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* nir: add two-sided-color lowering passRob Clark2015-09-183-0/+211
* nir/build: add nir_vec() helperRob Clark2015-09-183-31/+20
* nir/lower_tex: add support to clamp texture coordsRob Clark2015-09-182-1/+103
* nir/lower_tex: support for lowering RECT texturesRob Clark2015-09-182-3/+63
* nir/lower_tex: support projector lowering per sampler typeRob Clark2015-09-182-9/+30
* nir/lower_tex: split out project_src() helperRob Clark2015-09-181-69/+77
* nir: rename nir_lower_tex_projectorRob Clark2015-09-183-7/+7
* nir/builder: fix c++11 compiler warningRob Clark2015-09-171-1/+1
* nir: really actually fix comment this timeRob Clark2015-09-171-1/+1
* nir/print: print variable namesRob Clark2015-09-171-0/+30
* nir: some comment fixupsRob Clark2015-09-171-5/+5
* nir: add lowering stage for user-clip-planes / clipdistRob Clark2015-09-173-0/+344
* nir: add sysval for user-clip-planesRob Clark2015-09-171-13/+14
* glsl: add SYSTEM_VALUE_VERTEX_CNTRob Clark2015-09-172-0/+7
* nir: Add a pass to rewrite uses of vecN sources to the vecN destinationJason Ekstrand2015-09-173-0/+199
* nir: Add comments to nir_index_instrs and nir_index_ssa_defsJason Ekstrand2015-09-171-0/+8
* nir: Add a generic instruction indexJason Ekstrand2015-09-172-0/+22
* nir: support indirect indexing samplers in struct arraysTimothy Arceri2015-09-171-76/+88
* glsl: add helper for calculating offsets for struct membersTimothy2015-09-172-0/+34
* glsl: make variables privateTimothy Arceri2015-09-171-11/+11
* glsl: store uniform slot id in var location fieldTimothy Arceri2015-09-173-3/+24
* glsl: assign hidden uniforms their slot id earlierTimothy Arceri2015-09-171-49/+41
* glsl: order indices for samplers inside a struct arrayTimothy Arceri2015-09-172-18/+103
* nir/print: print symbolic names from shader-enumRob Clark2015-09-161-3/+42
* nir/print: bit of state refactoringRob Clark2015-09-161-109/+152
* glsl: shader-enum to name debug fxnsRob Clark2015-09-162-0/+257
* nir: add lowering for ffractRob Clark2015-09-162-0/+4
* nir/builder: Use a normal temporary array in nir_channelJason Ekstrand2015-09-151-1/+2
* nir/lower_vec_to_movs: Coalesce into destinations of fdot instructionsJason Ekstrand2015-09-151-13/+36
* nir: Add a fdot instruction that replicates the result to a vec4Jason Ekstrand2015-09-153-0/+12
* nir/lower_vec_to_movs: Coalesce movs on-the-fly when possibleJason Ekstrand2015-09-151-0/+85
* nir/lower_vec_to_movs: Get rid of start_idx and swizzle compactingJason Ekstrand2015-09-151-20/+13
* nir/lower_vec_to_movs: Handle partially SSA shadersJason Ekstrand2015-09-151-6/+15
* nir/lower_vec_to_movs: Pass the shader around directlyJason Ekstrand2015-09-151-6/+8
* glsl/cs: Initialize gl_LocalInvocationIndex in main()Jordan Justen2015-09-131-0/+22
* glsl/cs: Exclude gl_LocalInvocationIndex from builtin variable strippingJordan Justen2015-09-131-0/+8
* glsl/cs: Initialize gl_GlobalInvocationID in main()Jordan Justen2015-09-133-0/+72
* glsl: Move link_get_main_function_signature to a common locationJordan Justen2015-09-135-33/+34
* glsl/cs: Don't strip gl_GlobalInvocationID and dependenciesJordan Justen2015-09-131-0/+14
* nir: Add gl_WorkGroupID system variableJordan Justen2015-09-133-0/+6
* glsl/cs: Add gl_WorkGroupID variableJordan Justen2015-09-132-0/+2
* nir: Add gl_LocalInvocationID variableJordan Justen2015-09-133-0/+6
* glsl/cs: Add gl_LocalInvocationID variableJordan Justen2015-09-132-0/+13
* nir: add nir_channel() to get at single components of vec'sRob Clark2015-09-133-28/+22
* nir/from_ssa: Use instr_rewrite_destJason Ekstrand2015-09-111-3/+1
* nir: Add a function for rewriting instruction destinationsJason Ekstrand2015-09-112-0/+26
* nir: Only unlink sources that are actually validJason Ekstrand2015-09-111-7/+8
* nir: Remove the mem_ctx parameter from ssa_def_rewrite_usesJason Ekstrand2015-09-1120-47/+25
* nir: Fix a bunch of ralloc parenting errorsJason Ekstrand2015-09-1110-31/+32
* nir/lower_outputs_to_temporaries: Reparent the output nameJason Ekstrand2015-09-111-0/+3