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* linker: Improve handling of unread/unwritten shader inputs/outputsIan Romanick2010-10-191-11/+25
* glsl: Commit generated file glsl_lexer.cppChad Versace2010-10-191-312/+312
* glsl: Fix lexer rule for ^=Chad Versace2010-10-191-1/+1
* glsl: Implement ast-to-hir for bit-logic opsChad Versace2010-10-191-4/+12
* glsl: Define bit_logic_result_type() in ast_to_hir.cppChad Versace2010-10-191-32/+67
* glsl: Implement ast-to-hir for bit-shift-assignmentChad Versace2010-10-191-4/+12
* glsl: Define shift_result_type() in ast_to_hir.cppChad Versace2010-10-191-41/+67
* glsl: Regenerate parser files.Kenneth Graunke2010-10-182-249/+256
* glsl: Fix copy and paste error in ast_bit_and node creation.Kenneth Graunke2010-10-181-1/+1
* glsl: Don't return NULL IR for erroneous bit-shift operators.Kenneth Graunke2010-10-181-5/+0
* glsl: add ir_unop_round_even case to silence unhandled enum warningBrian Paul2010-10-151-0/+1
* linker: Trivial indention fixIan Romanick2010-10-151-2/+2
* glsl: Fix ir validation for bit logic opsChad Versace2010-10-151-5/+9
* glsl: Implement constant expr evaluation for bitwise logic opsChad Versace2010-10-151-0/+54
* glsl: Implement constant expr evaluation for bit-shift opsChad Versace2010-10-151-0/+48
* glsl: Implement constant expr evaluation for bitwise-notChad Versace2010-10-151-0/+15
* glsl: Implement ast-to-hir for binary shifts in GLSL 1.30Chad Versace2010-10-152-3/+71
* glsl: Change generated file glsl_lexer.cppChad Versace2010-10-151-205/+215
* glsl: Add lexer rules for << and >> in GLSL 1.30Chad Versace2010-10-151-0/+2
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-143-20/+84
* glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-10-141-0/+120
* glsl: Add support for the 1.30 round() built-in.Kenneth Graunke2010-10-143-0/+31
* glsl: Add front-end support for GLSL 1.30's roundEven built-in.Kenneth Graunke2010-10-143-0/+31
* glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.Kenneth Graunke2010-10-142-0/+3
* glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-10-141-0/+60
* glsl: Add front-end support for the "trunc" built-in.Kenneth Graunke2010-10-143-0/+31
* linker: Reject shaders that have unresolved function callsIan Romanick2010-10-131-2/+6
* glsl: Initialize variable in ir_derefence_array::constant_expression_valueVinson Lee2010-10-131-1/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-137-17/+17
* glsl: add support for shader stencil exportDave Airlie2010-10-133-0/+28
* glsl2: fix signed/unsigned comparison warningBrian Paul2010-10-121-1/+1
* glsl: Changes in generated file glsl_lexer.cppChad Versace2010-10-111-691/+716
* glsl: Add lexer rules for uint and uvecN (N=2..4)Chad Versace2010-10-111-0/+4
* glsl: Add glsl_type::uvecN_type for N=2,3Chad Versace2010-10-112-0/+4
* glsl: Remove const decoration from inlined function parametersIan Romanick2010-10-081-0/+7
* glsl: Add linker support for explicit attribute locationsIan Romanick2010-10-083-4/+48
* glsl: Track explicit location in AST to IR translationIan Romanick2010-10-084-0/+60
* glsl: Regenerate files changes by previous commitIan Romanick2010-10-082-902/+956
* glsl: Add parser support for GL_ARB_explicit_attrib_location layoutsIan Romanick2010-10-085-4/+75
* glcpp: Regenerate files changes by previous commitIan Romanick2010-10-082-124/+120
* glcpp: Add the define for ARB_explicit_attrib_location when presentIan Romanick2010-10-081-0/+3
* glsl: Regenerate files modified by previous commitsIan Romanick2010-10-083-1412/+1431
* glsl: Wrap ast_type_qualifier contents in a struct in a unionIan Romanick2010-10-085-100/+109
* glsl: Clear type_qualifier using memsetIan Romanick2010-10-081-19/+86
* glsl: Slight refactor of error / warning checking for ARB_fcc layoutIan Romanick2010-10-081-9/+7
* glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammarIan Romanick2010-10-081-10/+21
* glsl: Fail linking if assign_attribute_locations failsIan Romanick2010-10-081-1/+3
* glsl: Remove unnecessary header.Vinson Lee2010-10-011-1/+0
* glsl: Add a lowering pass for texture projection.Eric Anholt2010-09-303-0/+102
* glsl: "Copyright", not "Constantright"Kenneth Graunke2010-09-281-1/+1