
glsl/opt_cpe: Fix a crash when a kill kills for two reasons.
Eric Anholt
2011-04-13
1
-1
/
+3
*
glsl/opt_cpe: Kill when the assignment isn't something we recognize.
Eric Anholt
2011-04-13
1
-2
/
+9
*
glsl: Make GL_ARB_shader_stencil_export enable block be similar to other blocks
Ian Romanick
2011-04-11
1
-7
/
+7
*
glsl: Only let a shader enable GL_ARB_draw_instanced if the driver supports it
Ian Romanick
2011-04-11
1
-6
/
+5
*
glsl: Calcluate Mesa state slots in front-end instead of back-end
Ian Romanick
2011-03-29
4
-3
/
+94
*
glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cpp
Ian Romanick
2011-03-29
1
-0
/
+253
*
glsl: Accept precision qualifiers on sampler types, but only in ES.
Kenneth Graunke
2011-03-26
1
-2
/
+9
*
glsl: Generate readable unique names at print time.
Kenneth Graunke
2011-03-25
2
-11
/
+63
*
glsl: Make add_variable, add_uniform, et. al. have similar signatures
Ian Romanick
2011-03-25
1
-106
/
+109
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