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* glsl: Forbid opaque variables as operands of the ternary operator.Francisco Jerez2015-05-041-0/+12
* glsl: fix packing support for arrays of doublesTimothy Arceri2015-04-281-2/+2
* Fix a few typosZoë Blade2015-04-277-13/+13
* glsl: replace while loop with without_array functionTimothy Arceri2015-04-271-3/+1
* glsl: support packing of arrays of arraysTimothy Arceri2015-04-271-8/+2
* glsl: add arrays of arrays support to without_array functionTimothy Arceri2015-04-271-1/+6
* nir: Transform pow(x, 4) into (x*x)*(x*x).Matt Turner2015-04-241-0/+1
* glsl: Transform pow(x, 4) into (x*x)*(x*x).Matt Turner2015-04-241-0/+20
* nir/lower_source_mods: Don't propagate register sourcesJason Ekstrand2015-04-221-0/+7
* nir: Rewrite instr_rewrite_srcJason Ekstrand2015-04-221-24/+28
* nir/locals_to_regs: Hanadle indirect accesses of length-1 arraysJason Ekstrand2015-04-221-0/+8
* nir/locals_to_regs: Initialize registers with constant initializersJason Ekstrand2015-04-221-0/+103
* nir/locals_to_regs: Pass around the nir_shader rather than a void * mem_ctxJason Ekstrand2015-04-221-13/+13
* nir: Add a simple growing array data structureJason Ekstrand2015-04-221-0/+96
* nir/types: Make glsl_get_length smarterJason Ekstrand2015-04-224-55/+8
* nir: Move get_const_initializer_load from vars_to_ssa to NIR coreJason Ekstrand2015-04-223-62/+65
* nir/lower_vars_to_ssa: Pass around the nir_shader instead of a void mem_ctxJason Ekstrand2015-04-221-14/+14
* nir/print: Print the closing paren on load_const instructionsJason Ekstrand2015-04-221-0/+2
* nir/tex: Use the correct return size for query_levels and lodJason Ekstrand2015-04-221-1/+4
* nir: Refactor tex_instr_dest_size to use a switch statementJason Ekstrand2015-04-221-5/+8
* nir/lower_vars_to_ssa: Actually look for indirects when determining aliasingJason Ekstrand2015-04-221-0/+4
* mesa: remove the gl_sl_pragmas structureJason Ekstrand2015-04-221-3/+0
* glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflowBrian Paul2015-04-221-10/+13
* android: fix the building rules for Android 5.0Chih-Wei Huang2015-04-221-2/+1
* android: nir: add build rules for nir_builder_opcodes.hEmil Velikov2015-04-221-0/+10
* android: add inital NIR buildMauro Rossi2015-04-222-3/+55
* android: add gallium dirs to more places in the treeEmil Velikov2015-04-221-2/+6
* android: add $(mesa_top)/src include to the whole of mesaEmil Velikov2015-04-221-2/+0
* glsl: correct indentation of comment, Trivial.Tapani Pälli2015-04-211-1/+1
* glsl: add fallthrough comment on switchTapani Pälli2015-04-211-1/+2
* nir: Allow abs/neg in select peephole pass.Matt Turner2015-04-171-1/+3
* nir/builder: add nir_builder_insert_after_instr()Rob Clark2015-04-171-2/+18
* nir: Convert the if-test for num_inputs == 2 to an assertionIan Romanick2015-04-161-2/+2
* mesa,glsl: rename `interface` to `programInterface`.Jose Fonseca2015-04-161-4/+4
* mesa/glsl: build list of program resources during linkingTapani Pälli2015-04-161-0/+192
* linker: fix varying linking if SSO program has only gs and fsTapani Pälli2015-04-161-12/+17
* nir: Try commutative sources in CSEIan Romanick2015-04-151-9/+18
* glsl: fix assignment of multiple scalar and vecs to matrices.Samuel Iglesias Gonsalvez2015-04-151-61/+49
* nir: Fix typo in "ushr by 0" algebraic replacementIan Romanick2015-04-141-1/+1
* nir: Silence unused parameter warningsIan Romanick2015-04-142-1/+3
* nir/cse: fix bug with comparing non-per-component sourcesConnor Abbott2015-04-141-10/+7
* nir: Store num_direct_uniforms in the nir_shader.Kenneth Graunke2015-04-111-0/+3
* glsl: Mark path as unreachable.Matt Turner2015-04-111-1/+1
* nir: fix bit of cargo-culting in lower_idivRob Clark2015-04-111-2/+0
* nir: split out lower_sub from lower_negateRob Clark2015-04-112-2/+4
* nir: Constify nir_lower_sampler's gl_shader_program pointer.Kenneth Graunke2015-04-102-6/+6
* nir: Remove linker_error calls from nir_lower_samplers().Kenneth Graunke2015-04-101-7/+2
* nir: Make nir_lower_samplers take a gl_shader_stage, not a gl_program *.Kenneth Graunke2015-04-102-15/+13
* nir: Move gl_shader_stage enum from mtypes.h to shader_enums.h.Kenneth Graunke2015-04-102-0/+18
* nir: Fix #include guards in shader_enums.h.Kenneth Graunke2015-04-101-3/+3