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glsl
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Author
Age
Files
Lines
...
*
glsl: Move is_array_or_matrix outside visitor class
Ian Romanick
2011-07-23
1
-5
/
+6
*
glsl: Add standalone_scaffolding.cpp to SConscript.
Vinson Lee
2011-07-22
1
-0
/
+1
*
glsl: Add unit tests for lower_jumps.cpp
Paul Berry
2011-07-22
53
-0
/
+1538
*
glsl: Create a standalone executable for testing optimization passes.
Paul Berry
2011-07-22
5
-3
/
+403
*
glsl: Move functions into standalone_scaffolding.cpp for later reuse.
Paul Berry
2011-07-22
4
-58
/
+150
*
glsl: Add ir_function_detect_recursion.cpp to SConscript.
Vinson Lee
2011-07-20
1
-0
/
+1
*
glsl: Reject shaders that contain static recursion
Ian Romanick
2011-07-20
5
-0
/
+404
*
glsl: Make prototype_string publicly available
Ian Romanick
2011-07-20
2
-2
/
+8
*
glsl: Avoid massive ralloc_strndup overhead in S-Expression parsing.
Kenneth Graunke
2011-07-20
2
-19
/
+47
*
glsl: silence warning in linker.cpp
Brian Paul
2011-07-19
1
-1
/
+1
*
glsl: Ensure that sampler declarations are always uniform or "in" parameters.
Paul Berry
2011-07-18
1
-0
/
+35
*
glsl: Move type_contains_sampler() into glsl_type for later reuse.
Paul Berry
2011-07-18
3
-16
/
+23
*
linker: Only over-ride built-ins when a prototype has been seen
Ian Romanick
2011-07-17
2
-5
/
+21
*
glsl: Reject ambiguous function calls (multiple inexact matches).
Kenneth Graunke
2011-07-11
1
-6
/
+27
*
glsl: Lower break instructions when necessary at the end of a loop.
Paul Berry
2011-07-08
1
-1
/
+54
*
glsl: In lower_jumps.cpp, lower both branches of a conditional.
Paul Berry
2011-07-08
1
-1
/
+4
*
glsl: Use foreach_list in lower_jumps.cpp
Paul Berry
2011-07-08
1
-1
/
+12
*
glsl: lower unconditional returns and continues in loops.
Paul Berry
2011-07-08
1
-8
/
+54
*
glsl: Lower unconditional return statements.
Paul Berry
2011-07-08
1
-0
/
+14
*
glsl: Refactor logic for determining whether to lower return statements.
Paul Berry
2011-07-08
1
-7
/
+12
*
glsl: Add explanatory comments to lower_jumps.cpp.
Paul Berry
2011-07-08
1
-14
/
+322
*
glsl: Make ir_reader able to read plain (return) statements.
Paul Berry
2011-07-08
1
-11
/
+13
*
glsl: Remove unused function prototypes.
Paul Berry
2011-07-08
1
-2
/
+0
*
glsl: use casts to silence warning
Brian Paul
2011-07-07
1
-1
/
+1
*
linker: Assign locations for fragment shader output
Ian Romanick
2011-07-06
1
-33
/
+75
*
glsl: Don't choke when printing an anonymous function parameter
Ian Romanick
2011-07-06
1
-0
/
+10
*
glsl: Track initial mask in constant propagation live set
Ian Romanick
2011-07-06
1
-3
/
+14
*
glsl: Suppress warning from matching_signature change.
Eric Anholt
2011-07-06
1
-1
/
+1
*
glsl: Fix make clean for dricore.
Eric Anholt
2011-07-06
1
-1
/
+1
*
glsl: Don't use MOD_TO_FRACT lowering on GLSL 1.30's % operator.
Kenneth Graunke
2011-06-29
1
-1
/
+1
*
glsl: Fix DIV_TO_MUL_RCP lowering for uint result types.
Kenneth Graunke
2011-06-29
1
-2
/
+7
*
glsl: Distinguish "type mismatch" error messages for modulus operator.
Kenneth Graunke
2011-06-29
1
-3
/
+11
*
glsl: Find the "closest" signature when there are multiple matches.
Kenneth Graunke
2011-06-29
1
-4
/
+5
*
glsl: Use i2u and u2i to implement constructor conversions.
Kenneth Graunke
2011-06-29
1
-6
/
+29
*
glsl: Revert "fix conversions from uint to bool and from..."
Kenneth Graunke
2011-06-29
1
-3
/
+3
*
glsl: Add ir_unop_i2u and ir_unop_u2i operations.
Bryan Cain
2011-06-29
4
-1
/
+30
*
glsl: Use the default values of ir_assignment() in lower_mat_op_to_vec.
Eric Anholt
2011-06-29
1
-24
/
+8
*
glsl: Allow ir_assignment() constructor to not specify condition.
Eric Anholt
2011-06-29
1
-1
/
+1
*
glsl: Avoid making a temporary for lower_mat_op_to_vec if not needed.
Eric Anholt
2011-06-29
1
-0
/
+11
*
glsl: Make lower_mat_op_to_vec track derefs, not variables.
Eric Anholt
2011-06-29
1
-71
/
+56
*
glsl: Rename lower_mat_op_to_vec operands/results to be less hungarian.
Eric Anholt
2011-06-29
1
-74
/
+74
*
glsl: Move get_{column,element} to expression args.
Eric Anholt
2011-06-29
1
-43
/
+22
*
glsl: Drop explicit types of lower_mat_op_to_vec expressions.
Eric Anholt
2011-06-29
1
-27
/
+6
*
glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.
Paul Berry
2011-06-28
1
-109
/
+218
*
glsl: Changed extension enable bits to bools.
Paul Berry
2011-06-28
1
-22
/
+22
*
glsl: permit explicit locations on fragment shader outputs, not inputs
Paul Berry
2011-06-28
1
-1
/
+1
*
glsl: Fix depth unbalancing problem in if-statement flattening
Ian Romanick
2011-06-27
1
-3
/
+1
*
glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.
Paul Berry
2011-06-23
1
-0
/
+1
*
linker: Reject shaders that use too many varyings
Ian Romanick
2011-06-20
1
-5
/
+36
*
scons: make embedding orthogonal to the platform
José Fonseca
2011-06-17
1
-2
/
+2
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