| Commit message (Collapse) | Author | Age | Files | Lines |
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flags.q.local_size has 3 bits. One each for x, y and z.
Fixes piglit's:
* spec/ARB_compute_shader/linker/mismatched_local_work_sizes
* spec/ARB_compute_shader/compiler/default_local_size.comp
* spec/ARB_compute_shader/compiler/work_group_size_too_large
* spec/ARB_compute_shader/compiler/gl_WorkGroupSize_matches_layout.comp
This was regressed in 738c9c3c.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Patch adds a preprocessor define for the extension and stores explicit
location data for uniforms during AST->HIR conversion. It also sets
layout token to be available when having the extension in place.
v2: change parser check to require GLSL 330 or enabling
GL_ARB_explicit_attrib_location (Ian)
v3: fix the check and comment in AST->HIR (Petri)
Signed-off-by: Tapani Pälli <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Patch refactors the existing uniform processing so explicit locations
are taken in to account during variable processing. These locations
are temporarily stored in gl_uniform_storage before actual locations
are set.
UNMAPPED_UNIFORM_LOC marks unset location so that we can use 0 as a
valid explicit location.
When locations are set, UniformRemapTable is first populated with
uniforms that have explicit location set (inactive and active ones),
rest are put after explicit location slots.
v2: introduce define for locations that have not been set yet (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Patch initializes the UniformRemapTable for explicit locations. This
needs to happen before optimizations to make sure all inactive uniforms
get their explicit locations correctly.
v2: fix initialization bug, introduce define for inactive uniforms (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This function calculates the number of unique values from
glGetUniformLocation for the elements of the type.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fix clang mismatched-tags warnings introduced with commit
4f5445a45d3ed02e00a061b10c943c0b079c6020.
./glsl_symbol_table.h:37:1: warning: class 'glsl_type' was previously declared as a struct [-Wmismatched-tags]
class glsl_type;
^
./glsl_types.h:86:8: note: previous use is here
struct glsl_type {
^
./glsl_symbol_table.h:37:1: note: did you mean struct here?
class glsl_type;
^~~~~
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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And delete the incorrect comment.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Only function-defs use glsl_type so forward declare instead.
Compile-tested on my Ivy-bridge system.
IWYU also suggests removing #include <new>, and this compiles fine.
I'm not familiar enough with memory management in C/C++ that I feel
comfortable removing this. Insights would be appreciated.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system.
Added comment about core.h being used for MAX2.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Compile-tested on my Ivy-bridge system.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU. Comment says it's for struct gl_extensions.
Grepping for gl_extensions shows no uses.
Tested by compiling on my Ivy-bridge system.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU, compile-tested on my Ivy-bridge system.
This is not used in the header, and is included in the source.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Found with IWYU, confirmed with grepping for "hash" and "symbol".
No negative effects on compilation.
IWYU also reported core.h and linker.h could be removed,
but I'm unsure if those are false positives.
Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Thomas Helland <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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We've been allowing `centroid` and `sample` in all kinds of weird places
where they're not valid.
Insist that `sample` is combined with `in` or `out`;
and that `centroid` is combined with `in`, `out`, or the deprecated
`varying`.
V2: Validate this in a more sensible place. This does require an extra
case for uniform blocks members and struct members, though, since they
don't go through the normal path.
V3: Improve error message wording; eliminate redundant error generation
for inputs in VS or outputs in FS.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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V3: Move spec citation into the code.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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The ARB_gpu_shader5 spec says:
"To determine whether the conversion for a single argument in one match is
better than that for another match, the following rules are applied, in
order:
1. An exact match is better than a match involving any implicit
conversion.
2. A match involving an implicit conversion from float to double is
better than a match involving any other implicit conversion.
3. A match involving an implicit conversion from either int or uint to
float is better than a match involving an implicit conversion from
either int or uint to double.
If none of the rules above apply to a particular pair of conversions,
neither conversion is considered better than the other."
V3: Add spec citation, including oddball difference between gs5 and GLSL
4.0; comment a bit better as per Jordan's suggestions.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This will facilitate GLSL 4.0 / ARB_gpu_shader5's enhanced overload
resolution rules, and also possibly better error reporting for ambiguous
function calls.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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V2: Fix crashes during linking, where the parse state is NULL. In this
case, all required checks have already been done, so we assume the
extension is enabled.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The available implicit conversions depend on the GLSL version we're
compiling.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is required for ARB_gpu_shader5.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We're about to add new implicit conversions, first for ARB_gpu_shader5,
and then later for ARB_gpu_shader_fp64. Pull out the opcode
determination into its own function, and get rid of the bool -> float
case that could never be hit anyway [since it fails the is_numeric()
check].
V2: Retain the vector width mangling. It turns out this is necessary for
the conversions done (and then thrown away) when determining the return
type of arithmetic operators.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This works like glsl-1.20+'s invariant redeclarations, but with fewer
restrictions, since `precise` is allowed on pretty much anything.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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There are several common ways to check whether an object is a particular
subclass: dynamic_cast<>, the as_subclass() pattern, or explicit enum
tags. We originally used the virtual as_subclass methods, but later
added enum tags as they are much nicer for debugging.
Since we have the enum tags, we don't necessarily need to use virtual
functions to implement the as_subclass() methods. We can just check the
tag and return the pointer or NULL.
This saves 18 entries in the vtable, and instead of two pointer
dereferences per as_subclass() call most are only three inline
instructions.
Compile time of sam3/112.frag (the longest compile in a recent shader-db
run) is reduced by 5% from 348 to 329 ms (n=500).
perf stat of this workload shows:
24.14% reduction in iTLB-loads: 285,543 -> 216,606
42.55% reduction in iTLB-load-misses: 18,785 -> 10,792
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
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Now that the constructors set a type, ir_type_unset is not very useful.
Move it to the end of the enum (specifically out of position 0) so that
enums checks for dereferences and rvalues can save an instruction.
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
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Makes checking whether an object is an ir_dereference, an ir_rvalue, or
an ir_jump simpler. Since ir_dereference is a subclass or ir_rvalue,
list its subtypes first so that they can both generate nice code.
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
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The type returned by hir() is already an ir_rvalue pointer.
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
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This has the added perk that if you forget to set ir_type in the
constructor of a new subclass (or a new constructor of an existing
subclass) the compiler will tell you... instead of relying on
ir_validate or similar run-time detection.
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
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to have _mesa_error_no_memory function available
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79440
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
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So that prog_hash_table can use _mesa_error_no_memory function.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
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