| Commit message (Collapse) | Author | Age | Files | Lines |
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This can only be used if EXT_blend_func_extended is enabled
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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gl_MaxDualSourceDrawBuffersEXT - Maximum dual-source draw buffers supported
For ESSL 1.0, it provides two builtins since you can't have user-defined
color output variables:
gl_SecondaryFragColorEXT
gl_SecondaryFragDataEXT[MaxDSDrawBuffers]
Reviewed-by: Ilia Mirkin <[email protected]>
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This adds a state for the maximum dual source draw variables available
and the variable for determining if the extension has been enabled
in the program shaders.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Apparently, this has been a bug since 2010 (c30f6e5d).
Also use ARRAY_SIZE instead of open coding it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: [email protected]
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builtin_functions.cpp:5289:52: warning: unused parameter 'num_arguments' [-Wunused-parameter]
unsigned num_arguments,
^
builtin_functions.cpp:5290:52: warning: unused parameter 'flags' [-Wunused-parameter]
unsigned flags)
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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I think the intention was to mark the "this" parameter as const, but
const goes on the other end to do that.
In file included from glsl_symbol_table.cpp:26:0:
ast.h:339:35: warning: type qualifiers ignored on function return type [-Wignored-qualifiers]
const bool is_single_dimension()
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This commit is heavily based on one by Rob Clark <[email protected]> but
reworked to re-use nir_create functions and do less hashing.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Failing to call nir_metadata_preserve() can have nasty consequences:
some pass breaks dominance information, but leaves it marked as valid,
causing some subsequent pass to go haywire and probably crash.
This pass adds a simple validation mechanism to ensure passes handle
this properly. We add a new bogus metadata flag that isn't used for
anything in particular, set it before each pass, and ensure it *isn't*
still set after the pass. nir_metadata_preserve will reset the flag,
so correct passes will work, and bad passes will assert fail.
(I would have made these functions static inline, but nir.h is included
in C++, so we can't bit-or enums without lots of casting...)
Thanks to Dylan Baker for the idea.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This will simplify things somewhat in clone.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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No users.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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In nv50, and in the python script that Rob circulated, we do:
bld.mkCmp(OP_SET, CC_GE, TYPE_U32, (s = bld.getSSA()), TYPE_U32, m, b);
Do the same in the nir div lowering pass. This fixes the large-udiv-udiv
piglit tests on freedreno.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Change name from validate -> apply to more accurately describe what
the function does.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Checking that the flag has been set is all the validation thats
needed here.
Also not calling the binding validation function will make things
much simpler when adding compile time constant support as we
won't need to resolve the binding value.
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Previously if the member was an array of matrices then a
warning message would be incorrectly given.
Also the struct case could never be met so it has been removed.
Reviewed-by: Emil Velikov <[email protected]>
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Previously we only gave the location for some members and never
gave the variable location. In those cases we were just giving
the location of the struct/block.
Reviewed-by: Emil Velikov <[email protected]>
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For struct and block members previously we were doing it for
every variable declaration.
So for example
struct S {
atomic_uint x, y, z;
};
Would previously generate three error messages when one is sufficient.
Reviewed-by: Emil Velikov <[email protected]>
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As of the previous commit this function handles only struct/iface
members.
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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We now also only apply these rules to variables rather than also
trying to apply them to function params.
V2: move code for handling stream layout qualifier
Reviewed-by: Emil Velikov <[email protected]>
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constructor
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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interface block
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Fixes issues with tessellation builtin variables since precision was
introduced to IR with commit f84bc57d7dc02fceb805803131426c791eadeff9.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Replace the current loop by a direct call to _mesa_fls() function.
It also fixes an implicit bug in the current code where num_textures
seems to be one value less than it should be when sh->Program->SamplersUsed > 0.
For instance, num_textures is 0 instead of 1 when
sh->Program->SamplersUsed is 1.
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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If a source operand in a MOV has source modifiers, then we cannot
copy-propagate it from the parent instruction and remove the MOV.
v2: remove the check for source modifiers from is_move() (Jason)
v3: Put the check for source modifiers back into is_move() since
this function is called from copy_prop_alu_src(). Add source
modifiers checks to is_vec() instead.
