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gallium_va_encpackedheader01
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glsl
Commit message (
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Author
Age
Files
Lines
*
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
1
-2
/
+0
*
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
Ian Romanick
2010-06-30
1
-0
/
+6
*
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
3
-43
/
+11
*
glsl2: Make function names and variable names be children of the node.
Eric Anholt
2010-06-30
1
-3
/
+2
*
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
4
-69
/
+67
*
ir_to_mesa: Start adding support for texture instructions.
Eric Anholt
2010-06-29
1
-0
/
+6
*
glsl2: Keep the same number of components in implicit conversions.
Kenneth Graunke
2010-06-29
1
-0
/
+6
*
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
2010-06-29
1
-32
/
+42
*
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
2010-06-29
1
-0
/
+15
*
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
2010-06-29
1
-12
/
+5
*
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
3
-24
/
+33
*
glsl_type: Add _mesa_glsl_release_types to release all type related storage
Ian Romanick
2010-06-29
3
-2
/
+33
*
glsl_type: All glsl_type objects live in their own talloc context
Ian Romanick
2010-06-29
2
-4
/
+17
*
glsl_type: Record type constructors are private
Ian Romanick
2010-06-29
2
-12
/
+16
*
glsl_type: Add get_record_instance method
Ian Romanick
2010-06-29
3
-2
/
+86
*
glsl_type: Vector, matrix, and sampler type constructors are private
Ian Romanick
2010-06-29
2
-34
/
+42
*
glsl_type: Make all static objects be class private
Ian Romanick
2010-06-29
3
-39
/
+72
*
glsl2: Use talloc_strdup when generating constructor temporary names
Ian Romanick
2010-06-29
1
-8
/
+13
*
glsl_type: Remove vector and matrix constructor generators
Ian Romanick
2010-06-29
3
-370
/
+0
*
glsl2: Don't flatten constructor parameters to scalars
Ian Romanick
2010-06-29
1
-129
/
+59
*
glsl2: Always emit matrix constructors inline
Ian Romanick
2010-06-29
1
-1
/
+321
*
glsl2: Always emit vector constructors inline
Ian Romanick
2010-06-29
1
-1
/
+100
*
ir_swizzle: Add new constructor, refactor constructors
Ian Romanick
2010-06-29
2
-18
/
+56
*
glsl2: Update TODO.
Kenneth Graunke
2010-06-29
1
-4
/
+1
*
glsl2: Check for non-void functions that don't have a return statement.
Kenneth Graunke
2010-06-29
2
-0
/
+13
*
glsl2: Reject return types with qualifiers.
Kenneth Graunke
2010-06-29
1
-1
/
+10
*
glsl2: Add a method for querying if an AST type has any qualifiers.
Kenneth Graunke
2010-06-29
2
-0
/
+11
*
glsl2: Check that returned expressions match the function return type.
Kenneth Graunke
2010-06-29
1
-3
/
+11
*
Use a more sensible context in copy propagation.
Kenneth Graunke
2010-06-28
1
-3
/
+4
*
Use more sensible contexts in ir_dead_code_local.
Kenneth Graunke
2010-06-28
1
-3
/
+4
*
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
Ian Romanick
2010-06-28
1
-0
/
+7
*
glsl2: Use i2b and f2b IR opcodes for casting int or float to bool
Ian Romanick
2010-06-28
1
-9
/
+9
*
ir_reader: Free memory for S-Expressions earlier.
Kenneth Graunke
2010-06-25
1
-2
/
+2
*
glsl2: Associate the GLenum for the type with builtin GLSL types.
Eric Anholt
2010-06-25
2
-61
/
+99
*
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-25
3
-9
/
+14
*
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
Eric Anholt
2010-06-25
1
-0
/
+4
*
glsl2: Use Mesa types instead of duping them into our program.h.
Eric Anholt
2010-06-25
1
-78
/
+2
*
glsl2: Fix dependencies. (at least partially)
Eric Anholt
2010-06-25
1
-2
/
+7
*
glsl2: Replace the GLSL compiler with the glsl2 project.
Eric Anholt
2010-06-24
2
-14
/
+124
*
glsl2: Wrap includes of C interfaces with extern "C".
Eric Anholt
2010-06-24
7
-1
/
+14
*
glsl2: Remove files that had been imported for standalone.
Eric Anholt
2010-06-24
11
-3261
/
+0
*
glsl2: Stop .gitignoring the old standalone build system.
Eric Anholt
2010-06-24
1
-24
/
+0
*
glsl2: Move the Mesa IR codegen into mesa/shader/
Eric Anholt
2010-06-24
1
-1211
/
+0
*
Merge branch 'glsl2-head' into glsl2
Eric Anholt
2010-06-24
376
-0
/
+38300
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*
glsl2: Add a README file for the new compiler.
Eric Anholt
2010-06-24
1
-0
/
+153
|
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
375
-0
/
+38147
*
glsl: Recject rect samplers when GL_ARB_texture_rectangle is disabled
Kristian Høgsberg
2010-06-04
1
-0
/
+27
*
glsl: implement support for GL_EXT_texture_array
Brian Paul
2010-02-25
1
-0
/
+31
*
glsl/apps: Assert that ftell does not return an error.
Vinson Lee
2010-02-22
5
-0
/
+6
*
glsl/cl: Prevent possible buffer overflow.
Vinson Lee
2010-02-21
1
-1
/
+2
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