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glsl
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Author
Age
Files
Lines
*
glsl: Initialize parse-state in constructor of lower_subroutine.
Matt Turner
2015-07-31
1
-3
/
+3
*
glsl: set stage flag for structs and arrays in resource list
Timothy Arceri
2015-07-30
1
-3
/
+13
*
glsl: Avoid double promotion.
Matt Turner
2015-07-29
1
-2
/
+2
*
nir: Avoid double promotion.
Matt Turner
2015-07-29
1
-2
/
+2
*
glsl: Remove MSVC implementations of copysign and isnormal.
Matt Turner
2015-07-29
2
-26
/
+2
*
glsl: Fix a bug where LHS swizzles of swizzles were too small.
Kenneth Graunke
2015-07-28
1
-2
/
+2
*
glsl: verify location when dual source blending
Tapani Pälli
2015-07-29
1
-0
/
+19
*
glsl: move max_index calc to assign_attribute_or_color_locations
Tapani Pälli
2015-07-29
1
-8
/
+15
*
glsl: enable conservative depth, ssbo based on GLSL version
Ilia Mirkin
2015-07-27
1
-2
/
+3
*
glsl: recognize ARB_shading_language_420pack to be enabled with 4.20+
Ilia Mirkin
2015-07-24
2
-9
/
+14
*
glsl/glcpp: fix SIGSEGV when checking error condition for macro redefinition
Samuel Iglesias Gonsalvez
2015-07-24
1
-2
/
+2
*
i965: add support for ARB_shader_subroutine
Dave Airlie
2015-07-24
2
-2
/
+3
*
glsl: add uniform and program resource support (v2)
Dave Airlie
2015-07-23
3
-7
/
+286
*
glsl/ir: add subroutine lowering pass (v2.3)
Dave Airlie
2015-07-23
4
-0
/
+113
*
glsl: add ast/parser support for subroutine parsing storage (v3.2)
Dave Airlie
2015-07-23
9
-116
/
+326
*
glsl/ir: allow ir_call to handle subroutine calling
Dave Airlie
2015-07-23
1
-1
/
+20
*
glsl/ir: add subroutine information storage to ir_function (v1.1)
Dave Airlie
2015-07-23
4
-1
/
+26
*
glsl: don't eliminate subroutine types.
Dave Airlie
2015-07-23
1
-0
/
+3
*
glsl/types: add new subroutine type (v3.2)
Dave Airlie
2015-07-23
12
-0
/
+107
*
glsl: Make `subroutine` a reserved keyword
Chris Forbes
2015-07-23
1
-1
/
+1
*
glsl: Add extension plumbing and define for ARB_shader_subroutine
Chris Forbes
2015-07-23
4
-0
/
+7
*
glsl/tests: fix varying_test since tess changes.
Dave Airlie
2015-07-23
1
-1
/
+1
*
glsl: use separate varying slots for patch varyings
Marek Olšák
2015-07-23
3
-11
/
+44
*
glsl: fix locations of 2-dimensional varyings without varying packing (v2)
Marek Olšák
2015-07-23
1
-9
/
+28
*
glsl: don't demote tess control shader outputs
Marek Olšák
2015-07-23
1
-1
/
+5
*
glsl: disable varying packing between tessellation shaders
Marek Olšák
2015-07-23
1
-8
/
+21
*
glsl: allow indexing of gl_out with a non-const if length isn't known
Marek Olšák
2015-07-23
1
-0
/
+10
*
glsl: allow redeclaration of TCS gl_out[]
Chris Forbes
2015-07-23
1
-4
/
+16
*
glsl: validate restrictions on use of barrier()
Chris Forbes
2015-07-23
1
-0
/
+99
*
glsl: allow barrier() in tessellation control shaders
Marek Olšák
2015-07-23
1
-2
/
+2
*
glsl: analyze TES usage of gl_ClipDistance
Chris Forbes
2015-07-23
1
-0
/
+19
*
glsl: push vertex count determination down one level
Chris Forbes
2015-07-23
3
-17
/
+11
*
glsl: pass shader stage to lower_output_reads and handle tess control
Ilia Mirkin
2015-07-23
2
-5
/
+10
*
glsl: properly size unsized arrays in tess stages
Chris Forbes
2015-07-23
1
-2
/
+47
*
glsl: restrict indexing for writes to TCS outputs to gl_InvocationID
Chris Forbes
2015-07-23
1
-11
/
+58
*
glsl: add builtin constants for ARB_tessellation_shader
Chris Forbes
2015-07-23
3
-4
/
+72
*
glsl: allow nonconst indexing of arrays where we can work out an implicit size
Chris Forbes
2015-07-23
1
-1
/
+36
*
glsl: relax unsized input/output block arrays for TCS/TES
Chris Forbes
2015-07-23
1
-7
/
+30
*
glsl: add the tessellation extension to the list for the "layout" qualifier
Marek Olšák
2015-07-23
1
-1
/
+2
*
glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
Marek Olšák
2015-07-23
3
-16
/
+50
*
glsl: make stand-alone compiler work with tessellation shaders.
Fabian Bieler
2015-07-23
3
-1
/
+12
*
glsl: add "in" or "out" prefix to name when flattening interface blocks
Fabian Bieler
2015-07-23
1
-2
/
+5
*
glsl: lower gl_TessLevel* from float[n] to vecn.
Fabian Bieler
2015-07-23
6
-13
/
+516
*
glsl: make lower_clip_distance work with tessellation shaders.
Fabian Bieler
2015-07-23
1
-80
/
+105
*
glsl: allow linking of tessellation shaders.
Chris Forbes
2015-07-23
3
-7
/
+294
*
glsl: add the patch in/out qualifier (v2)
Fabian Bieler
2015-07-23
17
-18
/
+156
*
glsl: add tessellation shader defines and built-in variables.
Fabian Bieler
2015-07-23
3
-2
/
+86
*
glsl: add tessellation shader parsing support (v2)
Fabian Bieler
2015-07-23
6
-48
/
+476
*
mesa: add tessellation shader enums
Fabian Bieler
2015-07-23
1
-3
/
+5
*
glsl: check for leading zeros in array index validation
Timothy Arceri
2015-07-22
1
-0
/
+4
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