Reviewed-by: Jason Ekstrand <[email protected]>
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nir/nir_control_flow.c: In function ‘split_block_cursor.isra.11’:
nir/nir_control_flow.c:460:15: warning: ‘after’ may be used uninitialized in this function [-Wmaybe-uninitialized]
*_after = after;
^
nir/nir_control_flow.c:458:16: warning: ‘before’ may be used uninitialized in this function [-Wmaybe-uninitialized]
*_before = before;
^
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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GLSL 4.00 and GL_ARB_gpu_shader5 introduced a new int -> uint implicit
conversion rule and updated the rules for modulus to use them. (In
earlier languages, none of the implicit conversion rules did anything
relevant, so there was no point in applying them.)
This allows expressions such as:
int foo;
uint bar;
uint mod = foo % bar;
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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With the many variants of IO intrinsics, particular sources are often in
different locations. It's convenient to say "give me the indirect
offset" or "give me the vertex index" and have it just work, without
having to think about exactly which kind of intrinsic you have.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We'd like to shadow these when possible, but the current code doesn't
work properly for TCS outputs. For now, disable it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Normally, we rely on nir_lower_outputs_to_temporaries to create shadow
variables for outputs, buffering the results and writing them all out
at the end of the program. However, this is infeasible for tessellation
control shader outputs.
Tessellation control shaders can generate multiple output vertices, and
write per-vertex outputs. These are arrays indexed by the vertex
number; each thread only writes one element, but can read any other
element - including those being concurrently written by other threads.
The barrier() intrinsic synchronizes between threads.
Even if we tried to shadow every output element (which is of dubious
value), we'd have to read updated values in at barrier() time, which
means we need to allow output reads.
Most stages should continue using nir_lower_outputs_to_temporaries(),
but in theory drivers could choose not to if they really wanted.
v2: Rebase to accomodate Jason's review feedback.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Similar to nir_load_per_vertex_input, but for outputs. This is not
useful in geometry shaders, but will be useful in tessellation shaders.
v2: Change stage_uses_per_vertex_outputs() to is_per_vertex_output(),
taking a nir_variable (requested by Jason Ekstrand).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Tessellation control shader inputs are an array indexed by the vertex
number, like geometry shader inputs. There aren't per-patch TCS inputs.
Tessellation evaluation shaders have both per-vertex and per-patch
inputs. Per-vertex inputs get the new intrinsics; per-patch inputs
continue to use the ordinary load_input intrinsics, as they already
work like we want them to.
v2: Change stage_uses_per_vertex_inputs into is_per_vertex_input(),
which takes a variable (requested by Jason Ekstrand).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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modifiers"
The change proposed in the review leads to piglit regressions because
is_move() is used in other places and relies on the checks for source
modifiers to be there.
Revert this until we agree on a better solution.
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Commit 8b28b35 added 'shared' as a keyword for compute shaders
but it broke the existing 'shared' layout qualifier support for
uniform and shader storage blocks.
This patch fixes 578 dEQP-GLES31.functional.ssbo.* tests.
v2:
- Move SHARED to interface_block_layout_qualifier (Timothy)
- Don't remove "shared" case insensitive check (Timothy)
- Remove the clearing of shared_storage flag (Timothy)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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If a source operand in a MOV has source modifiers, then we cannot
copy-propagate it from the parent instruction and remove the MOV.
v2: remove the check for source source modifiers from is_move() (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
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This was a remnant of an early attempt to handle output reads in
vars_to_ssa. That attempt was abandon a long time ago but these few lines
were aparently left in the pass and managed to evade review.
Reviewed-by: Connor Abbott <[email protected]>
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Previously, we walked through a given deref_node's copies and, after
lowering the copy away, removed it from both the source and destination
copy sets. This commit changes this to only remove it from the other
node's copy set (not the one we're lowering). At the end of the loop, we
just throw away the copy set for the node we're lowering since that node no
longer has any copies. This has two advantages:
1) It's more efficient because we're doing potentially half as many set
search operations.
2) It now properly handles copies from a node to itself. Perviously, it
would delete the copy from the set when processing the destinatioon and
then assert-fail when we couldn't find it for the source.
Cc: "11.0" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92588
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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The shader-subroutine code creates uniforms of type SUBROUTINE for
subroutines that are then read as integers in the backends. If we ever
want to do any optimizations on these, we'll need to come up with a better
plan where they are actual scalars or something, but this works for now.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92859
Reviewed-by: Connor Abbott <[email protected]>
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Mesa unconditionally sets this driver flag to true in
_mesa_init_extensions(). There is therefore no need for
the driver to communicate support for this extension.
Replace the driver capability flag with ::dummy_true.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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