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* glsl: Factor out a get_mul_type() function.Matt Turner2015-03-313-57/+78
* glsl: allow ForceGLSLVersion to override #version directivesBrian Paul2015-03-302-4/+8
* glsl: fail when a shader's input var has not an equivalent out var in previousSamuel Iglesias Gonsalvez2015-03-301-0/+13
* glsl: fix unreachable(!"") to unreachable("")Tapani Pälli2015-03-301-1/+1
* nir: Fix copy and pasted error message in nir_validate.Kenneth Graunke2015-03-281-2/+1
* nir: Lower subtraction to add with negation when !lower_negate.Kenneth Graunke2015-03-271-0/+2
* nir: Add builder helpers for MOVs with ALU sources and swizzling MOVs.Kenneth Graunke2015-03-271-0/+44
* nir: Add nir_builder helpers for creating load_const intrinsics.Kenneth Graunke2015-03-271-0/+35
* glsl: mark uniform and input interface blocks as read onlyTimothy Arceri2015-03-281-0/+6
* nir: Add optional lowering of flrp.Eric Anholt2015-03-272-0/+2
* nir: Add glsl_float_type() wrapper.Kenneth Graunke2015-03-252-0/+7
* glsl: Use INFINITY instead of std::numeric_limits<float>::infinity().Matt Turner2015-03-252-4/+4
* glsl: Constify ir_instruction::equalsIan Romanick2015-03-252-15/+26
* glsl: Constify the as_foo functionsIan Romanick2015-03-251-0/+10
* glsl: Implement remaining as_foo functions with macrosIan Romanick2015-03-251-31/+9
* glsl: Add is_rvalue, is_dereference, and is_jump methodsIan Romanick2015-03-251-0/+25
* nir: Fix typo.Matt Turner2015-03-241-1/+1
* nir: Recognize sat(add(b2f(a), b2f(b))) as a logical OR.Matt Turner2015-03-241-0/+1
* nir: Recognize mul(b2f(a), b2f(b)) as a logical AND.Matt Turner2015-03-241-0/+2
* glsl: Recognize sat(add(b2f(a), b2f(b))) as a logical OR.Matt Turner2015-03-241-0/+12
* glsl: Recognize mul(b2f(a), b2f(b)) as a logical AND.Matt Turner2015-03-241-0/+4
* nir: Handle mixed scalar/vector arguments to logical and/or/xor.Matt Turner2015-03-241-18/+21
* glsl: Allow vector logic ops to be generated.Matt Turner2015-03-241-3/+3
* glsl: add the remaining files to the tarballEmil Velikov2015-03-242-0/+2
* glsl: Generate link error for non-matching gl_FragCoord redeclarationsAnuj Phogat2015-03-241-13/+2
* glsl: avoid calling base_alignment when samplers are involvedIlia Mirkin2015-03-242-9/+4
* glsl: fix names in lower_constant_arrays_to_uniformsTapani Pälli2015-03-231-3/+1
* scons: Cleanup flex/bison settings specification.Jose Fonseca2015-03-221-8/+12
* glsl: Disable MSVC switch warning on a per-file basis.Jose Fonseca2015-03-221-0/+4
* glsl: Avoid GLboolean vs bool arithmetic MSVC warnings.Jose Fonseca2015-03-221-2/+3
* glsl: Annotate as_foo functions that the this pointer cannot be NULLIan Romanick2015-03-191-0/+4
* nir/lower_io: Add a assign_locations function that sorts by [in]direct useJason Ekstrand2015-03-192-0/+75
* nir/lower_io: Make variable location assignment a manual operationJason Ekstrand2015-03-192-12/+5
* nir: Use a list instead of a hash_table for inputs, outputs, and uniformsJason Ekstrand2015-03-196-35/+29
* mesa: Replace _mesa_round_to_even() with _mesa_roundeven().Matt Turner2015-03-183-15/+20
* nir/peephole_select: Allow uniform/input loads and load_constJason Ekstrand2015-03-171-0/+25
* nir/peephole_select: Copy instructions into the block before the ifJason Ekstrand2015-03-171-13/+20
* nir/peephole_select: Rename are_all_move_to_phi and use a switchJason Ekstrand2015-03-171-25/+31
* glsl: Expose built-in packing functions under GLSL 4.2.Matt Turner2015-03-131-1/+1
* glsl: optimize (0 cmp x + y) into (-x cmp y).Samuel Iglesias Gonsalvez2015-03-131-3/+12
* nir: Fix non-determinism in nir_lower_vars_to_ssa().Kenneth Graunke2015-03-121-97/+26
* util: Fix foreach_list_typed_safe when exec_node is not at offset 0.Jason Ekstrand2015-03-121-2/+2
* nir: Add intrinsics for SYSTEM_VALUE_BASE_VERTEX and VERTEX_ID_ZERO_BASEKenneth Graunke2015-03-122-0/+8
* nir/worklist: Don't change the start index when computing the tail indexJason Ekstrand2015-03-112-7/+7
* nir: Optimize a + neg(a)Thomas Helland2015-03-111-0/+2
* nir: Optimize (a*b)+(a*c) -> a*(b+c)Thomas Helland2015-03-111-0/+2
* nir: Make the printer include nir_variable::location too.Kenneth Graunke2015-03-091-1/+1
* nir: Only do gl_FrontFacing workaround in glsl_to_nir for the FS.Kenneth Graunke2015-03-081-1/+2
* nir: Plumb the shader stage into glsl_to_nir().Kenneth Graunke2015-03-082-7/+9
* nir: Add native_integers to nir_shader_compiler_options.Kenneth Graunke2015-03-083-7/+12